Ready to try ReShade RTGI 0361 Extra Quality? Follow this guide carefully.
In the ReShade in-game menu, under RTGI.fx:
If your FPS drops below 60 with Extra Quality:
In the pursuit of photorealism in PC gaming, few technologies have caused as significant a shift in visual fidelity as Ray Tracing. However, for years, the benefits of Ray Traced Global Illumination (RTGI) were locked behind expensive hardware requirements and specific game engines. That changed with the advent of Reshade RTGI.
Specifically, version 0.361, particularly when configured for "Extra Quality," represents a sweet spot in the evolution of shader-based lighting. It offers a compelling bridge between older game titles and modern visual standards, allowing gamers to experience realistic light bounce, soft shadows, and immersive ambient occlusion without needing an RTX 4090.
| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | Ray Sampling | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |
Verdict: v0.361 Extra Quality is still superior for slow-paced, visually rich games (e.g., Red Dead Redemption 2, Cyberpunk 2077 modded) where you can afford 40–50 FPS. For fast action games, use v0.400+ performance mode.
Use RTGI v0.361 Extra Quality if:
Switch to Balanced or Performance if:
Pro tip: Combine Extra Quality RTGI with a subtle LumaSharpening filter and Clarity.fx to counteract any softening from temporal accumulation. This creates an almost path-traced look in older titles like Mass Effect 2 or Bioshock Infinite.
To set up RTGI version 0.36.1 with high-quality settings, you need the official shader files from Pascal Gilcher (Marty McFly) and a properly configured ReShade environment. 1. Obtain the Shader Files
RTGI is a premium shader. While older versions may exist in public mirrors, the most reliable way to get the 0.36.1 files and future updates is through official channels: Official Source: Accessible via the Marty's Mods Patreon.
Discord Access: After joining the Patreon, you must link your account to the PGHUB Discord to download the latest builds from the #beta-access channel.
Alternative: Some legacy links for specific versions like 0.36.1 appear in community repositories like this Google Drive link. 2. Installation Steps
Install ReShade: Download the latest version from ReShade.me. Select your game's .exe and the correct rendering API (DirectX 11/12, Vulkan, etc.).
Add Shader Folders: Extract your RTGI .zip file. Drag and drop the Shaders and Textures folders into your game's reshade-shaders directory.
Depth Buffer Setup: RTGI requires access to the game's depth data to work. Open the ReShade menu (Home key).
Navigate to the Add-ons tab (or DX11/DX12 tab in older versions) and ensure "Copy depth buffer before clear operations" is checked if you don't see a depth map.
Use the DisplayDepth shader to verify the screen looks like a grayscale 3D map. 3. Tuning for "Extra Quality" To achieve the best visual results with 0.36.1: ReShade RTGI | Ray Traced Global Illumination
ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly
), represents a pivotal era in post-processing injection, bringing high-end ray-traced lighting to classic and modern titles. This version was a significant step in the shader's evolution toward the current iMMERSE Pro series The "Extra Quality" Advantage In the 0.36.1 version, the Extra Quality
setting was the pinnacle of its fidelity options, designed to maximize the precision of light bounces and the density of the ray-traced grid. Precision Bouncing : Unlike standard settings, Extra Quality increases the Ray Step Amount reshade rtgi 0361 extra quality
, allowing the shader to detect smaller geometric details and avoid light "leaking" through thin walls. Enhanced Denoising
: Higher quality levels in this era were paired with improved temporal filtering to reduce the "flicker" often seen in older real-time ray-tracing solutions. Realistic Shadows : It significantly improves Ray-Traced Ambient Occlusion (RTAO)
, creating deep, realistic contact shadows where objects meet surfaces. Key Technical Features in 0.36.1 ReShade RTGI | Ray Traced Global Illumination
Unlocking the Full Potential of ReShade RTGI 0.3.6.1: A Comprehensive Guide to Enhanced Visual Quality
ReShade, a popular post-processing injector for games, has been a game-changer for gamers and developers alike. Its ability to enhance visual fidelity, improve performance, and offer advanced graphics features has made it a staple in the gaming community. One of the most exciting features of ReShade is its Real-Time Global Illumination (RTGI) module, which allows for stunning, cinema-like lighting effects in games. The latest version, ReShade RTGI 0.3.6.1, takes this to the next level with "Extra Quality" settings, providing an unparalleled visual experience.
What is ReShade RTGI?
