Starsector Console Commands Verified Site

For ships, weapons, hullmods, and wings, use:

For factions, use list factions; for commodities, list commodities.


Additional Tips and Tricks

Conclusion

Starsector console commands offer a wealth of possibilities for players, from simple gameplay adjustments to complex debugging and testing tools. This guide has verified and compiled a comprehensive list of console commands, providing a solid foundation for players to explore and enhance their Starsector experience. Whether you're a seasoned player or a newcomer, mastering these commands will help you unlock the full potential of this engaging space-exploration simulation game.

A unique feature of the verified Starsector Console Commands mod is the runcode command.

This feature utilizes the Janino library to compile and execute Java code in real-time directly within the running game environment. It allows users to perform complex actions that go beyond standard cheats, such as:

Real-time Scripting: Modifying game variables or executing custom logic without restarting the game.

Deep Debugging: Accessing the game's internal API to troubleshoot mods or game states.

Custom Adjustments: Giving yourself specific ships, weapons, or instantly changing faction reputations.

To use these features, you typically summon the console in-game by pressing Ctrl + Backspace.

Master the Stars: The Ultimate Guide to Starsector Console Commands (Verified)

Starsector is a game of immense depth, but sometimes the sheer scale of the Persean Sector can be overwhelming. Whether you’re looking to bypass a grueling grind, test out a late-game fleet composition, or simply recover a lost save, the Starsector Console Commands mod is an essential tool.

In this guide, we provide a verified list of the most useful commands and explain exactly how to get them running in your game. How to Install and Open the Console

Unlike many RPGs, Starsector does not have a native console built into the vanilla launcher. You must install the Console Commands mod created by the community.

Download: Visit the Starsector Mod Index and download the "Console Commands" mod.

Install: Extract the folder into your Starsector/mods directory.

Enable: Launch the Starsector launcher, click "Mods," and ensure "Console Commands" is checked.

Activate In-Game: By default, press Ctrl + Backspace while on the campaign map to open the command overlay. Verified Essential Commands

These are the most common commands verified to work with the latest stable releases of Starsector. 1. Resource & Currency Commands

If your colony is starving or you’re short on credits for that new Capital ship:

addcredits [amount] – Instantly adds the specified amount of credits to your account.

addmarines [amount] – Adds marines to your fleet for raiding or planet capture. starsector console commands verified

addsupplies [amount] – Adds supplies to prevent your fleet from breaking down.

addfuel [amount] – Adds fuel so you don't get stranded in deep space. 2. Fleet & Ship Management

Perfect for players who want to skip the "salvage" phase and jump straight into fleet commanding:

addship [ship_id] – Adds a specific ship to your fleet. (Example: addship onslaught_Elite).

repair – Instantly repairs all ships in your fleet and restores their combat readiness (CR).

addaptitude [aptitude_id] [amount] – Increases your character's aptitude levels.

addskillpoints [amount] – Gives you points to spend on your skill tree. 3. Campaign & Exploration

Tired of slow travel or fog of war? Use these to speed up your expansion:

reveal – Reveals the entire star system map, showing all planets and points of interest.

gotosector [system_name] – Instantly teleports your fleet to a specific star system.

setmarketcondition [condition_id] – Useful for fixing or buffing your player-owned colonies.

respec – Allows you to completely reset your character’s skills. 4. Quality of Life (Technical)

list ships – Displays a list of all ship IDs available in your current installation (including modded ships).

help [command] – Provides a brief explanation of what a specific command does. clear – Clears the console history. Pro-Tip: Finding Internal IDs

Many commands require a specific ID (like ship_id or item_id). If you don't know the exact name, use the list command. For example, typing list weapons will provide a text file or in-console list of every weapon ID currently loaded in your game. Warning: Use Sparingly

While Starsector console commands are excellent for testing or recovering from bugs, using them excessively can strip the challenge out of the game's unique "survival" economy. We recommend using them to enhance your fun—not to skip the gameplay entirely!

The most detailed "paper" on verified Starsector console commands isn't a formal academic document, but rather the official mod documentation and forum repository for the Console Commands mod by LazyWizard.

This resource serves as the "source of truth" for the community, providing a verified list of commands and technical implementation details. Key Technical Aspects of the Mod

Access Mechanics: Once installed, the console is accessed via Ctrl+Backspace in-game.

Code Execution: A unique feature is the runcode command, which uses the Janino library to compile and execute Java code in real-time within the running game environment.

