Sims Medieval Resource.cfg May 2026

Before editing anything, you need to locate your existing (or future) resource.cfg. Unlike The Sims 3, The Sims Medieval has a slightly different default structure.

The correct path is:

Documents > Electronic Arts > The Sims Medieval > Mods > resource.cfg

Note: The file name must be exactly resource.cfg. Not Resource.cfg (case sensitivity varies by OS, but lower-case is safest), and certainly not resource.cfg.txt.

If you do not see a Mods folder inside The Sims Medieval directory, you must create one manually. Then, you must create the resource.cfg file inside it. sims medieval resource.cfg

If you are looking to customize your game with Custom Content (CC)—such as new hairstyles, clothing, or gameplay mods—you will inevitably encounter the Resource.cfg file. Unlike The Sims 3, which eventually allowed players to simply drop files into a specific folder, The Sims Medieval requires this configuration file to tell the game where to look for your additions.

Here is everything you need to know about what this file is, how it works, and how to set it up.

By default, resource.cfg does not exist in a fresh installation of The Sims Medieval. You must create it manually if you wish to use mods.

Correct folder to place resource.cfg in: Before editing anything, you need to locate your

Documents\Electronic Arts\The Sims Medieval\

(Note: Some players may have a localized folder name, e.g., Die Sims Mittelalter on German systems, but the path remains inside Documents\Electronic Arts\.)

Do not place this file in the game’s installation directory (e.g., C:\Program Files\Electronic Arts\The Sims Medieval\). The game only reads user-created content from the user documents folder.

Once you understand the basics, you can customize your resource.cfg for advanced modding setups.

  • Disable conflicts: remove or rename resource.cfg temporarily to test whether custom content is being loaded.
  • Empty cache and delete localthumbcache.package after adding/removing packages to refresh the game’s content load.
  • Use consistent installation paths and avoid using very long path names or non-ASCII characters.

  • Likely cause: Mod conflicts or an outdated resource.cfg priority. (Note: Some players may have a localized folder name, e


    The resource.cfg file is a plain text configuration file that tells the game's core engine (the same one used in The Sims 3) how to read and prioritize custom content, mods, and game data. Without this file (or with a misconfigured one), the game will not recognize any external .package files, including mods, custom clothing, objects, or tuning overrides.

    Unlike later Sims titles that use a more automated mods folder setup, The Sims Medieval requires this file to explicitly define folder paths and load order rules.

    For most players, the correct path is:

    Documents\Electronic Arts\The Sims Medieval\Mods\resource.cfg
    

    And your actual mod files (.package files) go into:

    Documents\Electronic Arts\The Sims Medieval\Mods\Packages\