Use this list as a template — adjust for the specific Supreme Ruler title, tech tree, and era you’re playing. If you want a formatted table for a specific game version (1936, Cold War, or Modern), tell me which one and I’ll produce it.
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| Role | Example Ships | Key Stats | Strategy | |------|---------------|-----------|----------| | Corvette | Visby, Nanuchka | Speed, ASW | Coastal patrol | | Frigate | Oliver Perry, Type 23 | ASW, low AA | Escort convoys | | Destroyer | Arleigh Burke, Type 52D | AAW, ASW, Anti-ship | Fleet screening | | Cruiser | Ticonderoga, Slava | AAW, Land attack | Command ship | | Battleship (pre-1955) | Iowa, Yamato | Heavy armor, big guns | Shore bombardment | supreme ruler ultimate unit list
Recon units have high Spotting range. Never attack without them. Use this list as a template — adjust
| Generation | Examples | Key Features | |------------|----------|--------------| | Gen 3 (1955-70) | MiG-21, F-4 Phantom | First missiles, limited agility | | Gen 4 (1975-95) | F-15, Su-27, MiG-29 | High thrust/weight, pulse-Doppler radar | | Gen 4.5 (2000-15) | Eurofighter, Rafale, F/A-18 E/F | AESA radar, HMD, limited stealth | | Gen 5 (2015+) | F-22, Su-57, J-20 | Stealth, supercruise, sensor fusion | Never attack without them