The Copycat -v1.0.0- By Piggybackride Productions

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The Copycat -v1.0.0- By Piggybackride Productions

Component: MimicController.cs

using UnityEngine;
public class MimicController : MonoBehaviour
[Header("Mimicry Settings")]
    public float mimicRange = 5f;
    public float mimicDuration = 10f;
    public Material glitchMaterial; // Custom shader material
private GameObject currentDisguise;
    private bool isMimicking = false;
    private float mimicTimer;
void Update()
if (Input.GetKeyDown(KeyCode.E) && !isMimicking)
TryToMimic();
if (isMimicking)
mimicTimer -= Time.deltaTime();
            // Apply "Imperfection" visual effects over time
            float instability = Mathf.PingPong(Time.time, 1f);
            glitchMaterial.SetFloat("_StaticAmount", instability);
if (mimicTimer <= 0)
BreakMimicry();
void TryToMimic()
Collider[] hits = Physics.OverlapSphere(transform.position, mimicRange);
        foreach (var hit in hits)
if (hit.CompareTag("Mimicable"))
InitiateMimicry(hit.gameObject);
                break;
void InitiateMimicry(GameObject target)
isMimicking = true;
        mimicTimer = mimicDuration;
        currentDisguise = target;
// Hide Player Mesh
        GetComponent<MeshRenderer>().enabled = false;
// Instantiate Fake Object
        GameObject disguise = Instantiate(target, transform.position, target.transform.rotation);
        disguise.transform.parent = this.transform;
// Apply "The Tell" (e.g., slight color shift to identify player)
        Renderer[] renderers = disguise.GetComponentsInChildren<Renderer>();
        foreach (var r in renderers)
r.material = glitchMaterial;
void BreakMimicry()
isMimicking = false;
        // Destroy disguise object and re-enable player mesh
        foreach (Transform child in transform)
Destroy(child.gameObject);
GetComponent<MeshRenderer>().enabled = true;

At its core, The Copycat is a first-person psychological horror puzzle game. However, labeling it merely a "horror game" feels reductive. Version 1.0.0 marks the "full mirror" update—a complete narrative and mechanical overhaul from the earlier alpha builds that circulated on indie forums last year.

The Premise: You play as Alex Mercer, a session musician recovering from a career-ending case of imposter syndrome. You’ve accepted a late-night gig at an isolated recording studio called "Echo Chamber Studios." Your job is simple: lay down backing tracks for a mysterious artist named "The Secondary." The Copycat -v1.0.0- By PiggyBackRide Productions

The twist? When you arrive, the studio is empty. The sheet music is written in your handwriting. And the playback loop isn't music—it’s a recording of your own voice, layered thousands of times, slowly degrading into screams.

The "Copycat" of the title is not a person. It is a glitch in reality that begins to mimic your every action. Open a door? The Copycat opens the closet behind you. Pick up a key? The Copycat picks up a knife. Component: MimicController

As part of the Copycat -v1.0.0- project by PiggyBackRide Productions, I'd like to propose a new feature called "Echo". This feature will allow the Copycat to mimic the behavior of another character or entity in the game, essentially creating a duplicate of the target's actions.

Independent Horror Meets Existential Tech At its core, The Copycat is a first-person

In the crowded landscape of independent game development, it takes a special kind of nightmare to stand out. While studios chase photorealism and 100-hour open worlds, the truly unsettling experiences often come from smaller, more focused teams willing to ask the hard question: What if the scariest thing in the room wasn't the monster, but you?

Enter PiggyBackRide Productions, a studio known for its psychological depth and lo-fi aesthetic terror. With the release of The Copycat -v1.0.0-, the team has officially moved from "one to watch" to "the reason you unplug your webcam at night."

The Copycat -v1.0.0- By Piggybackride Productions

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In addition to the free simulation software, we supply learners with a free book! AnyLogic in Three Days, the practical tutorial book from the software developers, is designed for use in self-education and university environments. It is ideal for studying modeling and simulation along with the free AnyLogic PLE simulation software.

It contains learning examples of all three modeling methods: • Agent-based • Discrete event • System dynamics

Download the book for free from our website.

The Copycat -v1.0.0- By Piggybackride Productions

Deloitte & Touche CIS

Andrey Semenov

Deloitte & Touche CIS

In my opinion, AnyLogic is one of the most powerful simulation tools on the market, that can be applied for modeling across a wide range of industries, such as supply chains, warehouses, or ports.

Purdue University

Amr Kandil

Purdue University

The biggest advantages of AnyLogic are the availability of different simulation methods in one platform and the ability to create multimethod simulations.

BHP Billiton Iron Ore

Jay Ta'ala

BHP Billiton Iron Ore

AnyLogic was the clear choice after comprehensive evaluation of multiple systems and further prototyping in those that were shortlisted. Furthermore, it continues to impress the deeper we get. There's no doubt the right simulation and modelling tool was selected for the majority of our current and future needs.

Graz University of Technology

Dietmar Neubacher

Graz University of Technology

I use multimethod modeling and simulation, and AnyLogic is the most powerful tool in business modeling and simulation. I educate at least 20-30 students every term in AnyLogic. I can point out good tutorials and example models, and connectivity of different techniques as main advantages of the product.

PricewaterhouseCoopers

Dr. Mark Paich

PricewaterhouseCoopers

I go back with AnyLogic to the very beginning: over ten years now. Ten years ago, AnyLogic was what I call the only industrial strength product that had a hope of doing both system dynamics, agent based, and discrete event in one package. As best as I can tell, it’s still the only package that has that capability.

The Copycat -v1.0.0- By Piggybackride Productions