By: Veteran Hive Crawler
If you are reading this, you have likely just uninstalled the Insect Prison Remake in frustration, or you are currently staring at a “You Died” screen for the 15th time against the Broodmother’s second phase. I am here to help.
Let’s be honest: The remake of the 2016 indie cult classic Insect Prison is brutal, unforgiving, and at times, feels broken. Players are flooding forums with complaints about input lag, hitbox detection, and the dreaded “stun-lock” death loop.
But here is the secret: The combat isn’t broken; it’s just archaic by design. However, that doesn’t mean you should suffer. This Insect Prison Remake Combat Guide Fix will cover mechanical explanations, settings tweaks, and strategy overhauls to turn your mantis-clawing nightmare into a power fantasy.
The Insect Prison REMAKE combat system underwent a major overhaul in version 0.75, introducing a strategic "interception" mechanic where specific actions counter others in a rock-paper-scissors style. Combat Action Interception Rules
Success in battle depends on predicting and countering enemy actions using the following relationships:
Melee (Fast/Ranged) Attacks intercept Grab and Push actions. Grab and Push (formerly Parry) intercept Heavy Attacks. Heavy Attacks intercept Guard. Guard intercepts Melee (Fast/Ranged) Attacks. Key Combat Features:
Stunning: Successfully using Parry against a Heavy Attack will stun the enemy for 1 turn.
Targeting: Actions now target only a single enemy rather than the whole party.
Visual Indicators: Enemies now indicate the last action they used to help you plan your next move.
Action Timing: Your combat actions only activate on the targeted enemy's turn, while self-buffs or items activate immediately. Critical Combat Fixes & Workarounds
Various updates have addressed bugs that previously hindered combat flow:
Spam-Clicking Bug: Avoid "spam clicking" at the start of a battle, as this can break the turn logic and prevent actions from processing correctly.
Seduction Lock: As of version 1.16, using Seduction against Wharf Roach G will bug out and lock the battle because that enemy lacks seduction scenes; players are advised to avoid this action until a permanent fix is released.
Turn Start Screen: Version 1.15 removed the requirement to click "Fight" every time a turn starts, streamlining the flow.
Auto-Battle: Introduced in v0.45, you can activate auto-battle by holding the right-mouse button, which automatically selects actions and advances turns.
Repeat Last: The "Repeat Last" action allows you to instantly use the same action from your previous turn, though a bug where Dodge was infinitely repeatable this way was fixed in v1.10. Status Effects to Watch Fear: Prevents you from using any attack actions.
Charm: If battling with "Exposed Breasts" (a feature from Rumia's shop), enemies may start combat charmed, but high lewdness may cause the player character to become charmed as well.
Poisoned & Suppressed: These states were added in v1.10 to add further depth to combat encounters.
For further assistance, the developer Eroism maintains a Bug Squashing thread on the itch.io community board for reporting ongoing combat issues. AI responses may include mistakes. Learn more Insect Prison REMAKE combat rework v0.75/v0.76 - Eroism
Player rules: * Combat actions can only target a single enemy. * The combat action is only activated on the targeted enemy turn. * Insect Prison REMAKE update v0.75 - Eroism - itch.io
The combat system in Insect Prison REMAKE has undergone significant changes since its initial release, most notably with the Combat Rework Part II in version 1.10. Navigating these mechanics requires understanding the Rock-Paper-Scissors interception rules and staying updated on bug fixes that address performance issues. The Combat Interception Guide
The core of Insect Prison REMAKE combat is a rule-based interception system where actions directly cancel each other out. If your action is intercepted, its effects are ignored for that turn. Core Counter Mechanics (v1.10 Update) The latest version reshuffled how actions interact:
Melee Attacks (formerly Fast Attacks): These counter Grab/Push. Grab/Push (formerly Parry): These counter Guard. Guard: This counters Melee Attacks. Damage Modifiers & Advanced Moves (v0.75-v1.10)
Understanding damage multipliers is key to finishing battles efficiently:
Fast/Melee Attacks: Deal 1.0x damage and are used to stop Grab or Parry attempts.
Heavy Attacks: Deal 1.5x damage and successfully intercept Guard.
Ranged Attacks: Deal 0.8x damage but are safe ways to intercept Grab/Parry from a distance.
Parry/Stun: Successfully parrying a Heavy Attack will stun the enemy for 1 turn, allowing for a free follow-up action. Combat Tips & Player Strategies
Watch Enemy History: Enemies generally cannot repeat the same action twice in a row. By looking at the indicator showing their last move, you can predict and counter their next one.
Stat Boosting: Visit the Waterfall in the Deep Forest (unlocked after exploring 20 times). Drinking from it increases your damage by 1 point until you next sleep.
Healing Overhaul: In recent updates, recovery items have been buffed. Bandages now heal 35 points (up from 20), and the Heal Spell can restore up to 100 points at max level.
Use Automation: If you are grinding for resources, use the Auto Battle or Repeat Last cards added in update v0.45 to speed up encounters. Combat Fixes & Technical Troubleshooting
If you are experiencing "hard locks" or performance issues during combat, follow these "fix" steps derived from the developer's community updates:
Hard Locks & Freezing: There was a known bug where the game would freeze during swamp battles or when escaping. Ensure you are on version 1.25 or later; the developer re-uploaded this version specifically to fix these combat locks.
