Pes - 6 Preset Face List Fix

Use this checklist when debugging your PES 6 preset face list:

| Symptom | Most Likely Fix | | :--- | :--- | | Face works in training, crashes in match | Corrupt hair model. Delete the specific hair.bin file. | | Face works for CPU, not for user | Change the "Team" ownership in PES 6 Editor. | | All faces shifted by one person | Your map.txt is missing a line break at the top. Add # PES 6 Map as line 1. | | Blonde hair turns purple | Texture mismatch. Convert hair texture to DDS DXT1 using GGS. | | Game loads slow with faces | Too many BMP textures. Convert all faces to PNG or reduced-size BIN files. |


Open your \kitserver\GDB\faces\map.txt with Notepad++.

The layout looks like this: #Player ID, "face file", "hair file" 386, "Beckham\face.bin", "Beckham\hair.bin" pes 6 preset face list fix

The Fix: Scroll through the list. Are there duplicate paths? Are there spaces after commas? Delete any lines where the player ID does not exist in your Option File.

Unlike modern FIFA or eFootball, PES 6 handles "real faces" using a numbered ID system inside the 0_text.afs file. The game has a list that says: “ID 123 = Thierry Henry.”

When you add new faces via a KitServer (Kserv) or a new Option File, the game’s internal map gets confused. It either doesn’t recognize the new ID, or it duplicates existing ones. Use this checklist when debugging your PES 6

I have linked the community-vetted face_list_fix_v3.bin below. This fix does three things:

Manually typing 1,000 face entries is impossible. The best preset face list fix involves automation.

Veteran modders use a Python script or Excel macro to generate the map.txt file based on a folder structure. Open your \kitserver\GDB\faces\map

The logic:

Where to find this: Search for "PES 6 Map Generator Tool" on Evo-Web or PES-Patch. This tool will instantly fix 90% of broken lists by removing orphaned entries (faces with no player ID and vice versa).


In the modding community of Pro Evolution Soccer 6 (PES 6), the term "Preset Face List Fix" refers to a specific category of modification designed to correct database errors where specific player faces do not load correctly. This issue typically arises from a mismatch between the "Preset Face ID" assigned to a player in the game's database (via an Option File or param.dat) and the actual ID recognized by the game's internal coding. This report details the nature of the bug, the technical mechanism of the fix, and its impact on gameplay stability.

Many community patch makers reuse the same face_123.bin file for three different players. The Fix: Manual de-duplication using the map.txt file.

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