Difficulty: Insane (Boring) You will want to quit. This is the "Pay the Piper" stage. You must manually trace the high-poly model. Result: A clean, wireframe cage.

Target Audience: Intermediate artists (basic knowledge of navigation required). Primary Software: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Unreal Engine/Unity.


Blocking & High‑poly Sculpting

Low‑poly & Retopology

UV Mapping

Baking

Texturing