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Strip Rock-paper-scissors - Ghost Edition-eng-h-ga... -

Before we invite spirits to the table, we must understand the mortal version.

Now, the Ghost Edition takes this framework and smashes a Ouija board through it.


Alex: Rock! … Wait, did the candle flicker? Jordan: Paper covers rock. Lose one. Shirt or socks? Alex: Socks. (Removes left sock.) Ghost Host, flip a card. Ghost Host (draws): "Fog of Confusion" – Next round, outcomes reversed. Alex: So if I show Scissors and Jordan shows Rock, Rock cuts Scissors… no, reversed means Scissors cut Rock. So I win? Jordan: Yes, but we don’t know until we throw. (Both throw: Alex – Paper, Jordan – Scissors. Normal: Scissors cut Paper, Jordan wins. Reversed: Paper wraps Scissors, Alex wins.) Alex: I WIN! Ghost, take Jordan’s belt. Jordan: (Belt vanishes under table) I hate this game. One more round. Ghost Host: "Possession" – A third hand appears. Alex vs Jordan vs The Bell. Alex: I’m throwing Rock. (Bell tilts on its own – Scissors. Rock crushes Scissors. Alex loses nothing, Jordan loses nothing, the ghost loses its turn. The room gets colder.) Jordan: Okay, safe word. Sconecutter. (Lights return. The belt is on the ceiling fan.)


He threw paper. She threw rock.

"Your turn to ask something of me," Eleanor said, surprised.

"What really happened to you?"

The room darkened. When light returned, Eleanor looked tired.

"I was poisoned. By someone I trusted. They told everyone I left town. No one looked for me."

Marcus felt the weight of that settle over him.


He threw rock. She threw paper.

"Shirt," she said pleasantly.

He pulled it off, tossing it aside. In return, she faded slightly—and a memory appeared in the air like smoke: a young woman laughing at a party, alive, vibrant.

"Who are you?" he asked.

"Eleanor. I died in 1891. Everyone forgot me. I'd like someone to remember." She smiled. "Keep playing."


The Ghost selects one Vulnerable player and challenges them to a special RPS duel, but with a twist: the Ghost plays blind (face down), while the Corporeal plays face up. However, the Ghost can play one of their Specter cards to reverse the outcome, force a re-roll, or peek at the human’s choice.

Example Ghost cards:

If the Ghost wins the duel, the human must remove one more clothing item (or two if a card says so). If the human wins, the Ghost discards one Specter card and returns to the Other Side.

The keyword fragment strongly hints at an adult game (h-game) adaptation of this concept. In digital form, Strip Rock-Paper-Scissors – Ghost Edition typically features anime-style ghost girls (yūrei, onryō, or friendly poltergeists) as opponents. The gameplay loop is turn-based RPS, with loss scenes showing progressively less clothing, accompanied by ghostly sound effects (chains rattling, mischievous laughter).

These games often add a "Ghost Gauge" – each time the ghost wins, the gauge fills. When full, the ghost unleashes a special move (e.g., "Shroud of Invisibility" – player’s next throw is hidden, but they lose a random item no matter what).

While physically impossible, these games have a cult following on platforms like Itch.io and Steam (under "Mature Content" filters). They appeal to fans of Monster Girl Encyclopedia, Spooky Gym, and Darkest Dungeon‘s stress mechanics – but with more fashion casualties.


Every culture has its legends of the restless dead. From the Yūrei of Japan to the wailing Banshees of Ireland, ghosts have always been humanity’s favorite way to flirt with fear. But what happens when you take that primal chill of the supernatural and combine it with the timeless, juvenile thrill of Rock-Paper-Scissors—then add a dash of risqué adult party game tradition? You get Strip Rock-Paper-Scissors: Ghost Edition. Strip Rock-Paper-Scissors - Ghost Edition-Eng-h-ga...

This isn’t your dorm room’s strip poker. This is a semi-cooperative, bluffing-heavy, paranormal-themed game of possession, banishment, and strategic undressing. Designed for 3–6 adventurous adults (18+), it merges simple hand-gesture mechanics with a “haunted” narrative layer. Prepare to laugh, scream, and shiver—partly from the cold of the other side, partly from the loss of your socks.

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