Корзина
Ваша корзина пуста!
Это никогда не поздно исправить :)
Automatically buys upgrades (Luck, Speed) from the shop when enough gold is earned.
Roblox utilizes a "Network Ownership" model where the client has significant authority over its immediate environment rendering. While the server determines the state of the game (e.g., "Player X rolled a Solar item"), the client must receive that data to render the visual representation. item esp sols rng script
ESP scripts exploit the necessity for the client to "know" where items are located. If an item exists in the Workspace, even if obscured by terrain or distance, the client has access to its coordinates. Automatically buys upgrades (Luck, Speed) from the shop