What does a professionally maintained Assassin's Creed Odyssey Hash ID Excel File look like? Here is the standard column structure you should demand when downloading one:
| Column A | Column B | Column C | Column D | Column E |
| :--- | :--- | :--- | :--- | :--- |
| Item Name | Hash ID (Decimal) | Hash ID (Hex) | Item Type | DLC / Source |
| Northern Traveler Boots | 2738572910 | A33F2B6E | Legs | Base Game |
| Bident of the Underworld | 1892034451 | 70C3DE13 | Spear | Fate of Atlantis |
| Talon Dagger | 3209194955 | BF490A4B | Sword | Helix Store |
Pro Tip: Most tools require the Decimal Hash ID. Some older cheat tables require Hexadecimal. A good Excel file will provide both columns so you don't have to convert them manually. s Creed Odyssey Hash Id Excel File
These are normally locked behind real money. The Excel file contains every single one:
Click on the junk item in your game inventory. The cheat engine script will populate the details of that slot. You will see a field labeled "pItem" or "Hash ID." The game engine looks for 184950234 when it
To understand the importance of the Excel file, one must understand the file structure.
When Ubisoft compiles the game data for distribution, they use a hashing algorithm (often CRC32 or similar custom algorithms) to convert file paths (strings) into integers. InventoryEditor (by budabum)
The game engine looks for 184950234 when it needs to load that armor. It does not care about the original file name. Consequently, when a modder extracts the game archives (usually .forge files), they are presented with a list of thousands of files named only by these numbers.
| Item Name | Hash ID | Type |
|-----------|---------|------|
| Ezio Roman Set (Helmet) | 0000018D2F3A4567 | Legendary Armor |
| Polyphemos Cyclops Bludgeon | 000001A4C7B92E1F | Legendary Blunt |
| Poseidon’s Trident | 000001C5A83D12BC | Legendary Spear |
| Orichalcum Ore | 000000B2F17C3D99 | Resource |
Actual hash values vary by game version and table revision.
Assassin’s Creed Odyssey utilizes a hash-based identification system for every in-game asset. These 64-bit hexadecimal hash IDs are referenced by the game engine (AnvilNext 2.0) to spawn or manipulate items. Tools such as Cheat Engine, InventoryEditor (by budabum), and ACSaveTool rely on these IDs to interact with player inventories via memory editing or save file decryption.
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