Verification & Safety: The mod is designed to be "safely untaggable," meaning it can be removed from a save file without corrupting the game data. Verified Essential Commands

According to the Starsector Wiki and community guides, these are the most reliable commands for players: Information Gathering: For ships, weapons, hullmods, and wings, use:

help [command]: Provides specific documentation for any verified command.

list blueprints: Displays all available blueprints and packages in the current game version.

showloc: Displays the player's current exact coordinates in the sector. Campaign Utilities:

addspecial [item_id]: Spawns specific items (like blueprints) directly into your inventory.

findship [hull_id]: Locates where specific ships are currently being sold in faction markets. reveal: Toggles system-wide sensor visibility. Technical/Dev Mode:

devmode: Toggles the game's native developer mode (independent of the mod), which allows for instant combat victories using the Backspace key. Deep Dive for Developers

For those interested in the technical architecture, the Console Commands GitHub repository contains the source code and build instructions using Gradle, offering an "under the hood" look at how these commands interface with the Starsector engine. Intro to Modding | StarSector Wiki


Verdict: Essential for testing, troubleshooting, and sandbox play. Optional for purists.

If you’ve spent any time in the Persean Sector, you know it’s a harsh place. Between the Hegemony inspections, pirate raids, and the endless hunt for blueprints, sometimes you just want to relax, experiment, or fix a buggy mission.

Enter Starsector Console Commands.

It is the single most essential utility mod for the game. Whether you want to spawn a Paragon battleship to test a loadout, fix a crash, or give yourself a million credits to play "Space Tyrant," this guide covers everything you need to know about installing, using, and mastering Starsector Console Commands.

Using Starsector Console Commands

Using console commands in Starsector is relatively straightforward. Here's a step-by-step guide:

Tips and Tricks

Conclusion

Starsector console commands offer a powerful way to customize and experiment with the game. With this verified list, you can unlock new possibilities and take your gameplay experience to the next level. Remember to use commands responsibly and have fun exploring the vastness of space!

If you're looking for more information on Starsector or other games, be sure to check out our website for more articles and guides. Happy gaming!

command List Update

For easy reference, Below is a table summarizing some key Starsector Console commands that were verified:

| Command | Description | | ------------- | ------------- | | addship | add a ship | | addfleet | add a fleet | | modifyShip | modify ship attributes | | cheatmode | enable cheats | | devmode | enable dev features | | givemoney | give credits | | goto | teleport to sector | | sectorinfo | display sector info | |explored | mark sector explored|

To use console commands in Starsector , you must first install the Console Commands

mod, as the base game does not include a native developer console. This guide covers how to set up the mod and the most reliable, "verified" commands used by the community to skip the grind or fix broken save states. 1. Installation & Setup Before you can enter commands, follow these steps: Download the Mod : Get the latest version of the Console Commands mod from the Fractal Softworks forum. : Extract the folder into your Starsector/mods directory. : Launch the Starsector launcher, click , and ensure "Console Commands" is checked. Ctrl + Backspace For factions, use list factions ; for commodities,

(default) while on the campaign map or in combat to open the overlay. 2. Essential Campaign Commands

These commands are the most "verified" in terms of stability. They are used for testing builds or bypassing early-game credit hurdles. : Displays a list of all available commands. Use Help [command] for specific syntax. AddCredits [amount]

: Instantly adds the specified number of credits to your fleet. AddStoryPoints [amount]

: Grants story points used for elite skills and permanent hull mods. FindShip [ship_id]

: Tells you which markets currently have a specific ship for sale. GoTo [target]

: Teleports your fleet to a specific planet, station, or star system.

: Removes the "Fog of War" from the entire star system you are currently in. SetRelation [faction] [value] : Adjusts your standing with a faction (e.g., setrelation hegemony 100 makes you cooperative). 3. Fleet & Ship Customization

Use these to manually tailor your fleet without hunting through bars or black markets. AddShip [ship_id] [amount] : Adds a specific ship to your fleet. AddWeapon [weapon_id] [amount] : Adds weapons to your cargo. List Weapons to find the exact IDs. AddHegemony AddOfficer : Spawns a high-level officer to join your fleet. InfiniteAmmo

: Toggles infinite ammo for all weapons in your current combat session.

: Makes your fleet's ships invincible during the current combat. 4. Advanced "Fix-It" Commands

If your game state becomes bugged (e.g., a quest won't trigger or a planet is missing resources), these "verified" power-user commands can help: AdjustSector

: Forces the game to recalculate economy and faction behaviors—useful if the simulation feels "stuck." ClearCommands

: Wipes the console history if the overlay becomes cluttered. RunCode [code]

: A high-risk command that allows you to execute raw Java snippets. Only use this if following a specific fix from the forums. AllTechnologies : Unlocks every blueprint in the game for your colonies. 5. Troubleshooting Common Issues Console Won't Open : Check if your data/config/settings.json

within the mod folder has a key conflict. You can change the consoleKey value there. "Command Not Found"

: Ensure you aren't misspelling the ID. Many ship IDs use underscores (e.g., hammerhead_Elite Mod Incompatibility

: Most "utility" mods work fine, but total conversion mods (like

) may change faction names, requiring you to use the new faction IDs in your commands. to use with these commands?

Here’s a solid, unbiased review of the mod “Console Commands” for Starsector, verified against the current game version (0.97a as of this writing).


Before you can use commands, you must install the mod correctly.

Instead of hunting for blueprints, you can unlock them instantly.