Mod Menu Geometry Dash
For level builders, mod menus are essential.
Here's a basic example of what a mod menu script might look like: mod menu geometry dash
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class ModMenu : MonoBehaviour
public Button toggleButton;
public GameObject modMenuPanel;
private bool isModMenuOpen = false;
void Start()
// Initialize
modMenuPanel.SetActive(false);
toggleButton.onClick.AddListener(ToggleModMenu);
void ToggleModMenu()
isModMenuOpen = !isModMenuOpen;
modMenuPanel.SetActive(isModMenuOpen);
Perhaps the most popular "non-cheating" mod. Icon hack forces the game to load icons you haven't unlocked—particularly the infamous "Secret Shop" icons or the "Golden" icons that require 5000 stars. While purely visual, it allows players to "show off" locked achievements without grinding. For level builders, mod menus are essential
Unlike traditional PC games where mods change textures or add new enemies, a Geometry Dash mod menu is almost always a memory editor or real-time function hook. Because GD is built in Clickteam Fusion (an older engine), its internal variables—such as jump force, gravity, player position, and even the percentage of completion—are surprisingly easy to locate and freeze. Perhaps the most popular "non-cheating" mod
A standard mod menu replaces the game’s default pause screen or adds a new button to the main menu. When clicked, you are presented with a list of toggles:
The most well-known and enduring mod menu in the community is Mega Hack by Italian programmer Absolute. Currently on version 8 (often called "Mega Hack v8 Pro"), it has become the gold standard.
"Mega Hack isn't just a cheat engine," says veteran GD player Stardust. "It’s a leveling tool. Without speed hacks and start positions, verifying a list demon would take years."
