Ttf To Vlw Converter May 2026
A VLW file for 96 ASCII characters at 48px might be ~200KB. The same for 2000 CJK characters could be 20MB. Consider texture compression if memory is tight.
If you have unusual needs (non-Latin scripts, tiny memory footprint), you can write your own converter.
Concept:
Simplified skeleton:
from PIL import Image, ImageDraw, ImageFont import structttf_path = "font.ttf" size = 48 font = ImageFont.truetype(ttf_path, size)
chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" atlas_width, atlas_height = 512, 512
lv_font_conv --font myfont.ttf --size 24ttf to vlw converter
--bpp 4 --format vlw
--range 0x20-0x7F,0x40E-0x4FF
--output myfont_24.vlw
This method gives you absolute control over kerning, compression, and symbol ranges.
A VLW file has (simplified):
| Offset | Type | Description |
|--------|------------|---------------------------------|
| 0 | uint32 | Magic number: 0x9A33A19F (or 0x9ABC3F4E for old version) |
| 4 | int32 | Font size (point size, e.g., 64)|
| 8 | int32 | Ascent in pixels |
| 12 | int32 | Descent |
| 16 | int32 | Leading |
| 20 | int32 | Number of glyphs stored |
| 24 | uint32[] | Code points array (4 bytes each)|
| ... | uint32[] | Glyph indices (matching order) |
| ... | uint32[] | Offsets into glyph data block |
| ... | uint8[] | Glyph data (each: bounds, advance, contour count, point list) |
Glyph data structure (each):
int32 xMin, yMin, xMax, yMax (bounding box)
int32 xAdvance (width for next char)
int16 contourCount (number of contours)
int16[] contourEndIndices (last point index of each contour, 0‑based)
int16 totalPoints (sum of points of all contours)
int16[] pointX
int16[] pointY
byte[] pointFlags (1 = curve start, 2 = end of contour, etc.)