This is the simplest cheat to test if your connection is working.
While cheating in single-player games is generally harmless, keep the following in mind:
Tired of the 1% drop rate on that Dragon Scale? Go to the "Items" tab, select "Dragonscale" from the database list, and change quantity to 99. You can even add developer test weapons that are normally unobtainable.
Use this ready-to-import script and event content to add a single, reusable in-game "Cheat Menu" providing common debug/cheat functions. Drop the script into a Plugin (or a Common Event) and create a single Common Event that opens a menu. It is designed to be non-destructive and easy to customize.
First, you'll need to create a new scene for your cheat menu. In RPG Maker MV, you can do this by creating a new JavaScript file (let's call it Scene_CheatMenu.js) and saving it in your project's /js/scenes/ directory. If the directory doesn't exist, you might need to create it.
This is the simplest cheat to test if your connection is working.
While cheating in single-player games is generally harmless, keep the following in mind: universal cheat menu for rpg maker mv
Tired of the 1% drop rate on that Dragon Scale? Go to the "Items" tab, select "Dragonscale" from the database list, and change quantity to 99. You can even add developer test weapons that are normally unobtainable. This is the simplest cheat to test if
Use this ready-to-import script and event content to add a single, reusable in-game "Cheat Menu" providing common debug/cheat functions. Drop the script into a Plugin (or a Common Event) and create a single Common Event that opens a menu. It is designed to be non-destructive and easy to customize. You can even add developer test weapons that
First, you'll need to create a new scene for your cheat menu. In RPG Maker MV, you can do this by creating a new JavaScript file (let's call it Scene_CheatMenu.js) and saving it in your project's /js/scenes/ directory. If the directory doesn't exist, you might need to create it.