Op Ultimate Touch Fling Gui Script For Roblox Exclusive -
Here's a basic script to create and manage the GUI:
-- Services
local Players = game:GetService("Players")
-- Variables
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local playerGui = player:WaitForChild("PlayerGui")
-- GUI Creation
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = playerGui
screenGui.Name = "TouchFlingGui"
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.Size = UDim2.new(0.2, 0, 0.1, 0)
frame.Position = UDim2.new(0.4, 0, 0.05, 0)
frame.BackgroundTransparency = 0.5
frame.BackgroundColor = Color3.new(1, 0, 0)
local toggleButton = Instance.new("TextButton")
toggleButton.Parent = frame
toggleButton.Size = UDim2.new(1, 0, 1, 0)
toggleButton.Text = "Fling: Off"
toggleButton.BackgroundTransparency = 0.8
local flingForce = 100 -- Default fling force
local flingEnabled = false
-- Function to fling
local function flingCharacter(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local humanoid = hit.Parent.Humanoid
humanoid:ApplyImpulse((hit.Position - character.HumanoidRootPart.Position).Unit * flingForce)
end
end
-- Toggle button functionality
toggleButton.MouseButton1Click:Connect(function()
flingEnabled = not flingEnabled
toggleButton.Text = "Fling: " .. (flingEnabled and "On" or "Off")
end)
-- Touch connection
character.Humanoid.Touched:Connect(function(hit)
if flingEnabled then
flingCharacter(hit)
end
end)
-- Additional: Simple setting to change fling force
local flingForceEntry = Instance.new("TextEntry")
flingForceEntry.Parent = screenGui
flingForceEntry.Size = UDim2.new(0.2, 0, 0.05, 0)
flingForceEntry.Position = UDim2.new(0.4, 0, 0.2, 0)
flingForceEntry.Text = tostring(flingForce)
local function updateFlingForce()
flingForce = tonumber(flingForceEntry.Text) or 100
end
flingForceEntry.FocusLost:Connect(updateFlingForce)
Warning: Use this script at your own risk. While it is optimized for "Touch Fling" mechanics, exploiting is against Roblox’s ToS. Use on alternate accounts and avoid major competitive games (like Doors or The Strongest Battlegrounds) where anti-cheat is aggressive.
Copy the code below:
-- OP Ultimate Touch Fling GUI Script for Roblox (Exclusive) -- Created by: VelocityX | Version: 3.0 (Touch Physics Overhaul) -- Features: Touch Fling, Auto Fling, Power Control, Tracerslocal Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse()
-- GUI Creation local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local PowerSlider = Instance.new("Frame") local PowerValue = Instance.new("TextLabel") local FlingToggle = Instance.new("TextButton") local AutoFlingToggle = Instance.new("TextButton") local TeamCheck = Instance.new("TextButton")
ScreenGui.Parent = game:GetService("CoreGui") MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0.85, 0, 0.4, 0) MainFrame.Size = UDim2.new(0, 200, 0, 150) MainFrame.Active = true MainFrame.Draggable = true
Title.Parent = MainFrame Title.BackgroundColor3 = Color3.fromRGB(45, 45, 55) Title.Size = UDim2.new(1, 0, 0, 25) Title.Text = "Ultimate Touch Fling (OP)" Title.TextColor3 = Color3.fromRGB(255, 85, 85) Title.Font = Enum.Font.GothamBold Title.TextSize = 14
-- Variables local flingEnabled = true local autoFling = false local flingPower = 5000 local ignoreTeam = false local touchedPlayers = {} op ultimate touch fling gui script for roblox exclusive
-- Character check local function getCharacter(plr) if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then return plr.Character end return nil end
-- The Fling Function (The Ultimate Physics Breaker) local function flingTarget(targetChar) if not flingEnabled then return end if targetChar == LocalPlayer.Character then return end if ignoreTeam and targetChar:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChild("Humanoid") then if targetChar.Humanoid.Team == LocalPlayer.Character.Humanoid.Team then return end end
local root = targetChar:FindFirstChild("HumanoidRootPart") if root and root:FindFirstChild("TouchFling_BV") then root.TouchFling_BV:Destroy() end local bv = Instance.new("BodyVelocity") bv.Name = "TouchFling_BV" bv.MaxForce = Vector3.new(1e8, 1e8, 1e8) -- Calculates direction based on player position local direction = (root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Unit local finalVelocity = direction * flingPower finalVelocity = Vector3.new(finalVelocity.X, flingPower / 2, finalVelocity.Z) -- Tilt up for maximum air time bv.Velocity = finalVelocity bv.Parent = root -- Cleanup after 0.5 seconds game:GetService("Debris"):AddItem(bv, 0.5) -- Optional: Break joints for extra ragdoll if targetChar:FindFirstChild("Humanoid") then targetChar.Humanoid.PlatformStand = true task.wait(0.2) targetChar.Humanoid.PlatformStand = false endend
