| Property | Description | Default |
|----------|-------------|---------|
| Timeout | Overall request timeout (incl. retries) | 00:00:30 |
| RetryPolicy | Polly‑based retry strategy (exponential back‑off) | 3 retries |
| AllowAutoRedirect | Follow 3xx redirects | true |
| MaxResponseBufferSize | Maximum size of response body before streaming | 5 MB |
var options = new PsnRequestOptions
Timeout = TimeSpan.FromSeconds(60),
RetryPolicy = new RetryPolicyBuilder()
.WithMaxAttempts(5)
.ExponentialBackoff(TimeSpan.FromSeconds(2))
.Build()
;
Note: PSNDL.net is a third-party archive. Use at your own risk and in compliance with your local laws. Always verify file hashes. https psndlnet packages
dotnet add package Psndlnet.Core --version 2.3.0
dotnet add package Psndlnet.Http --version 2.3.0
dotnet add package Psndlnet.Auth --version 2.3.0
dotnet add package Psndlnet.SecureStorage --version 2.3.0 # optional
dotnet add package Psndlnet.Logging --version 2.3.0 # optional
| Step | Action |
|------|--------|
| 1 | Go to the link above |
| 2 | Use the filter dropdown (PS3, PS4, etc.) |
| 3 | Search by title ID (e.g., BCES00001) or game name |
| 4 | Click on a package → copy direct download link |
| 5 | Install via USB (for firmwares) or package manager (for homebrew-enabled consoles) | Note: PSNDL
services.AddHttpClient<IPsnHttpClient, PsnHttpClient>()
.ConfigurePrimaryHttpMessageHandler(() =>
var handler = new HttpClientHandler();
handler.ServerCertificateCustomValidationCallback = (request, cert, chain, errors) =>
// Expected SHA‑256 fingerprint of api.playstation.com TLS cert
const string ExpectedThumbprint = "A1B2C3D4E5F67890123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0";
// Compare thumbprint (case‑insensitive)
var actual = cert.GetCertHashString(HashAlgorithmName.SHA256);
return string.Equals(actual, ExpectedThumbprint, StringComparison.OrdinalIgnoreCase);
;
return handler;
);
Security tip: Keep the pinned thumbprint in a secure, version‑controlled location. Rotate it whenever Sony renews the certificate. dotnet add package Psndlnet
using Psndlnet.Core;
// Resolve the high‑level PSN client (it wraps HttpClient, Auth & Token handling)
var psnClient = provider.GetRequiredService<IPsnClient>();
// The client automatically injects the stored access token into the Authorization header
var profileResponse = await psnClient.GetAsync<UserProfile>("v1/users/me/profile");
// Handle success / error
if (profileResponse.IsSuccess)
var profile = profileResponse.Value;
Console.WriteLine($"Welcome, profile.OnlineId!");
else
Console.Error.WriteLine($"Error (profileResponse.StatusCode): profileResponse.ErrorMessage");