Pro Evolution Soccer 2009 Pes 2009 Review
PES 2009 ran on an updated version of the Teamvision AI engine. In theory, this meant the CPU would learn your playing habits. If you constantly spammed through-balls down the right wing, the AI defense would start shifting cover to that side. In practice, while not perfect, it made single-player matches less predictable than in PES 2008. The dreaded "scripting" feel of previous iterations was toned down, allowing for more organic 0-0 draws or chaotic 4-3 thrillers.
Let’s address the elephant in the room: Licensing. Out of the box, PES 2009 was a patchwork of fantasy.
However, the "Edit Mode" was, and remains, legendary. Within an hour of buying the game, PC and PS3 users could download an option file (thanks to the community heroes at PESGaming and EVO-Web) that replaced all fake kits with real ones, added Bundesliga teams, and fixed the Champions League branding.
By 2008, FIFA had begun to pull away in terms of licensing and broadcast polish. PES 2009 is where the gap became visible.
The Good:
The Bad:
No PES retrospective is complete without its quirks. PES 2009 had the infamous "invisible walls" on the touchline, keepers who could make stunning saves then flap at a simple cross, and—most famously—unlicensed teams like "Man Blue" and "North London." But for fans, that was part of the ritual: spending hours editing kits, chants, and team names using the robust in-game editor. The community-driven patch scene on PC was phenomenal.
Unlike the arcade-like speed of FIFA 09, PES 2009 demanded you understand football geometry. Sprinting (holding R1) was a tactical tool, not a constant state. The game heavily rewarded players who used the R2 "slow dribble" button to jockey for space in the final third. Passes had weight; misplace a long ball, and your midfielder would take a heavy touch. This realism frustrated casual gamers but delighted purists.
If you played Pro Evolution Soccer 2009 on the PlayStation 2, you got pixel-perfect, 60fps arcade bliss with the classic, responsive controls. If you played on PS3 or Xbox 360, you got higher resolution models but a slightly "floaty" feel. The "Next-Gen" curse hit here—the PS3 version had a blurry filter and slower menu navigation. pro evolution soccer 2009 pes 2009
We cannot discuss Pro Evolution Soccer 2009 without addressing the elephant in the room. PES 2008 was notorious for "input lag" on the PS3 and Xbox 360. PES 2009 largely fixed this. The controls felt responsive again.
However, the "Rain" effect was a performance nightmare on standard-definition TVs. Playing in heavy rain on certain stadiums caused frame-rate dips. On PC, though, PES 2009 was gloriously optimized, running on almost any hardware, which led to a thriving modding community (like Kitserver) that added real kits, faces, and chants.
If you want a short review, platform-specific differences, or comparisons with FIFA 09, say which one and I’ll provide it.
Released in late 2008, Pro Evolution Soccer 2009 (PES 2009) was a pivotal entry for Konami, marked by the debut of major licenses and brand-new ways to play. While it faced stiff competition, it remains a nostalgic favorite for its arcade-style speed and the introduction of the legendary "Become a Legend" mode. Key Features and Highlights
The Debut of the UEFA Champions League: PES 2009 was the first in the series to hold the exclusive license for the UEFA Champions League, featuring the iconic anthem and tournament branding.
Become a Legend Mode: This popular solo mode allowed players to create a rookie and guide them from the reserves to global superstardom, a feature that became a series staple.
Lionel Messi as Cover Star: Representing a new era, Barcelona's Lionel Messi graced the cover, replacing long-time veterans of the franchise.
Gameplay Refinements: The game introduced "Teamvision" AI, which adapted to your playing style, and improved ball physics that accounted for air resistance and ground friction. PES 2009 ran on an updated version of
Licensed Clubs: Beyond the Champions League, Konami secured official licenses for major clubs like Manchester United and Liverpool FC. Player & Critic Reception
Released in late 2008, Pro Evolution Soccer 2009 (PES 2009) is widely remembered for introducing the revolutionary "Become a Legend" mode and securing the exclusive UEFA Champions League , a major milestone for Konami. Key Narrative & Features
The game’s "story" is largely player-driven through its marquee game modes: Become a Legend
: For the first time in the series, players could control a single athlete from their debut as a 17-year-old rookie to retirement. This mode focused on individual performance, off-the-ball movement, and working through the ranks to join top clubs. UEFA Champions League
: PES 2009 marked the debut of the official Champions League license, featuring the iconic anthem, official match graphics, and the prestige of the tournament. Master League Evolution
: The classic management mode returned with simplified negotiations and a new "Teamvision" AI system that learned and adapted to the player's tactical style over time. Gameplay & Technical Advances
PES 2009 aimed to fix the performance issues of the previous year's entry (PES 2008) by refining physical interactions and realism:
Pro Evolution Soccer 2009 (PES 2009) is widely recognized for introducing several foundational features that defined the series for years. The most helpful and impactful additions focused on career depth and tactical realism. 🌟 Key New Features However, the "Edit Mode" was, and remains, legendary
Become a Legend Mode: Introduced for the first time, this mode allows you to control a single player from age 17 through their entire career. You manage individual growth, transfers, and national team call-ups.
UEFA Champions League License: PES 2009 was the first in the series to hold the exclusive rights to the competition. It includes the official tournament branding, music, and presentation.
Enhanced Master League: The AI now uses the Teamvision system to recognize and adapt to your strategies over time, forcing you to vary your tactics.
Legends Mode: An online extension of Become a Legend, where you can take your created player and team up with others online. ⚽ Gameplay & Tactical Improvements
Advanced Ball Physics: New calculations for air resistance and friction make ball trajectories, backspin, and bounces more realistic.
Control Adjustments: The pace was slowed down to allow for better passing links and more natural movements. Players can now perform skillful turns and flick the ball up to bypass defenders.
Detailed Editor: The Edit Mode was boosted to allow for the importing of faces, kits, and sound files for custom crowd chants. 🎮 Platform-Specific Features (Nintendo Wii)
The Wii version included unique features that differed from the PS3/Xbox 360/PC versions: Pro Evolution Soccer 2009 Video Review by GameSpot
Here’s a notable feature for Pro Evolution Soccer 2009 (PES 2009) that was a key highlight of the game:
