Quothspe v9.25 introduces "roughness" and "metalness" maps for supported texture packs.


Combine QuothSpe V925 with "Defined PBR 1.17" texture pack. The shader reads the metallic maps from that pack, making diamond blocks actually glare and iron blocks look brushed steel.

Final Warning: MCPE 1.17 is discontinued. Do not update to 1.18+ while using V925, or the shader will crash instantly.

Enjoy your cinematic Minecraft world.

If you think MCPE looks like a kid's toy, QuothSpe V925 is here to turn your phone into a ray-tracing monster. This shader is known for volumetric fog, dynamic water caustics, and realistic shadow mapping that rivals PC shaders.

The Ultra Realistic label shines here. The skybox transitions through 27 distinct color gradients during sunset. Clouds cast shadows across the terrain that move at a different speed than the clouds themselves (a parallax effect).

If your phone heats up or stutters:

The "Quothspe" series has been a cult favorite among mobile Minecraft render-dragon bypassers for years. However, V925 is the golden patch.

Unlike older shaders that break the new 1.17 lighting engine or cause the "Nether update" fog to glitch, V925 was architected specifically for the 1.17 rendering pipeline. It is not just a texture pack; it is a dynamic lighting simulation that runs on mobile hardware (iOS/Android).

Built specifically for MCPE 1.17, V925 includes multiple performance presets and toggles so users can tailor effects based on device capabilities. Lower presets disable or simplify features such as SSR, volumetrics, and shadow resolution to maintain stable frame rates on older phones and tablets. The shader aims for compatibility with prevalent texture packs and shader-capable MCPE builds; however, results may vary across device models and third-party clients.