Game Configuration.json Cricket League File ● «ESSENTIAL»

The game validates GameConfiguration.json on load. Common errors:

| Error | Cause | Fix | | :--- | :--- | :--- | | OverCount exceeds max | OverCount > 50 | Cap at 50 | | Invalid PowerPlay | PowerPlayOvers > OverCount | Set ≤ OverCount | | Negative drag | AirDrag > 1.0 | Use 0.98–0.999 | Game Configuration.json Cricket League File

If validation fails, the game falls back to a hardcoded default configuration and logs the error to cricket_league.log. The game validates GameConfiguration

Cricket League supports all three formats. This section toggles the modern rules. Issue: Some nested objects go 6 levels deep (e

"MatchRules": 
  "TestMatch": 
    "Overs": null, // null = unlimited
    "DRSEnabled": true,
    "ReviewsPerInnings": 3,
    "NewBallAfterOvers": 80,
    "BouncerLimitPerOver": 2
  ,
  "T20": 
    "Overs": 20,
    "PowerplayStartOver": 1,
    "PowerplayEndOver": 6,
    "MaxFieldersOutsideCircle": 5,
    "FreeHitOnNoBall": true
  ,
  "SuperOver": 
    "Overs": 1,
    "Wickets": 2,
    "BattingOrderReverse": false

Issue: Some nested objects go 6 levels deep (e.g., rewards.tournament.winStreak.bonusMultiplier). Consider flattening to reduce parsing overhead.