Undertale Boss Battles Script

Writing a script for Undertale style battles is notoriously buggy. Here is the debug checklist every creator needs:

  • Dialogue During Battle:

  • Mercy Option:

  • Kill Option:

  • | Boss | Gimmick | Script requirement | |------|---------|--------------------| | Toriel | Attacks avoid you if low HP | Check player HP and aim away | | Papyrus | Captures you at low HP, then spares | Interrupt attack phase if HP < 3 | | Sans | Karma (KR) poison damage | DoT effect that ignores i-frames | | Mettaton | Rating system (ratings affect defense) | Count “spectacular” dodges | | Asgore | Destroys MERCY button | Disable MERCY UI element mid-fight | Undertale Boss Battles Script


    function fight() 
      let baseDamage = 10 + (player.lv * 4);
      let defenseFactor = boss.defense / 10;
      let damage = Math.floor(baseDamage / defenseFactor);
    

    // Random variation ±2 damage += Math.floor(Math.random() * 5) - 2; boss.hp -= Math.max(1, damage);

    showText(* You attack. $damage damage.); Writing a script for Undertale style battles is

    // Sans special: if you attack, he dodges. if (boss.name === "Sans") damage = 0;