Android Performance: If you have sound but a black screen on Android, ensure "Force 4x MSAA" is disabled in your device's developer settings.
OpenGL Support: The remake requires OpenGL 3.3+ on PC and OpenGL ES 3.0+ on Android. Update your graphics drivers to prevent failure to launch or graphical glitches during battle animations.
Russian Language Bug: If using the Russian translation on Android version 1.30 causes crashes, disable the "Larger UI" option in the settings menu.
UI Resolution: If the battle interface seems blurry or incorrectly sized, check for update v1.10, which redrew all UI elements for higher resolution.
For the most up-to-date downloads and specific patch notes, visit the official Insect Prison REMAKE itch.io devlog. Insect Prison REMAKE combat rework v0.75/v0.76 - Eroism
The Insect Prison Remake is a masterpiece of tension, but it requires a shift in player philosophy. The game is no longer about reflexive button mashing; it is a calculated dance of spacing, timing, and resource management. By understanding the new Poise system, utilizing the Perfect Parry, and respecting the Hive Mind AI, you can break out of your slump and dominate the prison.
Remember: In the original, you were a prisoner trying to survive. In the Remake, you are a force of nature. Adapt, overcome, and earn your freedom.
Insect Prison REMAKE features a rock-paper-scissors combat system that has seen significant reworks to fix mechanical "hard locks" and balancing issues.
The most important "fix" for modern players is the transition to a 3-action intercept system
(as of version 1.10), which simplified earlier, more bug-prone mechanics like the "Parry" system. Combat Intercept Guide (Modern Fix)
To win battles efficiently, you must use actions that "intercept" (cancel out) enemy moves: Melee Attack: Grab / Push: Ranged Attacks Key Strategy Fixes: Targeting: Actions now only target a single enemy. Enemy Prediction:
Enemies will no longer repeat the same action twice in a row, making it easier to predict and counter their next move. Stun Lock: Successful counters (like using Heavy Strike ) can stun the enemy for one turn. Essential Technical Fixes & Tips
If you are experiencing combat glitches or soft locks, ensure you are following these community-tested fixes: Save Management:
use the auto-save feature; it is known to cause issues. Manually save before and after major fights. Crash Prevention: Avoid using or status-effect weapons (like Fear) on the Big Cockroach Boss , as this frequently crashes the game. Stuck Battles:
If a battle "hard locks" (freezes), check your "Preload Anims" setting; disabling this fixed critical battle bugs in version 0.65. Action Spam:
Avoid "spam clicking" during battle starts, as this can break the turn logic.
For a deep dive into specific enemy counters, you can check the official Combat Rework Devlog Scene Guide for defeating specific bosses. to use with this new combat system? Insect Prison REMAKE combat rework v0.75/v0.76 - Eroism
Player rules: * Combat actions can only target a single enemy. * The combat action is only activated on the targeted enemy turn. * Insect Prison REMAKE update v0.75 - Eroism
The flickering neon of the Sector 7 slums didn’t just illuminate the grime; it exposed the glitch. In the original Insect Prison
, the combat was a clunky dance of frame-drops and unresponsive inputs. But in the Insect Prison Remake
, the struggle isn't against the engine—it’s against the hive. The Awakening: Master the "Carapace Breach"
You start as Unit 402, a synthetic drone with a flickering consciousness. In the old game, you’d just mash the 'Strike' button. Now, you must utilize the Kinetic Rhythm Combat is no longer about health bars; it’s about Postural Density The Strategy: Do not lead with heavy attacks. Use the Vibration Blade
to land three light hits, destabilizing the enemy's outer shell. When the HUD flashes amber, trigger the Carapace Breach
—a cinematic execution that recovers 15% of your internal battery. The Mid-Game Wall: The Weaver Queen
Players of the classic version remember the Weaver Queen as a bullet sponge. In the Remake, she is a tactical nightmare. She floods the arena with Silken Anchors , tethering your movement. The Remake introduces Aerial Shifting The Strategy:
When she raises her secondary mandibles, she’s about to pin you. Don't roll—jump and tap the dash mid-air. This activates Focus Time
, slowing the world for 1.5 seconds. Aim for the glowing spiracles on her thorax. If you destroy two, her tethering ability is permanently disabled for the rest of the phase. The End-Game: The Hive Mind Overload
The final descent into the Core used to be a repetitive slog. Now, it’s a test of your Chemical Synthesis
You can now "Absorb" elemental pheromones from fallen elites. The Strategy: Before entering the final chamber, ensure your Pheromone Gauge Caustic Acid
. The Final Arbiter has a regenerative layer that shrugs off physical damage. By coating your blades in acid, you prevent his healing for 10 seconds. Keep the pressure high; if you back off, his "Swarm Shield" will reset, and you’ll be forced to start the breakdown process over.
The Remake doesn't just fix the combat; it makes you feel the weight of every chitinous strike. Speed is your armor, and precision is your only way out of the prison. for a high-mobility build or the hidden locations of the Pheromone upgrades?
You don't need to be good at combat. You need to be smart. Here are the guaranteed fixes for the five most hated enemies.
This fight is a DPS check that often crashes due to the sheer number of summons.
The most frustrating aspect of the Remake is the group combat. Enemies no longer take turns attacking. The "Hive Mind" mechanic means that if one enemy spots you, all enemies in the sector know your location.