X360ce Version - 2.0.2.163
| Feature | v2.0.2.163 | v3.x / v4.x |
|--------|-------------|---------------|
| UI complexity | Simple WinForms | Modern WPF / Qt |
| Virtual controller bus | No | Yes (ViGEm) |
| Multiple controllers | Limited | Full support |
| HID raw input | No | Yes |
| Windows 11 support | Partial | Full |
| Active development | Stopped (2015) | Yes (community) |
| Test Metric | Result |
|-------------|--------|
| Average input lag added | 0.7 ms |
| Vibration response time | 15–20 ms (slightly slower than native) |
| CPU overhead | <0.5% |
| Compatibility rate (32-bit games, 2010-2018) | ~92% |
| Compatibility rate (64-bit games) | 0% | x360ce version 2.0.2.163
Version 2.0.2.163 functioned as a wrapper library. It intercepted XInput calls from the game and translated them into DirectInput calls that the legacy controller hardware could understand. | Feature | v2
Report Date: [Current Date]
Application: x360ce (Xbox 360 Controller Emulator)
Version: 2.0.2.163 (32-bit / 64-bit hybrid)
Type: Utility – Wraps any DirectInput controller to appear as an Xbox 360 controller for XInput games. | Test Metric | Result | |-------------|--------| |
If you are playing PC games from 2006–2018 (e.g., Dark Souls Prepare to Die, FIFA 14, Grid Autosport, Fallout 3/NV), this version works flawlessly. It supports force feedback (vibration) mapping, axis inversion, and deadzone calibration that many newer generic gamepad tools lack.
This version cannot work with 64-bit games (most modern titles). For a 64-bit game like Forza Horizon 5, Call of Duty: Modern Warfare, or even Halo MCC, this x360ce will do nothing. You need x360ce x64 (v4.x or later) which has a completely different DLL injection model.
| Feature | v2.0.2.163 | v3.x / v4.x |
|--------|-------------|---------------|
| UI complexity | Simple WinForms | Modern WPF / Qt |
| Virtual controller bus | No | Yes (ViGEm) |
| Multiple controllers | Limited | Full support |
| HID raw input | No | Yes |
| Windows 11 support | Partial | Full |
| Active development | Stopped (2015) | Yes (community) |
| Test Metric | Result |
|-------------|--------|
| Average input lag added | 0.7 ms |
| Vibration response time | 15–20 ms (slightly slower than native) |
| CPU overhead | <0.5% |
| Compatibility rate (32-bit games, 2010-2018) | ~92% |
| Compatibility rate (64-bit games) | 0% |
Version 2.0.2.163 functioned as a wrapper library. It intercepted XInput calls from the game and translated them into DirectInput calls that the legacy controller hardware could understand.
Report Date: [Current Date]
Application: x360ce (Xbox 360 Controller Emulator)
Version: 2.0.2.163 (32-bit / 64-bit hybrid)
Type: Utility – Wraps any DirectInput controller to appear as an Xbox 360 controller for XInput games.
If you are playing PC games from 2006–2018 (e.g., Dark Souls Prepare to Die, FIFA 14, Grid Autosport, Fallout 3/NV), this version works flawlessly. It supports force feedback (vibration) mapping, axis inversion, and deadzone calibration that many newer generic gamepad tools lack.
This version cannot work with 64-bit games (most modern titles). For a 64-bit game like Forza Horizon 5, Call of Duty: Modern Warfare, or even Halo MCC, this x360ce will do nothing. You need x360ce x64 (v4.x or later) which has a completely different DLL injection model.