-- Touch detection (The "Ultimate" part) local function onCharacterAdded(char) local hrp = char:WaitForChild("HumanoidRootPart", 5) if hrp then hrp.Touched:Connect(function(hit) if not flingEnabled then return end if autoFling then for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer then local targetChar = getCharacter(plr) if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then flingTarget(targetChar) end end end else local hitPlayer = Players:GetPlayerFromCharacter(hit.Parent) if hitPlayer and hitPlayer ~= LocalPlayer then flingTarget(hit.Parent) end end end) end end
-- Connect to local player character if LocalPlayer.Character then onCharacterAdded(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
-- UI Logic (Slider & Buttons) PowerSlider.Parent = MainFrame PowerSlider.BackgroundColor3 = Color3.fromRGB(70, 70, 90) PowerSlider.Position = UDim2.new(0.1, 0, 0.3, 0) PowerSlider.Size = UDim2.new(0.8, 0, 0.1, 0)
local sliderBar = Instance.new("Frame") sliderBar.Parent = PowerSlider sliderBar.BackgroundColor3 = Color3.fromRGB(255, 85, 85) sliderBar.Size = UDim2.new(0.5, 0, 1, 0) sliderBar.BorderSizePixel = 0 Here's a basic script to create and manage
local function updateSlider(mouseX) local relativeX = math.clamp((mouseX - PowerSlider.AbsolutePosition.X) / PowerSlider.AbsoluteSize.X, 0, 1) sliderBar.Size = UDim2.new(relativeX, 0, 1, 0) flingPower = math.clamp(math.floor(relativeX * 10000), 100, 10000) PowerValue.Text = "Power: " .. flingPower end
PowerSlider.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then updateSlider(input.Position.X) local connection connection = UserInputService.InputChanged:Connect(function(inputChanged) if inputChanged.UserInputType == Enum.UserInputType.MouseMovement then updateSlider(inputChanged.Position.X) elseif inputChanged.UserInputState == Enum.UserInputState.End then connection:Disconnect() end end) end end)
PowerValue.Parent = MainFrame PowerValue.BackgroundTransparency = 1 PowerValue.Position = UDim2.new(0, 0, 0.5, 0) PowerValue.Size = UDim2.new(1, 0, 0.2, 0) PowerValue.Text = "Power: 5000" PowerValue.TextColor3 = Color3.fromRGB(255, 255, 255) PowerValue.Font = Enum.Font.Gotham
FlingToggle.Parent = MainFrame FlingToggle.Position = UDim2.new(0.05, 0, 0.7, 0) FlingToggle.Size = UDim2.new(0.4, 0, 0.2, 0) FlingToggle.Text = "Fling: ON" FlingToggle.BackgroundColor3 = Color3.fromRGB(80, 200, 80)
FlingToggle.MouseButton1Click:Connect(function() flingEnabled = not flingEnabled FlingToggle.Text = flingEnabled and "Fling: ON" or "Fling: OFF" FlingToggle.BackgroundColor3 = flingEnabled and Color3.fromRGB(80,200,80) or Color3.fromRGB(200,80,80) end)
AutoFlingToggle.Parent = MainFrame AutoFlingToggle.Position = UDim2.new(0.55, 0, 0.7, 0) AutoFlingToggle.Size = UDim2.new(0.4, 0, 0.2, 0) AutoFlingToggle.Text = "Auto: OFF" AutoFlingToggle.BackgroundColor3 = Color3.fromRGB(80,80,200)
AutoFlingToggle.MouseButton1Click:Connect(function() autoFling = not autoFling AutoFlingToggle.Text = autoFling and "Auto: ON" or "Auto: OFF" end) Warning: Use this script at your own risk
TeamCheck.Parent = MainFrame TeamCheck.Position = UDim2.new(0.3, 0, 0.9, 0) TeamCheck.Size = UDim2.new(0.4, 0, 0.15, 0) TeamCheck.Text = "Ignore Team: OFF" TeamCheck.TextSize = 12
TeamCheck.MouseButton1Click:Connect(function() ignoreTeam = not ignoreTeam TeamCheck.Text = ignoreTeam and "Ignore Team: ON" or "Ignore Team: OFF" end)
print("OP Ultimate Touch Fling GUI Loaded. Go touch some players!")
The "Fling" effect is essentially a physics engine panic response. The force ($F$) applied is calculated based on the penetration depth and the engine's defined restitution (bounciness).
$$ F = k \cdot \Delta x $$
Where:
When $\Delta x$ is minimized (by placing parts inside one another), the resulting force vector approaches infinity (or the engine's maximum limit), resulting in the character being "flung" across the map at velocities exceeding 10,000 studs per second.