| Role | Description | |------|-------------| | Hater | Wins if the two players you marked at start die. Can kill one of them at night. | | Avenger (Solo var.) | Kills the last voter who lynched you. | | Doppelgänger | Copies the role of the first player who dies. Then wins with that faction. |
Seer
Bodyguard
Doctor
Investigator
Mayor / Leader
Tracker / Watcher
| Role | Description | |------|-------------| | Tough Guy | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |
| Role | Description | |------|-------------| | Villager | No ability. Your only weapon is logic, deduction, and voting during the day. | | Mason | Knows the identity of other Masons at the start. No other power. Trust anchor. | | Cultist Hunter | Learns if a player is a Cultist at night. Useless unless the Cult faction is in play. |
| Role | Description | |------|-------------| | Jailer | Jails a player for the night—they cannot act, and are protected from attacks. You can talk privately with them. | | Knight | Protects a player. If that player is attacked, you counterattack and kill the attacker. One-time use. | | Beast Hunter | Hunts a player. If they are a Werewolf, they are trapped and cannot act. | | Avenger | When lynched, you kill the player who voted last for you. Great revenge tool. | | Bell Ringer | Once per game, you can extend the voting phase by 30 seconds. | | Peasant | No ability, but you appear as Unknown to the Aura Seer. Useful for confusion. | | Mayor | Your vote counts as two. You are revealed as Mayor when using the ability. High-impact. | wolvesville all roles
Review: Arsonist is the most consistent solo killer. Fool is iconic but easily countered by experienced players who ignore obvious bait.
Solo roles have unique win conditions. They do not win with Villagers or Werewolves unless stated. This is the most diverse and unpredictable faction.
Werewolves win when they equal or outnumber the Villagers and eliminate all Solo threats. They act together at night but can have unique individual powers. | Role | Description | |------|-------------| | Hater
| Role | Description | |------|-------------| | Hater | Wins if the two players you marked at start die. Can kill one of them at night. | | Avenger (Solo var.) | Kills the last voter who lynched you. | | Doppelgänger | Copies the role of the first player who dies. Then wins with that faction. |
Seer
Bodyguard
Doctor
Investigator
Mayor / Leader
Tracker / Watcher
| Role | Description | |------|-------------| | Tough Guy | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |
| Role | Description | |------|-------------| | Villager | No ability. Your only weapon is logic, deduction, and voting during the day. | | Mason | Knows the identity of other Masons at the start. No other power. Trust anchor. | | Cultist Hunter | Learns if a player is a Cultist at night. Useless unless the Cult faction is in play. |
| Role | Description | |------|-------------| | Jailer | Jails a player for the night—they cannot act, and are protected from attacks. You can talk privately with them. | | Knight | Protects a player. If that player is attacked, you counterattack and kill the attacker. One-time use. | | Beast Hunter | Hunts a player. If they are a Werewolf, they are trapped and cannot act. | | Avenger | When lynched, you kill the player who voted last for you. Great revenge tool. | | Bell Ringer | Once per game, you can extend the voting phase by 30 seconds. | | Peasant | No ability, but you appear as Unknown to the Aura Seer. Useful for confusion. | | Mayor | Your vote counts as two. You are revealed as Mayor when using the ability. High-impact. |
Review: Arsonist is the most consistent solo killer. Fool is iconic but easily countered by experienced players who ignore obvious bait.
Solo roles have unique win conditions. They do not win with Villagers or Werewolves unless stated. This is the most diverse and unpredictable faction.
Werewolves win when they equal or outnumber the Villagers and eliminate all Solo threats. They act together at night but can have unique individual powers.