Notch Vfx Crack Cracked -
Stone/Concrete:
Use edge wear shading: generate curvature or proximity factor to darken/brighten fracture edges.
Assign different materials to shard faces (outer surface vs fracture interior).
Use a collision plane and particle friction to slow down.
Add curl noise / turbulence for natural motion.
Collision: enable with a ground plane or other scene objects.
Add soft constraints for partial connectivity if you want shards to remain attached initially (spring/joint).