Projectr -v0.4.0.0- -team-apple Pie-

Веб-картография и навигация


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IDProjectCategoryView StatusDate SubmittedLast Update
0000636Доработка карты (ZMP)Доработка файла картыpublic18-04-2011 16:5819-04-2011 07:54
Reporterxromeo 
Assigned ToTolik 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformЛюбаяOSЛюбаяOS VersionЛюбая
Summary0000636: Не обновляются дополнительные карты plus.maps - отсутствие в архиве garl-plus.maps-xxxx.zip репозитория .hg
DescriptionКак выяснилось, по информации от vdemidov, для обновления определённой коллекции карт нужен отдельный репозиторий (папка .hg). В архиве с дополнительными картами garl-plus.maps-xxxx.zip папка .hg отсутствует, соответственно, запуск UpdatePlus.cmd (в случае распаковки архива в отдельную папку, например plus.maps) приводит к ошибке отсутствия репозитория. С репозиторием от основного набора карт (sas.maps) UpdatePlus.cmd не работает (и, как выяснилось, и не должен работать).

Просьба - в архив garl-plus.maps-xxxx.zip добавьте папку .hg с правильным содержимым, которая будет работать.
Tagsрепозиторий
Attached Files

- Relationships
child of 0000632closedTolik Не обновляются карты дополнительного(плюсового) набора через UpdatePlus.cmd - локальный конфликт папок 

-  Notes
(0002059)
Tolik (manager)
18-04-2011 17:10
edited on: 18-04-2011 17:10

1. В этом архиве .hg нет и быть не может
2. Чтобы создать нужную структуру папок, выполните команду
hg clone https://bitbucket.org/garl/plus.maps
3. К доработкам файла ZMP этот запрос на имеет никакого отношения
4. Новые запросы оставляйте в состоянии New, не переводите их в Assigned и не назначайте на определённого человека, он ни в чём не виноват

(0002060)
Tolik (manager)
18-04-2011 17:28

(видимо, п.4 - назначение на Garl - происходит автоматически)
(0002068)
Parasite (administrator)
18-04-2011 18:43
edited on: 18-04-2011 18:46

>назначение на Garl - происходит автоматически
Да, при отправке тикета в "Доработка файла карты". Он как-то давно соглашался курировать этот раздел проекта. Можно изменить, если он не против и если найдутся другие желающие.


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Projectr -v0.4.0.0- -team-apple Pie-

ProjectR—version v0.4.0.0—arrives like an early morning slice of something both familiar and new: warm, domestic, and quietly promising. Team Apple Pie frames their creation with a name that evokes comfort and craft, and that spirit threads through the work’s subtle ambitions.

Early access players who downloaded the pre-release candidate (dubbed "Crust Testing") are already praising ProjectR -v0.4.0.0-.

"Team Apple Pie just showed AAA studios what a real survival sim looks like. The fabric degradation alone is worth the price of admission."PixelNomad42

"I was skeptical after the 0.3.6 disaster, but this build is rock solid. The new scent tracking is exactly what the game needed. And yes, I have darned three socks."RetroGrade_Gamer

"Can we talk about the audio? I heard a storm coming from 10 minutes away because the wind changed pitch. I actually built shelter before I saw lightning. That's insane."LoudSpeakersOnly

In the sprawling ecosystem of independent game development, few projects capture the dual essence of technical ambition and community-driven evolution quite like ProjectR. Developed by the pseudonymous collective known as Team-Apple Pie, the specific iteration v0.4.0.0 represents a critical midpoint in the software’s lifecycle. More than a simple patch, this version serves as a microcosm of the challenges and triumphs inherent in creating a physics-based, open-ended sandbox experience. This essay examines the technical scope, gameplay philosophy, and community significance of ProjectR v0.4.0.0, arguing that it functions as a "stability and feature" benchmark that transformed the project from a prototype into a playable framework.

Beneath the friendly exterior, there’s thoughtful engineering: modular components, clear contracts, and a sensibility that anticipates extension. The codebase likely balances opinionated defaults with hooks for customization, trading heavyweight frameworks for composable utilities.

At its heart, ProjectR is a real-time physics simulation engine disguised as a game. Version 0.4.0.0 is notable for its departure from earlier, more chaotic builds (v0.2.x and v0.3.x), which were plagued by memory leaks and erratic collision detection. Team-Apple Pie’s release notes for v0.4.0.0 emphasize two major technical overhauls: multithreaded rigidbody calculations and a revamped constraint solver.