For those new to ReShade and RTGI, let's take a brief look at what these technologies offer. ReShade is a software framework that injects post-processing effects into games, enhancing their visual appearance. RTGI, or Real-Time Global Illumination, is a feature within ReShade that simulates the way light interacts with the environment in a game. It calculates the color and intensity of light as it bounces around the scene, creating more realistic and immersive lighting.
The Significance of ReShade RTGI 0.3.6.1
The 0.3.6.1 version of ReShade RTGI marks a significant milestone in the development of real-time lighting technology. This update brings several improvements over its predecessors, including better performance, compatibility with more games, and, most notably, the introduction of "Extra Quality" settings. These settings are designed to push the boundaries of what's possible with real-time lighting, offering an even more realistic and detailed visual experience.
Understanding Extra Quality in ReShade RTGI 0.3.6.1
The "Extra Quality" option in ReShade RTGI 0.3.6.1 is a game-changer. When enabled, it increases the resolution and accuracy of the global illumination calculations, leading to more detailed shadows, better light reflections, and a more natural integration of light and environment. This results in a more cinematic and immersive gaming experience.
Benefits of Using ReShade RTGI 0.3.6.1 with Extra Quality
How to Get Started with ReShade RTGI 0.3.6.1 and Extra Quality
Getting started with ReShade RTGI 0.3.6.1 involves a few straightforward steps:
Challenges and Limitations
While ReShade RTGI 0.3.6.1 offers incredible visual enhancements, there are a few challenges and limitations to consider:
Conclusion
ReShade RTGI 0.3.6.1 with Extra Quality represents a significant advancement in real-time lighting technology for games. By offering more realistic, detailed, and immersive lighting effects, it enhances the gaming experience, making it more engaging and enjoyable. While there may be challenges in terms of performance and compatibility, the benefits of using ReShade RTGI 0.3.6.1 with Extra Quality far outweigh the drawbacks for those looking to elevate their gaming visuals. As the technology continues to evolve, we can expect even more stunning visual effects and improvements in the future. For gamers and developers looking to push the boundaries of what's possible in game lighting, ReShade RTGI 0.3.6.1 is an indispensable tool.
Getting the best results from Marty Stratton’s RTGI (Ray Traced Global Illumination) version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy.
To achieve this "Extra Quality" level, follow these configuration steps: 1. Enable Advanced Features
First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the Home or End key). Lower-end GPUs and integrated GPUs may not be
Locate the RTGI shader in your list and look for the Extra Quality checkbox.
Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU. 2. Configure Key Parameters
For the best visual fidelity, adjust these specific sliders under the RTGI settings:
Ray Amount: For extra quality, set this to 10 or higher. This controls how many rays are cast per pixel.
Ray Step Amount: Increase this to 20–30 to allow rays to travel further, which improves the accuracy of distant lighting and large-scale shadows.
Infinite Bounces: Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly:
Denoise Radius: Set this between 0.5 and 1.2. A higher value smooths out grain but can make the image look "blurry" or lose fine shadow detail.
Temporal Filter: Ensure this is active. It uses data from previous frames to stabilize the lighting, which is essential for a flicker-free "Extra Quality" experience. 4. Technical Requirements
Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer.
Manual Injection: If the shader isn't loading or lacks depth data, you may need to use manual injection through a command prompt to ensure ReShade captures the process correctly.
Are you experiencing any specific performance drops or graphical glitches like light leaking through walls?
Does Reshade affect the performance of the computer? - Facebook
I notice you’re asking for a paper regarding “ReShade RTGI 0361 extra quality.” To clarify:
No peer‑reviewed academic paper exists specifically for “ReShade RTGI 0.36.1 extra quality.” However, if you need a proper academic paper citation or reference for a project, you could cite:
ReShade RTGI technical documentation (if needed as a software reference)
Performance/quality trade‑offs in screen‑space GI (related to “extra quality” modes)
If you meant you have found a file or post claiming to be a “paper” on RTGI 0.36.1 extra quality, it is likely not a formal scientific paper but a user guide, mod description, or forum thread (e.g., on ResetEra, Guru3D, or Patreon).
Could you clarify your actual goal? Are you:
Let me know, and I’ll give you a focused, accurate answer.
