Resident Evil- Welcome To Raccoon City Today

If there is one area where Welcome to Raccoon City is an undeniable triumph, it is the aesthetic. This movie looks like the games.

Roberts utilizes a distinct 1998 aesthetic—grainy film stock, muted colors, and an overwhelming sense of dampness. When the characters enter the Spencer Mansion, the production design team deserves a standing ovation. The hallways are recognizable, the dining room is perfectly staged, and the lighting creates that specific feeling of dread that players felt in 1996.

There are shots in this film that are direct one-to-one recreations of game footage. The famous shot of the zombie turning its head to look at the camera? Check. The lickers crawling across the R.P.D. precinct ceiling? Check. Even the trucks crashing in the opening sequence mirror the intro of Resident Evil 2.

This isn't just fan service; it's world-building. The film understands that Resident Evil isn't about kung-fu fighting in a laser hallway; it's about being trapped in a location where you don't have enough ammo, the doors are locked, and you need a specific crest to get out.

When the film focuses on isolated moments of terror, it soars. A mid-film sequence where Claire and a young Sherry Birkin (Holly de Barros) hide from a mutated, licking, shadow-dwelling monster (the Licker) in a darkened RPD office is masterclass suspense. Roberts understands the geometry of fear—keeping the monster off-screen, using only its wet breathing and the creak of floorboards to drive the tension. Resident Evil- Welcome to Raccoon City

Another stellar moment involves the "crimson heads" (zombies that mutate if not killed with a headshot). In the orphanage basement, the protagonists are trapped with a single lighter and hordes of corpses that twitch back to life. It is claustrophobic, desperate, and visually stunning, lit only by the flicker of flame.

And then there is the finale: the Tyrant. The film saves its budget for Mr. X (the hulking, trench-coated bioweapon). Unlike the relentless stalker of the Resident Evil 2 remake, this Tyrant is a scrappy, practical-effects-heavy brute. He isn't computer-generated perfection; he looks like a guy in a very expensive rubber suit—and that is why he works. He feels tangible. When he punches through concrete, it has weight.

Resident Evil: Welcome to Raccoon City is not a great movie by conventional standards. It is a messy, rushed, occasionally cheesy adaptation that swings for the fences with deep-cut lore and practical gore.

But if you spent your teenage years mapping out the RPD on graph paper, or if you remember the jump scare of the first zombie turning its head in the 1996 original—this film feels like home. It prioritizes the atmosphere of the games over the action of the sequels. It respects that Resident Evil started as a survival horror game, not a superhero franchise. If there is one area where Welcome to

Final Score: 7/10 (A "B+" for Effort, an "A" for Atmosphere)

Watch it if: You want to see a zombie bite a police officer's neck off. You remember the "Jill Sandwich" meme. You think the Spencer Mansion deserves its own credit sequence.

Skip it if: You need every plot point explained. You think Milla Jovovich should have a clone army. You are afraid of doors with gold crests.


What did you think of the movie? Did the zombie horde scene at the RPD work for you, or did you miss the giant alligator? Let me know in the comments below. What did you think of the movie

Written and directed by Johannes Roberts, this film serves as a reboot of the Resident Evil cinematic franchise. Unlike the Paul W.S. Anderson/Milla Jovovich films (which were action-heavy sci-fi vehicles), Welcome to Raccoon City aims to be a faithful adaptation of the first two video games (Resident Evil and Resident Evil 2), focusing on horror, atmosphere, and the original characters.


The casting of Welcome to Raccoon City is a Rorschach test. The film plays fast and loose with the personalities of its beloved icons, and whether you hate it or love it depends on your attachment to their video game archetypes.

Let’s address the elephant in the room: Leon S. Kennedy. In the games, Leon is a cocky, slightly clumsy rookie who grows into a secret agent. In this film, he is a bumbling, scared, pathetic goofball. Avan Jogia plays Leon as a man having the worst day of his life, crying in the back of a police car and accidentally shooting his own radio. Purists hated this. Critics called it a betrayal. But look closer: this is actually game-accurate Leon from the first 20 minutes of Resident Evil 2. He is supposed to be in over his head. Jogia’s performance, filled with nervous sweat and terrible decisions, is a brilliant deconstruction of the action hero trope.

Conversely, Claire Redfield is the hyper-competent radical. Kaya Scodelario (channeling a young, angry Sigourney Weaver) is the moral center of the film, connecting the dots about Umbrella’s child trafficking experiments. She is the heart.

Then there is Jill Valentine (Hannah John-Kamen). The script does her dirty. In the game, she is a master of unlocking and a cool-headed tactical expert. Here, she is a glorified extra who mostly follows Albert Wesker (Tom Hopper) around. Hopper’s Wesker, however, is a revelation. He plays the corrupt team leader not as a cartoon villain, but as a weary, guilty man who sold his soul for a promotion. When he turns—and you know he will—it is genuinely tragic.

The standout, bizarrely, is Robby Amell’s Chris Redfield. Screenwriters usually paint Chris as the stoic, meathead hero. Here, he is a traumatized alcoholic haunted by the disappearance of the Bravo team. He isn't a leader; he's a survivor clinging to denial. It is a dark, compelling take that deserved more screen time.