Sly Cooper - Thieves In Time -pcsa00068- -ntsc- Page
The story opens with Sly Cooper, the master thief and last of the Cooper Clan, living a quiet life with his partner, Inspector Carmelita Fox. He has officially retired from thievery. However, he feels a growing emptiness. His family’s legacy, the “Thievius Raccoonus,” is complete, but his purpose feels gone.
One night, Bentley, the team’s genius brain, contacts Sly with alarming news: pages of the Thievius Raccoonus are disappearing from history. Not stolen—erased. A new, unknown villain is rewriting the past, and if Sly doesn’t act, the Cooper Clan will have never existed.
For collectors and archivists, this specific NTSC release has some notable points:
No heist is perfect. The Vita version suffers from two notable issues:
Button mapping is faithful to the PS2/PS3 layout. The analog sticks are fine for movement and camera, but the Vita’s smaller form factor can cramp hands during extended play. Camera control is looser than ideal, partly due to the framerate dips. Some players remap back touch to screen corners via system settings to avoid accidental triggers.
Sly Cooper: Thieves in Time (PCSA00068 - NTSC) is a testament to Sony’s Cross-Buy era—a flawed but ambitious portable port of a solid console title. For the retro gamer and the Sly Cooper enthusiast, holding that tiny Vita cartridge with the Cooper clan logo is a bittersweet reminder of a franchise left in temporal limbo. Whether you are unlocking Rioichi’s wall-jump or listening to Bentley’s time paradox jokes, this ID represents the final, official heist of the Cooper Gang. Thieve well.
Game Overview
The game follows the adventures of Sly Cooper, a charming raccoon thief, and his friends Bentley and Murray, as they travel through time to prevent a villainous organization from altering history.
Gameplay Mechanics
Tips and Tricks
Time Travel Mechanics
PCSA00068- -NTSC- Specific Information
The PCSA00068- -NTSC- identifier suggests that this is a specific game build or version. Unfortunately, I couldn't find any information on what this identifier specifically refers to. However, I can suggest some general troubleshooting steps:
Additional Tips
Sly Cooper: Thieves in Time (PCSA00068) remains a standout title in the PlayStation Vita library, marking the return of gaming's favorite raccoon thief after an eight-year hiatus. Developed by Sanzaru Games rather than the original creators at Sucker Punch, this installment successfully captures the whimsical, noir-inspired charm of the trilogy while utilizing the portable power of the Vita. The Legacy of the Cooper Clan
The core hook of Thieves in Time is its chronologically hopping narrative. After the pages of the Thievius Raccoonus begin to vanish, Sly, Bentley, and Murray must travel through time to rescue Sly’s ancestors. For fans, this is a dream come true, allowing players to inhabit legendary figures like the ninja Rioichi Cooper or the gunslinging "Kid" Cooper. Each ancestor offers unique gameplay mechanics that differentiate their segments from Sly’s standard platforming, keeping the loop fresh across the game’s five massive hubs. PCSA00068: The Vita Experience
The PCSA00068 designation refers to the North American (NTSC) physical and digital release for the PlayStation Vita. On the handheld, the game is a visual marvel. It utilizes a vibrant, cel-shaded art style that looks sharp on the Vita’s screen. One of the most touted features at launch was "Cross-Save" and "Cross-Play" with the PS3 version. If you own both, you can transfer your progress seamlessly, allowing you to pull off big heists on your TV and finish the cleanup collectibles on the bus. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
Furthermore, the Vita version utilizes the hardware’s unique features:
Touchscreen Navigation: Use the front screen to ping objectives.
Motion Controls: Tilt the device for binocucom aiming and mini-games.
Rear Touchpad: Used for specific contextual actions during platforming.
AR Treasures: Use the Vita’s camera to find hidden "clock gear" collectibles. Stealth, Combat, and Variety
Sanzaru Games nailed the "feel" of Sly. The platforming is "sticky" in the best way possible—Sly snaps to poles and narrow ledges with the press of the Circle button, making the rooftop traversal feel fluid. Bentley’s hacking mini-games return with more variety, ranging from twin-stick shooters to side-scrolling rhythm games. Murray provides the muscle, with brawling sections that serve as a high-energy palette cleanser to Sly's stealth.
The addition of "Costumes" is the game's biggest mechanical shift. By collecting specific outfits in each era, Sly gains abilities like slowing down time, reflecting projectiles, or walking on fire. These aren't just cosmetic; they are essential tools for solving environmental puzzles and defeating the era-specific bosses. Why It’s a Must-Play Today
Whether you are a collector looking for the physical NTSC cartridge (PCSA00068) or a digital player, Thieves in Time is arguably the most polished entry in the series. It offers a massive amount of content, including hidden bottles, treasures, and masks that reward thorough exploration of the open-world hubs. For Vita owners, it stands as a testament to the console's ability to deliver a true AAA "console-quality" experience on the go. The story opens with Sly Cooper, the master
The game ends on a notorious cliffhanger, leaving the fate of the Cooper gang up in the air. While we wait for a potential revival, revisiting this time-traveling heist is the best way to experience the height of the series' ambition.
Here’s a structured review for Sly Cooper: Thieves in Time (PS Vita, PCSA00068 – NTSC).
I’ve tailored it to the Vita version specifically, noting performance, controls, and how it compares to the PS3 original.
The gameplay loop remains classic Sly:
The Vita’s touchscreen integration is a double-edged sword. Some minigames (like Bentley’s hacking puzzles) utilize the rear touch pad for zooming—a feature many players found finicky. However, the motion controls for rolling and balancing on tightropes add a layer of immersion not present on the PS3.
Platform: PlayStation Vita
Region: NTSC (North America)
Title ID: PCSA00068
Developer: Sanzaru Games
Publisher: Sony Computer Entertainment
Release Date: February 5, 2013 (Vita)
When Sucker Punch Productions moved on to create Infamous, the fate of the beloved thieving raccoon, Sly Cooper, hung in the balance. Enter Sanzaru Games, a studio that had already proven its respect for the franchise by remastering the original trilogy for PS3. Their biggest challenge? Delivering a true fourth entry on both the PlayStation 3 and the fledgling PlayStation Vita simultaneously.
The result was Sly Cooper: Thieves in Time, and on the Vita—specifically in its North American NTSC release (PCSA00068)—it remains one of the most impressive cross-platform titles of its generation.
The answer is conditional.