If you’ve played the base Super Smash Bros. Crusade (v0.9.5 or later), you know it’s a faster, floatier game than Melee but with more advanced tech than Brawl. CMC v9 makes several key adjustments:
The base Crusade has around 80-90 characters. CMC v9 blows past the 200-character mark. We’re talking over 200 unique movesets. No, that is not a typo.
To put that in perspective: Super Smash Bros. Ultimate has 89 fighters (including Echoes). CMC v9 has more than double that. And while quality can vary (it is a fan mod, after all), the top-tier creations rival or surpass official Smash characters in creativity.
As the four fighters clashed, the stage began to break. super smash bros crusade cmc v9
Peacock threw a Living Luger that split into three homing shots. Sol Badguy countered with Gun Flame, igniting the stage. The Knight simply dodged, leaving a shadowy Shade that attacked independently.
Then it happened. Master Hand screamed—a sound like corrupted audio—and slammed his fist down.
GLITCHSCAPE ACTIVATED.
Final Destination shattered into a mosaic of past stages: a piece of Hyrule Castle ’64, a floating platform from Saffron City, a single tree from Dream Land. The gravity inverted. Items spawned backward—Bob-ombs that healed, Maxim Tomatoes that exploded.
“Finally,” Sol roared, activating Dragon Install. His hair turned white, his eyes red. “A real fight!”
The Knight focused, summoning a swarm of Grimmkin Novices that burned with nightmare fire. Peacock vanished into a cartoon hole and reappeared behind Sol, unloading a train—a literal train—from her sleeve. If you’ve played the base Super Smash Bros
But the true final boss of CMC V9 wasn’t a character.
It was Debug.exe.