For the sake of clarity, console commands in Starsector can be broadly categorized into several groups:
The Additional Console Commands mod for Starsector expands on LazyWizard’s base console by enabling advanced, granular control over faction management, sector-wide blueprint hunting, and rapid colony development. Key commands allow players to instantly colonize planets, instantly remove industry disruptions, teleport the fleet, and locate rare salvage or items across the sector. For a complete list of commands and to download the mod, visit Fractalsoftworks Forum. [0.98a] Additional Console Commands - Starsector
Console Commands Starsector provides a powerful interface for game manipulation. While the base mod includes common cheats like adding credits or ships, "Additional Console Commands" extensions significantly expand these capabilities with specialized functions for faction management, colony optimization, and entity spawning. Starsector Essential Setup To use these commands, ensure you have the core Console Commands mod installed: Starsector Open Console: Ctrl + Backspace Autocompletion: to complete a command or scroll through suggestions with help
These commands are commonly added via sub-mods or "mini-mods" to streamline complex game tasks: Faction & Blueprints FindFactionBPs
: Lists all ships, wings, and weapons known by a specific faction. AllFactionShips
: Instantly adds all ships from a chosen faction's roster to your current storage. FindUniqueItems
: Searches for items not tied to any faction blueprint, such as the Ziggurat or XIV Legion variants. World & Entity Spawning SpawnStableLocation
: Creates a permanent stable location in your current star system for building comm relays or nav buoys. SpawnInactiveGate
: Places a gate in your current system to expand your fast-travel network. SpawnCryosleeper
: Spawns a Domain-era Cryosleeper nearby, useful for massive colony growth boosts. Colony & Fleet Management SetMarketSize
: Directly sets the population size of a colony (best used while on the colony management screen). AddPermaMod
: Adds a permanent hullmod to your fleet's ships; adding the optional "smod" argument makes it a built-in "S-Mod". AddAdmin [tier] : Recruits a new colony administrator to your fleet. Starsector Advanced Utility & Debugging starsector additional console commands better
For players looking to fix broken saves or perform deep technical edits:
Allows you to execute raw Java snippets directly in the console. For example, you can use a RunCode block
to manually clear all D-mods from your fleet if a specific command fails. unlocks engine-level features like
for infinite sensor range and the ability to see inside unexplored systems. List Specials: list specials
to find the exact internal IDs for rare items like the Pristine Nanoforge ( pristine_nanoforge ) before using the Starsector specific Java RunCode snippets
for more complex tasks like modifying faction reputations or editing hidden colony stats? [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
Beyond the Basics: Mastering Starsector with Additional Console Commands The core Console Commands mod is already an essential tool for any Starsector
player, allowing you to bypass tedious grinds or fix a broken save with a quick CTRL + Backspace. However, if you really want to shape the Sector to your will, the Additional Console Commands sub-mod is the "better" way to play.
Here is how to elevate your Starsector experience using these advanced tools. 1. Advanced Fleet and Blueprint Management
While the standard mod lets you add ships, the Additional Console Commands mod offers surgical precision for managing faction knowledge and items.
FindFactionBPs [Faction]: Instantly see exactly what ships and weapons a specific faction knows. For the sake of clarity, console commands in
AllFactionShips [Faction]: Instead of spawning ships one by one, this moves every ship known by a faction directly into your storage.
FindUniqueItems: Locates those rare ships (like the Ziggurat or XIV Legion) that aren't tied to standard blueprints. 2. Precise Colony Control
Managing a galactic empire can be messy. These commands help you clean up or optimize your colonies without the usual headaches.
DestroyFaction [Faction]: A heavy-duty version of colony destruction that can wipe a faction’s entire presence, with options to leave ruins or completely erase the planets.
FindColonyItems: A massive time-saver that lists every installed colony item (like Synchrotron Cores) across the entire sector so you know exactly where to go "liberate" them.
SpawnStableLocation: Found yourself in a perfect system with no stable points? This command from the My Additional Commands pack fixes that instantly. 3. Power-User "RunCode" Shortcuts
For those who want to tweak the game's underlying logic, the runcode command is your best friend. It allows you to execute snippets of Java code live in-game.
Fixing Colony Crises: If a crisis is spiraling out of control, users on the Starsector Forum have shared scripts to manually adjust Hostile Activity factors.
Instant Hyperspace Topography: Tired of scanning gas giants? You can use EasyTopographicData or specific runcode snippets found on Fractal Softworks to jump straight to your next slipstream upgrade. Essential Keybinds to Remember
To use these efficiently, ensure you have the base Console Commands installed by LazyWizard and keep these shortcuts handy: CTRL + Backspace: Open/Close the console. Arrow Up/Down: Cycle through your command history. Tab: Auto-complete command or argument suggestions.
In the grim, fuel-starved expanse of the Persean Sector, failure is a rite of passage. You’ve tasted defeat—your fleet burned by [REDACTED], your cargo seized by pirates, your colonies hemorrhaging credits. You have two choices: grind for twenty hours to recover, or open the console. Run it when your dream colony spawns with
For most players, the Starsector console commands mod (courtesy of LazyWizard) is a lifeline. But typing addcredits 100000 and goto warp barely scratches the surface. The real question is: How do you make Starsector additional console commands better?
This guide moves beyond the basics. We’ll explore advanced command syntax, synergy with other mods (Nexerelin, Industrial Evolution, Ashes of the Domain), and custom bindings that transform the console from a cheat tool into a gameplay improvement utility.
Removing a planet removes its orbit, gravity well, and any fleet currently in its orbit. Including your own. Backup your save first.
Save this as fixcolony.starsector:
setmarketowner player
addcondition habitable
addcondition farmland_adequate
removecondition pollution
additem pristine_nanoforge
additem corrupted_nanoforge
additem synchrotron
additem fullerene_spool
additem plasma_dynamo
Run it when your dream colony spawns with three ruins and a tectonic activity of 7.
Security Note: Never download random
.starsectorscripts from forums without reading them first. Commands likedeleteallfleetsorremoveplanetare irreversible.
If you’ve been flying the Sector long enough, you know the drill. You’ve got LazyLib, MagicLib, and the Console Commands mod installed. Typing devmode or addcredits 500000 feels like second nature.
But let’s be honest: The vanilla console commands mod is great, but it’s just the skeleton. You can make it better. You can make it powerful.
Here is how to turn the Starsector console from a simple cheat window into a true god-mode developer tool.
tahlan_scavenge_drop – Forces a unique boss blueprint (like the Legacy or Rosetta) to appear in the next salvageable wreck. Essential if RNG refuses to drop the content you paid (in time) for.