The console's true power isn't the cheats; it's the discovery.
Type list ships and the console spits out every single ship ID in your current modlist.
Type list weapons for ordnance.
For modded players, this is the ultimate compatibility checker. If a mod claims to add 30 ships but list ships only shows 29, you know something broke. It turns you from a player into a system administrator.
The "Pokédex" command. Typing allhulls adds every single ship hull (including modded ones) to your current colony’s storage. Want to fly a Legion? It is there. Want to see what the terrifying Dorf ships from the Emergent Threats mod look like? Also there.
Warning: This will ruin your inventory management. You will have 400 ships to sort through. starsector console commands
With great power comes great save-file corruption. The console allows you to do very stupid things very quickly.
The "Invincible" trap: infiniteflux and infiniteammo exist. They make combat trivial. The problem? They become addictive. Once you toggle infinite flux on a Ziggurat, normal combat feels slow and frustrating. You will never enjoy a legitimate bounty hunt again. The console's true power isn't the cheats; it's
The "I forgot the story" trap: You can use setrelationship faction hegemony 100 to make everyone love you. While convenient, this kills the emergent narrative. The Heavy Armaments smuggling run, the desperate escape from the Path, the bribe to the League—these stories vanish when you hit the console.
The crash hazard: Spawning certain event ships (like the Guardian or unique story-line Radiants) before their trigger flags are met can break quest scripts. Also, adding specific rare weapons (addweapon cryoblaster) can sometimes crash the game if your version of the mod isn't synced. setrelationship [faction] [level] : Sets the relationship to
These commands let you alter the political landscape of the sector.
setrelationship [faction] [level]: Sets the relationship to a specific tier (e.g., cooperative, friendly, hostile).reveal: Reveals the entire map. No more flying blindly into the unknown.run "spawn_planet" [market size] – Creates a habitable planet with a new colony. Note: This script requires you to have the "StarSector Scripts" pack installed alongside CCM.