Necromunda - Halls Of The Ancients.pdf- May 2026

Halls of the Ancients is not a single location but a catch-all term used by Necromundan scavengers, Guilders, and House Orlock prospectors for a network of pre-Imperial ruins buried deep beneath the ash wastes and the lowest sump-levels of Hive Primus. Unlike the recycled corridors of the living hive, these halls date back to the Dark Age of Technology (DaOT). They are crypts of human and potentially alien origin, containing archeotech, remnants of synthetic intelligence, and echoes of the first human settlements on Necromunda.

Objective: Defeat a Men of Iron Automaton (see below for stats) in a 4-round limit.
Deployment: Hall of Columns – maze-like corridors.
Victory: Gang that destroys (or disables) the Automaton gets first pick of the loot cache. Any gang still alive after 4 rounds may flee with a minor treasure. Necromunda - Halls Of The Ancients.pdf-

Long before the Imperium, Necromunda was a prosperous colony. The Halls of the Ancients are the surviving sub-levels of that original settlement. When the Age of Strife cut off the planet, the upper spires collapsed or were built over, sealing these lower levels for millennia. Halls of the Ancients is not a single

For 10,000 years, these halls remained untouched—except by things that do not need sunlight or sanity. The Guilds whisper that the “Ancients” were not merely human engineers but genetic architects and AI-wielders who fought a silent war beneath the crust. Objective: Defeat a Men of Iron Automaton (see