Bringing ray-traced global illumination to games that never originally supported it has become the "holy grail" of PC modding. At the center of this movement is Marty McFly’s (Pascal Gilcher) RTGI shader, specifically the highly discussed RTGI 0.36.1 version. If you are looking for that "extra quality" look to bridge the gap between classic titles and modern visual standards, this version represents a significant milestone in post-processing technology. Ready to try ReShade RTGI 0361 Extra Quality
Here is a deep dive into why this specific build matters and how to maximize its potential. What is ReShade RTGI 0.36.1?
RTGI stands for Ray Traced Global Illumination. Unlike standard ReShade shaders that simply tweak colors or contrast, RTGI simulates how light bounces off surfaces in real-time. It uses the game's depth buffer to calculate where light should hit, where shadows should fall, and how colors should "bleed" from one object to another.
The 0.36.1 build is often cited as a "sweet spot" for enthusiasts because it refined the denoising filters and light-leakage fixes that plagued earlier experimental versions. The "Extra Quality" Difference
When modders refer to "extra quality" in the context of RTGI 0.36.1, they are usually talking about moving beyond the default presets to achieve a "Path Traced" look. Here’s what sets a high-quality setup apart:
Infinite Bounces (Simulation): While true real-time path tracing is taxing, the extra quality settings in 0.36.1 allow for more sophisticated light accumulation, making dark corners look naturally occluded rather than just "black."
Color Bleeding: If you stand next to a red wall in-game, your character’s armor should catch a subtle red tint. The 0.36.1 version improved the accuracy of this effect, preventing the "glow" look and replacing it with realistic light transfer.
Refined Denoising: Ray tracing is inherently "noisy" (grainy). The 0.36.1 update introduced more robust spatio-temporal filters, meaning the lighting stays stable even when you move the camera quickly. Key Features of the 0.36.1 Update
Enhanced Depth Precision: Improved how the shader reads the game world, reducing the "halo" effect around the character's head.
Z-Thickness Logic: A critical feature that helps the shader understand that objects have volume, preventing light from "warping" through thin walls.
Performance Scaling: Introduced better toggles to balance ray count against frame rate, making it playable on mid-range GPUs. How to Achieve Maximum Quality
To get the most out of this shader, you can't just "plug and play." Follow these steps for that premium look:
Disable In-Game AA: Most ReShade depth-based shaders require you to disable in-game Anti-Aliasing (like MSAA) to access the depth buffer. Use SMAA or FXAA within ReShade instead.
The "Ray Amount" Setting: For "Extra Quality," push the Ray Amount to 10 or higher, but be prepared for a 20-30% FPS hit.
Layering with Bloom: RTGI looks best when paired with a high-quality Bloom shader. The RTGI provides the shadows and bounce, while Bloom provides the "energy" of the light source. Compatibility and Requirements
Because RTGI 0.36.1 is a screen-space effect, it only knows what you see on screen. It won't reflect a light source that is behind your character. However, for games like Skyrim, The Witcher 3 (Classic), or Batman: Arkham Knight, the transformation is transformative. Hardware: Recommended NVIDIA RTX or high-end AMD RX cards.
Software: ReShade 4.9.1 or newer is typically required for full feature support. Conclusion
The ReShade RTGI 0.36.1 shader remains a benchmark for what is possible in the world of post-processing. It provides an "extra quality" tier of immersion that can make a ten-year-old game look like a modern title released today. By meticulously calculating light bounces and shadows, it adds a layer of "weight" to the game world that standard lighting simply cannot match.
The ReShade RTGI 0.36.1 (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (Marty McFly), is a transformative post-processing tool that adds dynamic, realistic lighting to virtually any game. Version 0.36.1 focuses on "extra quality" through advanced refinements in spectral rendering and temporal stability, allowing players to experience ray-traced visuals on hardware that doesn't natively support it. Key Features of RTGI 0.36.1
Ray Traced Global Illumination (RTGI): Facilitates real-time interactive bounce lighting, allowing light to naturally fill areas not directly hit by a light source.
Spectral Rendering: A standout feature in newer versions that handles light transport in a "spectrally aware" manner. This eliminates common RGB artifacts like hue drifts and oversaturation in brightly colored scenes.
Hardware Independency: Because it operates on depth buffer data, RTGI is fully compatible with non-RTX video cards, though it is demanding on GPU resources.
Temporal Stability: Improved algorithms minimize flickering and temporal lag, producing a more stable and "film-like" lighting quality. Installation and Setup
To achieve "extra quality" results, follow these installation steps: Tuning the RTGI ReShade shader, with settings explained