What features make DJ Mixer Express best-in-class DJ software?

AutoMix mode

AutoMix Feature

One-click, it will automatically mix the current list with seamless DJ-style transitions. Advanced auto-mixing including Mix-In/Mix-Out (Cue In/Out) points.

Video Mixing Software

Mix Video & Karaoke

Mix not only audio tracks, but also video (including scratch, reverse, pitch, break on video) and karaoke that takes your mix sessions to the highest level.

Visualize Waveforms

Visualize Waveforms

The visual waveforms graphics (both zoomable and full song) are generated in real-time based on the parameters (such as beats, tempo, frequency).

Beat Looping

Loops & Cues

Instantly loop a 1, 2, 4, 8 beat segment with a click of a button. seamless beat-aware loop and cue-points functions let you easily remix tracks on the fly.

Output Video Mixes

External Display

Output full-screen video mixes includes video transitions and FX to external devices (TV, monitor or projector) while maintaining video mix preview interface on your PC monitor.

Sync

Next Generation Sync:

Instantly sync two tracks. Track BPM, beat-grids, and key are automatically detected on import and used by the powerful sync engine for beat-matched mixes.

Mix iTunes

iTunes Integration

Seamless iTunes integration gives you instant access to all your playlists and music from iTunes, automatically ready to go for your next live DJ performance.

Vinyl

Vinyl Simulation

You can reverse play, pitch, scratch, bend, spin, brake, mute, fine-tune cue-points, etc the song just like with a regular vinyl. DJ Mixer Express emulates perfectly.

Audio Effects

Audio Effects

Apply different effects to your mixes, includes popular effects like Flanger, Echo, Robot Delay, Reverb, Cutoff, Reverse, Tremolo, Beat Waw, Bit Crusher, AutoPan.

KeyLock

KeyLock

Pitch fader with Keylock (master-tempo) function. when enabled, adjusting the pitch of a song does not change the tone of the track.

Pitch

Pitch & Tempo Adjustment

Increases or decreases the tempo (speed); you can temporarily speed up or slow down the tempo by momentarily right clicking on the slider.

Equalizer

3-Band Equalizer

3 equalizer knobs is available for each deck. The low, middle and high spectrum of frequencies can be modified within -14 dB to +14 dB range.

Automatic Gain

Perceptual Gain Control

Perceptual automatic gain (volume control) feature matches the gain levels between decks, so your mixes always maintain a consistent volume.

pre-listen

Song Preview

Using the preview (pre-listen) function, you can quickly and easily test whether the selected title fits to the current song and prepare the next song.

Record Your Mixes

Record your Mixes

Record your live mixes to MP3, WAV (Windows) or AIFF (Mac) formats in realtime. great for share it with the rest of the world.

DJ Mixer Express Screenshots

Screenshot Skin  General Preferences  Screenshot New Skin  Audio Preferences

Gta 4 Prologue Official

If you are replaying Grand Theft Auto IV in 2026, do not skip the cutscenes. Do not rush to steal a sports car. Walk slowly from the Platypus to Roman’s apartment. Listen to the street chatter. Feel the weight of Niko’s boots on the cracked pavement.

The GTA 4 prologue is not just a tutorial. It is a short film about the death of the American Dream. It asks the player: Why are you here? Are you here for revenge? Or are you here for love?

By the time Niko hangs up the phone after his first mission, sitting on the rusted swingset in front of his rat-infested apartment, the player knows one thing for certain: Liberty City is going to break Niko Bellic. And we are going to enjoy watching it happen.

If you enjoyed this deep dive into the GTA 4 prologue, check out our guides on "The History of Liberty City" and "Hidden Details in the Platypus Ship."

