Do not place your mods directly into the original img folder. This is the #1 cause of "bad" lists.
The img folder (typically found in KONAMI/Pro Evolution Soccer 2013/img/) contains the majority of the game’s repackaged data. Unlike folder-based asset systems, PES 2013 uses encrypted or containerized .img files. A clear file list enables modders to:
caching = 1 fullscreen = 0
| File Name | Description |
|-----------|-------------|
| dt00_e.img | English commentary (also dt00_f for French, dt00_g for German, etc.) |
| dt01.img | Crowd chants, ambient stadium sounds |
| dt02.img | Menu music, UI sound effects, whistle, kick sounds |
| File Name | Description | Key Contents |
|-----------|-------------|----------------|
| dt04.img | Master database, league structures, tactics | unnamed_2.bin (teams), unnamed_12.bin (players), formations |
| dt05.img | Language strings & UI text | .str files for menus, player names, competition names |
| dt0f.img | Gameplay constants, referees, balls (mapping) | Ball physics, referee kits, replay logos | pes 2013 img file list better
To improve workflow, the community often remaps files into a folder structure using a file loader (e.g., PES 2013 File Loader or Jenkey's File Loader). The recommended mapping is:
PES 2013/
├── img/
│ ├── dt0c.img (faces/hair)
│ ├── dt07.img (kits)
│ └── ...
└── FileLoader/
├── KitServer/ (custom kits per team)
├── Faces/ (individual face .bin files)
├── Boots/ (preview + model)
└── Stadiums/ (custom turf and crowd)
Even with a perfect list, issues arise. Here is the diagnostic guide: Do not place your mods directly into the
Problem: Game crashes on "Loading..."
Problem: Faces are grey/black
Problem: Boots show wrong model