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Not every GTA games entry was a console blockbuster.

Grand Theft Auto is an action-adventure video game series created by David Jones and Mike Dailly, and primarily developed by Rockstar North (formerly DMA Design). Published by Rockstar Games, the series is famous for its open-world design, satirical take on American culture, freedom of movement, and a blend of driving and third-person shooting. GTA Games

Since its debut in 1997, GTA has sold over 410 million copies worldwide, making it one of the best-selling and most influential game franchises in history. Not every GTA games entry was a console blockbuster


The original Grand Theft Auto was a radical experiment. Developed by DMA Design (later Rockstar North), the game offered players a choice: be a taxi driver for points, or become a violent criminal. The game utilized a top-down perspective where players drove through three fictional cities: Liberty City (based on New York), San Andreas (San Francisco), and Vice City (Miami). The original Grand Theft Auto was a radical experiment

The hook wasn't the graphics, which were dated even then, but the "sandbox" freedom. You could ignore the main missions and simply cause havoc. The media backlash was immediate, banning the game in Brazil and Germany. Yet, that controversy drove sales, selling over 1 million copies.

Before the 3D era, the original Grand Theft Auto was a radical experiment. Developed by DMA Design (later Rockstar North), the first of the GTA games was a top-down, mission-based crime simulator. Players chose from a roster of anti-heroes and caused chaos across three fictional cities: Liberty City (New York), San Andreas (San Francisco), and Vice City (Miami).

While primitive by today's standards, the core DNA was there: drive, shoot, and survive. The game sold millions, but it was the controversy—allowing players to run over pedestrians and work for crime syndicates—that turned it into a household name.