The prologue of Grand Theft Auto IV (2008) sets a gritty, grounded tone for the HD era of the franchise, focusing on the disillusionment of the "American Dream." Unlike the high-action bank heist prologue of its successor

begins with a somber, narrative-heavy arrival that establishes the protagonist's motivations and the game's bleak atmosphere. The Arrival: "The Cousins Bellic" The game opens with Niko Bellic

, an Eastern European immigrant and war veteran, arriving in Liberty City aboard the cargo ship . Niko has been lured to America by his cousin, Roman Bellic

, who sent letters claiming to live a life of immense luxury with "sports cars" and "beeg American teeties". Upon docking, the reality is immediately apparent:

: Roman’s "mansion" is actually a cramped, cockroach-infested apartment in Hove Beach, a gritty neighborhood based on Brooklyn's Brighton Beach.

: Instead of a fleet of sports cars, Roman owns a struggling taxi depot and is deeply in debt to local loan sharks and Russian mobsters. The Motivation

: While Roman’s lies brought Niko to the city, Niko is also secretly hunting for someone from his past who betrayed his military unit during the war. Gameplay Introduction The first mission, "The Cousins Bellic," serves as a soft tutorial for the game's updated mechanics:

: Players take control of Roman’s taxi to drive him home. The prologue introduces

’s weightier, more realistic vehicle physics compared to previous titles. Navigation

: The mission introduces the HUD, GPS system, and the "Safehouse" mechanic where players can save their progress. Atmosphere

: The drive through Hove Beach showcases the game's "Living City" AI and the grey, muted color palette that reflects the story's serious tone. Narrative Significance

The prologue is critical for establishing the relationship between the two cousins. Niko is pragmatic, cynical, and violent when necessary, while

is an eternal optimist and a compulsive gambler whose poor choices drive much of the early plot

This opening contrast sets the stage for a story about the cost of survival and the harsh reality of starting over in a city that "observes from a distance" as a land of opportunity but treats its inhabitants as disposable. major plot twists involving the Russian Mafia later in the story?

Here’s a detailed text covering the prologue of Grand Theft Auto IV, suitable for a wiki entry, story recap, or analysis.


This is the first real interactive portion of the prologue. Once Roman leaves Niko alone in the filthy apartment, the player is introduced to the core mechanics:

The mission tasks you with walking down the street to the local Diner. You meet Roman, and two Albanian loan sharks (Bledar and his friend) arrive to shake Roman down. This introduces the combat system.

Combat Deconstruction: Unlike later GTA V, where shooting is snappy and precise, GTA 4’s combat is heavy. Niko shoves an Albanian into a grill. Punches are slow and weighty. When Niko picks up a bat, the wind-up takes a full second. This "clunky" feeling is intentional—it tells you Niko is a brawler, not a martial artist.

The prologue’s first dramatic beat occurs below deck. Niko confronts a fellow Eastern European crewman who owes him money from a previous job. The conversation is tense, whispering in a language that isn’t subtitled immediately—alienating the English-speaking player just as Niko himself is alienated in America.

The man refuses to pay. Niko, without hesitation, throws him through a glass window and begins a brutal fistfight. This isn't a power fantasy; it's clumsy, desperate, and real. After defeating the man (you can kill him or spare him—a choice that echoes later in the game), Niko utters the line that defines the entire plot:

“The only reason to move to America is if you are running from something.”

This is the thematic thesis of GTA 4. The prologue establishes that Niko isn’t a tourist. He’s a refugee of a specific horror: the hunt for a traitor who betrayed his unit in the war. The man on the ship isn’t that traitor, but he is a reminder that Niko’s violence is a tool, not a joy. gta 4 prologue

You are Niko Bellic, an Eastern European veteran haunted by wartime atrocities. The prologue begins aboard the cargo ship Platypus, arriving in Liberty City. Roman, Niko’s optimistic cousin, has spent years luring him with emails boasting of luxury, women, and a mansion. The prologue’s first stroke of genius is immediately shattering that illusion.

Roman arrives drunk, in a beat-up taxi, wearing a stained suit. The “mansion” is a roach-infested apartment in the crumbling borough of Hove Beach, Broker. This bait-and-switch isn’t just comedy—it’s the thematic core: GTA IV is about the gap between the American Dream and American reality.

