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The Headmaster Walkthrough Game Guide — -v0.15.... -best

Game Version Covered: v0.15
Type: Complete Walkthrough / Event Trigger Guide
Goal: 100% Scenes, Endings, & Reputation Paths


Version 0.15 introduces two major route branches: The Reformer (lenient, trust-based) and The Traditionalist (strict, punishment-based). Your route is determined by end of Week 2. The Headmaster Walkthrough Game Guide -v0.15.... -BEST

| Mistake | Consequence | Fix | |---------|-------------|-----| | Ignoring Stamina | Collapse on Day 18 – forced medical leave (lose 5 days) | Exercise every 3 evenings. | | Maxing one stat only | Fails dual checks (e.g., Authority+Empathy) | Keep two stats above 50. | | Never patrolling dorms | Miss evidence, Marcus route locked | Patrol at least once every 4 days. | | Being too harsh early | Rebellion >50 by Day 8 – early riot (bad ending) | Use empathy actions after punishments. | Game Version Covered: v0

Each day is split into:

Understanding these three stats is the backbone of The Headmaster Walkthrough Game Guide - v0.15.... - BEST. Version 0

| Stat | What It Does | How to Increase | |------|--------------|------------------| | Stamina | Allows you to perform multiple actions per day | Rest during free periods, eat in cafeteria (choose healthy options) | | Discipline | Unlocks punishment scenes and authority | Successfully complete detention minigames, report rule-breaking | | Favor (Hidden) | Determines which endings and confessions you access | Side with certain staff, protect certain students in dilemmas |

v0.15 Change: Stamina now depletes faster if you skip morning stretches. Always do the 5-second breathing exercise when prompted.