Unlike mainstream physics sandboxes that prioritize visual fidelity, ProjectR focuses on emergent interactions. The 0.4.0.0 build introduced a "stress-based deformation" system for primitive shapes, allowing players to observe how virtual materials bend, crack, or shatter under load. This feature, while computationally expensive, became the version’s signature. However, the team acknowledged a persistent bug: jointed assemblies (e.g., chains or bridges) would occasionally exhibit "vortex explosions," where constraints would reverse polarity, flinging objects into the skybox. Rather than patching this immediately, Team-Apple Pie labeled it a "feature of emergent chaos," a decision that polarized the user base.

ProjectR -v0.4.0.0- -Team-Apple Pie- is not just an incremental update; it is a statement of intent. The team has taken a fascinating but flawed concept and transformed it into a benchmark for systemic simulation. The "Aroma" system and fabric degradation may sound gimmicky on paper, but in practice they create emergent storytelling that no scripted quest ever could.

If you love Rain World, The Long Dark, or Dwarf Fortress, you owe it to yourself to play this. ProjectR -v0.4.0.0- -Team-Apple Pie-

Team Apple Pie has baked something special. The crust is flaky, the filling is rich, and the aftertaste will linger in your memory for weeks.

Get ready to take a bite.


For bug reports, recipes for in-game apple pie (yes, it’s craftable), and development diaries, visit the official Team Apple Pie Discord or follow @ProjectR_Dev on Mastodon.

Build hash: projR_v0.4.0.0_APPLE_PIE_STABLE Compiled on: Ubuntu 22.04 LTS Signature: TAP-2023-OCT-26

Stay resonant.

Based on the available development logs from [Team] Apple Pie , the specific term " Deep Piece

does not appear as a standard technical feature or official sub-heading in the ProjectR v0.4.0.0 update notes However, "

" is an adult-oriented monster-girl ("monmusu") simulation game developed by the group Team Apple Pie

. The v0.4.0.0 update, released around December 2024, introduced several major systems that likely encompass what you are looking for: Major Features of ProjectR v0.4.0.0 New Monsters

: Added the "Orc" and a half-breed variant called the "Oni." Looting & Breeding System ProjectR—version v0

: A new field interaction where players can "loot" to acquire new slaves and send them to monster dens (the "Breeding" or "Seed" system) to produce new creatures. Infamy System

: Replaced the previous wave system; enemies now invade your territory based on your player's infamy level. Racial Skills : Unique abilities added for different monster races. UI Overhaul

: Significant changes to the user interface for managing resources and units. Potential Context for "Deep Piece"

If you are referring to a specific gameplay scene or asset, it is likely related to the Orc/Oni content Breeding system

introduced in this specific version. Later updates (v0.7.0.0 and beyond) shifted focus toward horse-themed monsters and expanded invasion mechanics. If you are looking for a specific unlocked gallery piece

referred to by this name, it would likely be found within community-shared "100% completion" packs on specialized forums, as these are not part of the official developer's changelog. infamy system specifically?

The latest update for (v0.4.0.0), developed by Team-Apple Pie, introduces significant gameplay systems focused on world interaction and progression.

Below is a draft for a blog post or community update covering this release. ProjectR v0.4.0.0 Update: Expansion and Infamy Released by: Team-Apple Pie

Welcome to the latest update for ProjectR! Version 0.4.0.0 marks a major milestone for the project, moving beyond foundational systems to introduce deep, interactive mechanics that change how you interact with the world and its inhabitants. What’s New in v0.4.0.0?

This update focuses on expanding the roster of creatures and implementing the core loop of territory expansion and reputation management. New Monsters & Hybrids: The Orc: A powerful new monster addition to your ranks. "Team Apple Pie just showed AAA studios what

The Oni: A new hybrid "Monster Girl" (Monmusu) resulting from Orc crossbreeding. Field Looting & Breeding Systems:

Looting: You can now pillage fields to capture new "slaves."

Breeding: Captured slaves can be sent to monster dens to produce new creatures, adding a strategic layer to unit production. The Infamy (Notoriety) System:

The previous wave-based enemy system has been overhauled. Enemies now invade your territory based on your Infamy level. The more aggressive you are, the more attention you’ll draw from those seeking to reclaim their lands.

Racial Skills: Specific races now possess unique skills, adding tactical variety to combat and management.

UI Enhancements: Several interfaces have been updated for better clarity and ease of use. A Note from Team-Apple Pie

The developers noted that while they intended to include the "Pillory" system in this release, the complexity of the looting and infamy systems required more time than anticipated. This feature is slated for a follow-up patch. Important: Version Compatibility

Please be aware that updating to v0.4.0.0 will break compatibility with v0.3 save files. We recommend finishing your current run before transitioning to the new systems.

For the most up-to-date information or to provide feedback, you can follow the developers on their Official Fanbox Page.

ProjectR Ver0.4.0.1 - [チーム]アップルパイ - FANBOX





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