The Narrative Hook: The Anti-Fantasy Most GTA games begin with a bang. Vice City opens with a drug deal gone wrong; San Andreas throws you into a gang war; GTA V starts with a bank heist. GTA IV subverts expectations entirely. It begins with silence, bureaucracy, and a slow boat ride.

We meet Niko Bellic, an Eastern European war veteran, standing on the deck of the Platypus. He isn’t here to take over the city; he’s here to escape a bloody past. The writing immediately deconstructs the "American Dream." Niko’s cousin, Roman, has spun tales of sports cars, women, and mansions. When Niko arrives at the dock, the reality is a crushing: a decrepit taxi cab and a dingy apartment in Broker (the game's version of Brooklyn).

This narrative bait-and-switch is brilliant. It grounds the game in realism immediately. You aren't a kingpin; you are an immigrant at the bottom of the food chain.

Atmosphere and Tone The prologue excels in establishing the grim, gray aesthetic of Liberty City. Rockstar abandoned the bright, neon saturation of the 80s and 90s for a murky, post-9/11 metropolis. The water is dirty, the sky is overcast, and the streets are full of potholes.

The driving mechanics during this opening segment reinforce the tone. The cars are heavy, suspension is floaty, and the physics are weighted. In the opening drive with Roman, the game forces you to feel the weight of this new world. It feels tactile and grounded, contrasting sharply with the arcade-like handling of previous titles.

Character Dynamics The introduction of Roman Bellic is the heart of this prologue. His manic, frantic energy is the perfect foil to Niko’s stoic, cynical demeanor. Within the first ten minutes, the dynamic is set: Roman is the dreamer who lies to himself; Niko is the realist who sees the world for what it is.

The writing here is sharp and somber. Niko’s line, "War is where the young and stupid are tricked by the old and bitter into killing each other," delivered early on, signals that this isn't a story about just stealing cars—it’s a story about trauma and the inability to escape one's past.

The Missions: A Slow Burn Gameplay-wise, the opening is intentionally restrictive. You are confined to the Broker area. The missions are mundane: driving Roman to the cab depot, learning to fight in the park, and simple errands.

Technical Showcase (For 2008) Even today, the prologue serves as a stunning tech demo for the Euphoria physics engine. The way Niko stumbles, the way pedestrians react to being bumped, and the density of the traffic in the opening drive were revolutionary for 2008. It made Liberty City feel like a living, breathing character rather than a playground.


Night clung to the city like a wet coat. Rain knifed down between the glass and concrete, turning neon into smeared watercolor and puddles into black mirrors. In Broker’s industrial quarter, a rusting delivery van idled beneath a broken streetlamp. Its engine ticked as it cooled. A man sat behind the wheel, shoulders hunched against a jacket that had once been expensive and now smelled faintly of oil and stale coffee.

His name was Marco Rossi. He had spent half his life in places you wanted to forget about and the other half trying to make sure those places never found him again. Tonight, he had agreed to one small favor—a delivery across town for a man who still called him “Rossi” like a brand he couldn’t quite shed. The job paid cash and, more importantly, kept questions short.

He checked his wristwatch. Midnight had passed. On the passenger seat, wrapped in an oilcloth and secured with cord, lay the reason he’d driven across three boroughs: a small, locked case. When Marco had been younger, locks had meant nothing; tonight they felt like a promise. He rubbed his thumb along the seam as if that could tell him what was inside.

The city breathed around him—sirens far off, a bar fight spilling laughter and curses into an alley, the hiss of a subway train below. Liberty City had a way of letting you pretend the rest of the world existed elsewhere. But promises were easy to make here and expensive to keep.

A silhouette detached itself from the rain and stepped toward the van. The man moved with an animal’s confidence—no hesitation, no question. He was broad-shouldered, bald from the top of his head down to a thin ring of hair at the base of his skull. A scar scored his jaw like a bookmark. He carried himself like someone who was used to being obeyed, or at least getting what he wanted.

