View Forum - Growth And Shrink Games -



View Forum - Growth And Shrink Games -

Developers in these forums are now integrating simple local LLMs (like fine-tuned Mistral models) to generate real-time size-based descriptions. Climb to 100 feet tall, and the AI rewrites every NPC’s dialogue to reflect awe or terror.


View Forum - Growth and Shrink Games Home > Interactive & Creative Forums > Body Transformation & Process

Forum Rules: This section is for the discussion of sequential transformation games (macro/micro, age progression/regression, size change, or object insertion/removal). Please tag all posts with [GROWTH], [SHRINK], or [DUAL]. No real-life body modification advice.


Thread: The Infinite Staircase (v3.2) – Accepting New Players Posted by ChronoVore, 62 points (4 hours ago)

Welcome back, climbers.

The rules of the Infinite Staircase are simple. I will post a baseline scenario. The next user must add one sentence that moves the scene forward, but they must also decide if the main character grows or shrinks by exactly 5%.

After 20 posts, the direction resets. The goal is to see how absurd the physics can get before the world-building snaps.

Baseline: You are a detective in a noir city. It is raining. You just found a lead on the "Sequencer," a villain who alters volumes. You step into the elevator of the Vesuvius Hotel.

Post #1 (User: TinyTitan): [GROWTH] The elevator doors close, and as the car ascends, your hands swell to twice their size, bursting the seams of your trench coat gloves—+5%.

Post #2 (User: LogicLeap): [SHRINK] The detective curses, watching the floor tiles morph from 12-inch squares into vast canyons as their body compresses—now 5% smaller than the baseline, making the elevator button an arm’s stretch away.

Post #3 (User: ScaleWeaver): [GROWTH] With a groan of stressed metal, your torso expands, popping three buttons off your shirt that clatter against the shrinking floor like dropped coins, returning you to 0% net change—but your center of gravity is shot.


Thread: Help! My “Shrink Ray” Game is Glitching (and so is my apartment) Posted by GarageInventor99, 15 points (2 days ago) View forum - Growth and Shrink Games

Look, I built the "Shrink Ray" game as a tabletop experience. You point the foam prop at objects, they contract in an AR headset. Fun for parties.

But last night, I pointed it at my coffee mug. The mug actually shrank. 3 inches tall. Then I panicked and hit "Reverse Growth" on the app. The mug grew back… but now my couch is 12 feet long and my cat is the size of a Chihuahua.

Is anyone else experiencing real-world bleed from the "Growth and Shrink" forum games? I followed the pinned coding guide. Did I miss a line about conservation of mass? Please advise. My landlord is coming tomorrow.

Top Reply (User: VectorSigma): Unplug the AR headset. Burn the foam prop. Move to a motel. This forum is for fiction. If your game is affecting reality, you didn’t build a game—you built a conduit. Delete the thread before the Sequencer finds you.


Thread: [DUAL] The Most Satisfying Loop – Ice Cube in a Glass Posted by SymmetryFreak, 42 points (yesterday)

There’s a meditative mini-game I play alone. Take an ice cube. Place it in a glass.

The game is to balance them. Grow the cube until the glass almost shatters. Then shrink it until it’s a speck. Then grow it again. Each cycle cleans the glass. Each cycle makes the ice denser, more real.

Does anyone else play with non-living things? It feels less lonely than growing or shrinking yourself.

Reply (User: LoneGiant): Yes. I do this with my front door. I grow it to the size of a barn door, then shrink it to a dollhouse entrance. It reminds me that thresholds are just suggestions. My wife hates it.


Thread: [META] Why Do We Prefer One Direction? Posted by CuriousObserver, 8 points (5 hours ago)

New to the forum. I’ve noticed most users have a flair: “Growth Loyalist” or “Shrink Specialist.” Very few choose “Dual.” Developers in these forums are now integrating simple

I tried both. Growth feels like power—the world gets smaller, your problems become manageable, you take up space. Shrink feels like perspective—you become invisible, you see the cracks in the floorboards, you realize how much you don’t need.

Which one is healthier? Or is the game just about the oscillation? The vertigo between the two?

Top Reply (User: Oscillator): Neither is healthy. That’s the point. Growth is hubris. Shrink is paranoia. The game is the switch. That moment when you’re neither one nor the other—just a body in freefall. That’s where the story lives.

Second Reply (User: PetitePower): Shrink all the way. You can hide anywhere. Plus, have you seen food prices? One crumb is a feast.


Sticky Thread: Forum Guidelines – The Sequencer’s Warning

An in-universe notice from the moderators:

Players are reminded that “Growth and Shrink Games” is a fiction-first sandbox. Do not attempt to engineer real-world devices based on game mechanics. Do not test on pets. Do not swallow “reversal pellets” sold in the marketplace.

If your body begins to grow or shrink outside of a designated game thread, please stop posting and contact a real-world physician.

If the rain inside your apartment starts falling upward, log off immediately and do not answer the door for anyone claiming to be the Sequencer.

Enjoy the vertigo.


End of forum preview. Would you like to enter as a guest, or [GROW] your membership? View Forum - Growth and Shrink Games Home

The "Growth and Shrink Games" forum is a specialized community dedicated to games featuring size-changing mechanics, often centered around open-world exploration or puzzle-solving. Key Features of Growth and Shrink Games

Scale-Based Puzzles: Players must manipulate the size of their character or objects to interact with the environment. Examples include shrinking the moon to influence tides or growing a boat to cross a body of water.

Physics-Driven Interaction: Games often focus on the relationship between size and physical properties. For instance, enlarged characters may require more strength to support their mass.

Exploration and Discovery: Size changes allow players to access hidden "nooks and crannies" or visualize the microscopic world, such as grains of sand or atoms.

Custom Mechanics: Community members often share technical scripts for implementing size changes in engines like Unity or Godot, including logic for scaling collision boxes alongside visual models. Common Community Discussions [Basic] Advantage of the Week: Growth and Shrinking


Read pinned threads first. Many forums have rules about:

You will encounter specific abbreviations in this forum view. Here is a quick glossary:

Today, Flash is dead, but the genre is thriving. Twine and Ink have lowered the barrier to entry. Dedicated threads on forums now host hundreds of downloadable or browser-playable games, complete with version updates, bug reports, and transformation galleries. The keyword “View forum - Growth and Shrink Games” now serves as a direct portal to a living archive of thousands of user-created projects.


At their heart, games in this genre revolve around size alteration. The mechanics generally fall into two categories:

1. The Power Trip (Growth) Growth-centric games often tap into power fantasies. Players control a character (often a giantess, giant, or monster) that grows incrementally larger. The gameplay loop usually involves "leveling up" by consuming resources or completing objectives, resulting in the environment becoming smaller relative to the player.

2. The Survival Challenge (Shrink) Conversely, shrink games place the player in a diminished state. Suddenly, a suburban house becomes a treacherous landscape. A standard living room rug becomes a dense jungle, and a sleeping house cat becomes a terrifying boss encounter.

If the keyword has piqued your interest, here is a practical guide to diving in.



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