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Entertainment content is rarely "just entertainment." It serves several critical functions in society:
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As we look forward, the trends seeded in late 2005 are bearing fruit in unexpected ways. The next evolution of entertainment content will involve: Entertainment content is rarely "just entertainment
To understand the landscape of 11 03 05, we must first acknowledge the pre-digital era. For fifty years (roughly 1955-2005), popular media was a monolith. The "Big Three" networks (ABC, CBS, NBC), major film studios (Universal, Warner Bros., Paramount), and print empires (Time Inc., Condé Nast) controlled the gates. As we look forward, the trends seeded in
Entertainment content was defined by scarcity. If you missed the season finale of your favorite show, you were simply out of luck—unless you remembered to set your VCR.