“You Rossi?” he asked, the words flat as pavement.

Marco would have lied. Instead he exhaled and said, “Depends who’s asking.”

“You know who,” the man said. He tapped the hood of the van twice. “You were told to bring the package to Dukes station. Drop it in the locker, walk away. No questions. No stops.”

Marco’s jaw tightened. He’d been told the route. He’d been told the drop. He’d not been told anything about why, and that bothered him more than it should. In this city, what they didn’t tell you was often the thing that could end you.

“Why the rush?” Marco asked.

The man’s mouth curved—half-smile, half-mockery. “Stuff like this moves fast, Rossi. You slip up, someone else steps in. You get greedy, you get noticed. We don’t like noticed.”

Marco looked down at the case. The cord was damp from the humidity, binding the secret like the city bound its people: tight, indifferent. He imagined names, faces, futures that might be inside—money, a ledger, an old friend’s confession. He imagined the consequences of letting a package change hands without knowing what it meant. He imagined, too, that sometimes you couldn’t escape the life that followed your blood.

“Who’s taking it?” Marco asked.

The man shrugged. “A cleaner. Name’s Kline. He’ll be at the eastern vending locker at Dukes in ten.” If you are replaying Grand Theft Auto IV

Ten minutes was a narrow margin in a place where traffic lights were optional and tempers were explosive. Marco felt the old hunger—familiar, sharp—the one that had driven him to learn streets like poems and debts like religion. He could drop the case, take the money, vanish until the men who set the terms forgot his face. Or he could follow the package, learn the shape of the secret it kept, and perhaps buy himself leverage—a dangerous, foolish luxury in Liberty City.

He started the engine.

Outside, rain slammed harder, as if the sky were trying to wash the city clean. Marco pulled away, headlights cutting through steam as he navigated the teeth of industrial streets toward the tunnel that spidered beneath the East. His mind ran through the possibilities like a gambler laying down cards. Kline—if a man by that name existed—would be waiting. But in a city that survived on other people's misfortune, waiting was rarely passive.

At a rattle of a loose muffler and a flicker of a taillight, a second van fell into step behind him. It kept its distance like a shadow. Marco glanced in the rearview; the van’s windows were clouded. The driver was cautious, professional. Someone watching, he thought. Someone who didn’t want to reveal his hand too early.

The Dukes locker was a cold concrete box bolted onto the side of a faded subway entrance. The locker numbering glowed faintly green. Marco killed the engine a block away and walked the rest like a man acting casual in a funeral. Steam from a grate curled around his boots. The rain slowed to a mist, as if the city itself was holding its breath.

He watched the locker. Kline did not appear. The shadow-van idled across the street, its engine off. A slender figure emerged from the subway stairs—too young to be a professional, too steady to be a tourist. She carried a bag and moved with quiet purpose. Her eyes scanned the street like someone taking inventory, and when they met Marco’s they did not flinch.

“You Rossi?” she called softly.

He nodded. The bag swung.

“Drop it in locker six,” she said. “Turn around and leave.”

Her voice was calm, and for a moment Marco considered obeying: the job was done, a favor cleared, a night’s trouble paid. But something in the way she said locker six—too specific, too certain—pulled at the seam in his caution. He could leave, or he could follow, and in a city built on favors, following was a currency he understood well.

Marco handed her the case. Her fingers were steady as steel. She dropped it into the locker, punched the code, watched the latch slide shut. For the first time since the van had idled, a small relief eased his shoulders. The job was done.

Then a pop of gunfire cracked the night.

It came from the shadow-van. The rear window shattered in tiny moons of glass. The woman from the subway dove forward, flat against the locker, yanking Marco down with her. Chaos unfurled—shouts, the howl of brakes, the metallic smell of fear. The locker’s green light flickered.

Marco's world contracted to three things: the sound of bullets, the shape of the shadow-van, and the weight of the case now lodged between him and a city that suddenly decided it needed answers. The woman—Kline, he realized—moved with the short, efficient motions of someone trained to survive. She returned fire, not with bravado but with the kind of quick accuracy that made murder look like math.

