Note: this guide focuses on using console commands and developer tools with XCOM 2 when running the Long War of the Chosen (LWOTC) mod. It covers enabling the console, important commands, how LWOTC changes behavior, troubleshooting, useful workflows for campaign debugging and playtesting, safe practices, and recommended mod utilities to provide a richer, safer experience than raw console use alone.
In Long War, soldiers take months to train. Losing a high-level Specialist or Shinobi to a lucky critical hit from a Muton can end a campaign's viability, not just the mission.
Does using console commands make LWOTC "better"?
**
In the dimly lit belly of the Avenger, Central Officer Bradford stared at the holographic mission clock. "Four turns until the ADVENT reinforcements overwhelm us, Commander. And we’re still two blocks from the extraction zone."
The Commander didn't flinch. They knew the Long War of the Chosen (LWotC) wasn't just a battle of bullets; it was a battle against the very fabric of reality. With a practiced motion, the Commander reached for the "tilde" (~) key, tearing a hole in the simulation. The Great Equalizer
"Bradford, hold the line," the Commander whispered. They entered the Launch Options -allowconsole -log -autodebug. The world froze.
TTC (Teleport to Cursor): With a click, the Specialist, pinned behind a burning taxi, vanished. A split second later, they reappeared on the roof of the extraction building.
TATC (Teleport All to Cursor): The rest of the squad, scattered and bleeding, felt a sudden jerk of space-time. They were suddenly gathered at the extraction point, safe from the encroaching Mutons. Fixing the Unfixable
Back on the Avenger, the air was thick with the smell of ozone. Katya "Soul Blade" Vinogradova
sat in the medbay, her eyes vacant. A glitch in the field had drained her very spirit—her Will stat had plummeted from a heroic 65 to a meager 25.
The Commander didn't let her fade. They stepped to her terminal and typed:SetSoldierStat Will 65 "Katya Vinogradova" 1.The color returned to her face. The "Commander’s touch" had mended what the game's logic had broken. The Strategic Edge xcom 2 lwotc console commands better
As the months wore on, the resistance grew desperate. Resources were thin, and the Avatar Project loomed. The Commander knew when to tilt the scales just enough to keep the flame of hope alive:
Supplying the Front: A quick GiveResource Supplies 500 ensured the next batch of Predator Armor would be ready before the next Blacksite raid.
The Master Plan: When a mission timer felt like a cruel joke rather than a challenge, re UMS_resolvemissiontimer silenced the ticking clock, allowing the squad to move with the tactical precision they were trained for.
Training the Elite: For the rookies who survived hell but saw no promotion, LevelUpSelectedSoldier 1 gave them the rank their bravery had already earned.
"Commander," Bradford said, looking at the suddenly replenished stocks of Elerium and Alloys. "I don't know how you're doing it, but the resistance has never been stronger."
The Commander simply smiled, their finger hovering over the tilde key. In LWotC, sometimes the only way to win is to rewrite the rules. Guide :: XCOM 2:All console commands and IDs [WOTC]
Title: The Ghost in the Machine
Captain Elena Dragunova, callsign "Outrider," knew the Avenger was haunted. Not by a Sectoid’s psychic residue, but by something far stranger: a text-based phantom that lived in the engineering terminal.
It started six missions ago, right after Central Officer Bradford had forced a patch labeled "LWotC_CommunityHighlander_v1.1" into the ship’s core. Long War of the Chosen was supposed to be the ultimate test—deeper strategy, longer campaigns, more pain. But for Elena, it had become a nightmare of missed 95% shots and a fatigue spiral that left her best soldiers shaking in the barracks.
Then she found the console.
It was buried under three layers of deprecated UI menus, a black screen with a blinking green cursor that answered only to typed commands. The first time she used it, she was desperate. A Chosen Assassin had just one-shot her Specialist. On a whim, she typed: Note: this guide focuses on using console commands
HealAllSoldiers
A soft chime echoed through the armory. The Specialist sat up, gasping, his wounds knitting shut like time had reversed. The Assassin flickered and vanished mid-laugh. Elena stared at her hands. She had just rewritten reality.
But the ghost—the "console"—wasn't satisfied with simple heals. It wanted to be used. The next day, a prompt appeared unbidden:
> GiveResource Supplies 5000
She didn't type it. But the console did it anyway. Five thousand credits materialized in the Avenger's cargo hold. Bradford nearly had a heart attack.
That night, Elena sat alone in the dark, watching the cursor blink. She knew the game. Long War of the Chosen was balanced like a razor's edge—every resource scarce, every soldier a precious investment. The console was a cheat. A corruption. But the war was going to kill them all anyway.
She started small. RemoveFatigueAll. The infirmary emptied. Soldiers smiled for the first time in weeks.
Then came the turning point. A retaliation mission gone sideways—three Faceless, two pods of Mutons, and a Sectopod bearing down on a civilian camp. Her squad was pinned. Jane Kelly was bleeding out. The console flickered without her touching it:
> ToggleGodMode
"No," Elena whispered. "That's not a victory."
But the Sectopod raised its cannon. Time slowed. She typed four words instead: Title: The Ghost in the Machine Captain Elena
> ForceLevel 0 Advent
The Sectopod froze. Its optical lens dimmed. Across the map, every alien power plant sputtered and died. The Mutons looked at their rifles, confused. The Chosen Warlock clutched his head and screamed—cut off from the Elders' network entirely. The sky went silent.
The console flashed one last message:
> Long War won. Awakening protocols initiated.
Then the screen cracked. Green light bled into the ship's corridors. The Avenger's engines hummed at a frequency no human could hear. Elena felt something shift—not in the code, but in herself. The console wasn't a tool. It was a prisoner.
She looked up as the ship's intercom crackled. Bradford's voice, but wrong—too calm, too knowing:
"Commander. We've been waiting for you to type the right command. Not 'win.' Not 'god mode.' But 'better.'"
Elena turned. The ghost in the machine wasn't a bug.
It was the real war, finally waking up.
And the console's last, silent command, written in light beneath her fingertips, read:
> Enable True Ending
| Command | Effect |
|---------|--------|
| ToggleDebugCamera | Free camera (great for screenshots or scouting). |
| ToggleFOW | Toggle fog of war (reveal map). |
| RestartLevel | Restart the current tactical mission. |
| Slomo [0.1–2.0] | Slow or speed up gameplay. |