Mafia 2 All Collectibles Guide
This guide lists all collectible types in Mafia II and shows where to find them. Collectibles: Spy Photos, Car Parts, TV Shows (completed via TV episodes), and hidden story-related items (e.g., lost letters). Collecting unlocks achievements and additional in-game content.
(For brevity, this pattern continues. The remaining 25 posters are found in Chapters 10-15. Key locations include: Chapter 10 “Room Service” – inside the hotel bathroom; Chapter 11 “A Friend of Ours” – behind the bar at Freddy’s; Chapter 14 “Exit the Dragon” – on the ship’s hull; and the final four posters in Chapter 15 “Per Aspera ad Astra” – inside the museum.)
Pro Tip: Wanted posters make a distinct "paper rustling" sound when you are near them. Use headphones.
The Wanted Posters are the game’s primary “hard” collectible. They serve a functional purpose: for every 30 posters you tear down, you unlock a new “Wanted” outfit for Vito at his wardrobe, ranging from a beat cop uniform to a detective’s trench coat. More importantly, they are a silent narrative about Empire City’s most dangerous fugitives—a rogues’ gallery that breathes life into the world. mafia 2 all collectibles guide
Strategic Approach: Posters are almost exclusively found outdoors, attached to walls, telephone poles, or inside construction sites. They are easiest to collect in the early chapters (1–5) , when the map is fully open and enemy aggression is low.
Yes, 99. These are the most tedious collectibles. They are small, brown, and often hidden in closets, drawers, and under beds. There is no sound cue. You must be meticulous. Unlike the other two, missing a Hot Rod magazine often means restarting the chapter.
Given the length of 99 items, here is a strategic summary rather than a line-by-line list: Chapter 5: The Buzzsaw (Magazine #5 – Missable
| Chapter | Number of Magazines | Key Areas to Loot | | :--- | :--- | :--- | | Chapter 1 | 4 | War flashback church, trenches, command tent. | | Chapter 2 | 7 | Barracks, Mike’s Bar backroom, construction site offices, apartments. | | Chapter 3 | 8 | Scrap yard trailer, warehouse lockers, dock office, police station evidence room. | | Chapter 4 | 0 | No free roam – purely cinematic. | | Chapter 5 | 11 | Chinese laundry, drugstore shelves, butcher shop freezer, park benches, subway stations. | | Chapter 6 | 0 | Short mission – none. | | Chapter 7 | 12 | Vito’s apartment bedrooms, church rectory, bomb maker’s closet, hotel floors. | | Chapter 8 | 5 | The docks (nighttime) – search every fishing boat and shed. | | Chapter 9 | 14 | Construction site (every floor), warehouse (lockers and desks), dock crane control room. | | Chapter 10 | 9 | Hotel rooms (all open doors), kitchen pantry, roof maintenance closet, subway tunnels. | | Chapter 11 | 10 | Freddy’s Bar basement, warehouse office, junkyard shed, crashed car trunk. | | Chapter 12 | 6 | Freighter ship (crew quarters, mess hall, cargo hold). | | Chapter 13 | 7 | Leo’s mansion – every nightstand, bathroom cabinet, and pantry. | | Chapter 14 | 4 | Museum – gift shop, security office, display cases. | | Chapter 15 | 2 | Courthouse judge’s chamber, final parking garage office. |
The #1 Mistake: Players often skip the Chapter 7 church rectory (12 magazines) or the Chapter 9 construction site top floor (7 magazines). These chapters are notoriously missable.
These sepia-toned posters are nailed to walls, telephone poles, and dumpsters. They are static and exist in the open world, but many are locked behind mission-specific areas. This guide lists all collectible types in Mafia
These are the crown jewels. They are usually hidden in closets, desks, or under beds. They make a distinct "ripping" sound when you get close.
If you’re diving back into the gritty streets of Empire Bay (or playing the Definitive Edition for the first time), you know that Mafia 2 is about more than just wiseguys, whiskey, and betrayals. For completionists, the game offers two notoriously tricky sets of collectibles: 50 Wanted Posters and 50 Playboy Magazines.
Tracking these down without a guide is a nightmare. They are spread across specific chapters, and many are hidden in locations you cannot return to later. Miss one, and you’ll have to restart the entire game via Chapter Select (which resets your inventory).
Do not worry. This guide covers the exact location of every single collectible, sorted by chapter, with navigation tips to ensure you get 100% completion.
A Critical Note on Missables: Chapters 2, 3, 4, 5, 7, 10, 11, and 14 contain collectibles that are permanently missable if you progress past a certain doorway or trigger a cutscene. Read the chapter notes carefully.