Undertale Boss Battles Script
Writing a script for Undertale style battles is notoriously buggy. Here is the debug checklist every creator needs:
Dialogue During Battle:
Mercy Option:
Kill Option:
| Boss | Gimmick | Script requirement | |------|---------|--------------------| | Toriel | Attacks avoid you if low HP | Check player HP and aim away | | Papyrus | Captures you at low HP, then spares | Interrupt attack phase if HP < 3 | | Sans | Karma (KR) poison damage | DoT effect that ignores i-frames | | Mettaton | Rating system (ratings affect defense) | Count “spectacular” dodges | | Asgore | Destroys MERCY button | Disable MERCY UI element mid-fight | Undertale Boss Battles Script
function fight() let baseDamage = 10 + (player.lv * 4); let defenseFactor = boss.defense / 10; let damage = Math.floor(baseDamage / defenseFactor);// Random variation ±2 damage += Math.floor(Math.random() * 5) - 2; boss.hp -= Math.max(1, damage);
showText(
* You attack. $damage damage.); Writing a script for Undertale style battles is
// Sans special: if you attack, he dodges. if (boss.name === "Sans") damage = 0;