Some emulators or older games bundle their own vulkan-1.dll inside their installation folder. If that bundled DLL is ancient, it will cause this error regardless of your system drivers.
This isn't a hardware failure. Your GPU is likely fine. This is a versioning schism. There are two primary culprits:
1. The Laggard Driver (The Most Common Culprit)
Your graphics driver (NVIDIA, AMD, or Intel) is old. Really old. The Vulkan API has evolved; vkGetPhysicalDeviceFeatures2 was introduced in Vulkan 1.1, which debuted in 2018. If your driver predates that era, the vulkan-1.dll it installed is a fossil. It knows Vulkan 1.0 commands and nothing more. The application, compiled against Vulkan 1.1 or 1.2, is asking for a word that wasn’t in the fossil’s vocabulary.
2. The Stubborn Installer (The Silent Saboteur)
Sometimes, a poorly behaved application (or a “portable” game) dumps its own ancient copy of vulkan-1.dll directly into its installation folder or a system path. Windows, following its default search order, finds this rogue, outdated DLL before it checks your actual graphics driver’s folder. The result: Your shiny new driver is sitting right there, ready to help, but Windows ignores it in favor of a decrepit impostor.
To understand the fix, you have to understand the error. In simple terms, your game is trying to call a specific function (VkGetPhysicalDeviceFeatures2) from the Vulkan graphics API.
The error means: "I know this function exists, but I can't find the address for it in the library I’m looking at."
This usually happens for one of two reasons:
“I see the error: The procedure entry point vkGetPhysicalDeviceFeatures2 could not be located.”
Short fix:
If the problem remains, your GPU may not support Vulkan 1.1. Check your GPU model and update Windows fully.
Temporarily disable or uninstall:
Developers link their applications against vulkan-1.lib (import library).