In seconds that stretched into small eternities, two men in black jackets spilled from the van, guns drawn. One of them, the scarred man, shouted something in a language Marco had not heard in years—a keyword that tugged a memory loose: a name he had thought buried, a syndicate he had once run for. The rain masked the gunshots’ rhythm, but it couldn’t hide the fact that this was no ordinary drop. This was an extraction gone sideways.

Kline shoved Marco into a narrow stairwell and slammed a rusted door behind them. For a breathless moment they lay there, breathing the metallic air, the locker’s green light washing the stair in a sickly hue.

“You okay?” she asked.

Marco’s lungs burned. He checked his hands for blood he didn’t have. He steadied himself on the banister and peered out a slit. The men were searching. One of them crouched by the locker, prying at the lock. The other stood watch, scanning the street.

Kline’s eyes were a shock of winter—hard, bright and somehow young. “They’ll tear this place up,” she said. “We need to move now.”

Marco felt the old life press against his ribs—plans made in smoke-filled rooms, decisions that turned friends into liabilities. He could slip away into the night, let the case rot in a locker, and wake to men who remembered his face. Or he could stand, find what was inside, and finally learn why ghosts from the past had followed him into the present.

He pocketed the damp cord and rose. “Show me the exit,” he said.

They slipped through the back alleys like two ghosts learning to move as one. Police lights bloomed in the distance—an ambulance, maybe a cruiser, or an accomplice’s over-eager signal. The shadow-van roared away, cursing the rain with squealing tires. Behind them, the locker’s green light still glowed, a fluorescent heartbeat in the city’s bruised chest.

They reached a narrow pier where an abandoned speedboat bobbed like an animal wounded. Kline pushed the throttle and the engine coughed, then found a hunger and hissed into the night. The harbor opened like a wound into darkness; skyline lights winked in the distance, indifferent as ever.

By dawn, they would be a story the city told differently depending on who you asked—the delivery that drew fire, the disappearance of men who knew too much, a reminder that nothing in Liberty City stayed buried for long. But for now, rain smeared the horizon and the speedboat skittered across black water, carrying two people and a small locked case into a morning that would not be kind.

Marco finally asked the question he had managed to put off: “What’s in the case?” This is the first real interactive portion of the prologue

Kline did not answer at once. She watched the skyline, lips a hard line. “Something people with power don’t want anyone to have,” she said. “Names, dates, movements. Things that make men dangerous even when they’re dead. You ever want to leave this city and actually do it, you understand the value of this.”

Marco let that land between them. Outside, Liberty City unfolded like a map of sharp teeth and brighter promises. He had choices—vanishing, bargaining, using the case like a coin to buy himself a sliver of safety. Or he could keep running his finger along the seam of the city's wound and see what bled out.

The speedboat sliced through black water. Dawn threatened to break the night into pieces. Marco looked at Kline and the case and thought of the scarred man’s voice, of the men who chased them, and of a life that had grown roots in violent soil.

He had one last, simple thought—as clear and cold as the rain on his face: some debts weren’t paid in cash. They were paid in secrets.

Above them, the city exhaled and then went back to being itself—hungry, indifferent, endless.

Unlike Grand Theft Auto V , which features a distinct mission titled "Prologue" set years before the main story, Grand Theft Auto IV (2008)

begins its narrative in real-time with the arrival of Niko Bellic in Liberty City.

Here is a feature breakdown of the opening moments that serve as the "prologue" to Niko's journey. 1. The Opening Cinematic: "The Arrival"

The game begins on the Platypus, a cargo ship docking at East Hook, Broker. This sequence immediately establishes the game’s gritty, somber tone through:

The Immigrant Experience: Niko arrives with the "American Dream" sold to him by his cousin Roman’s letters—letters that claim Roman lives in a mansion with sports cars and women.

Dark Undertones: Even before reaching land, the ship's atmosphere and the stowaway-like conditions hint at Niko’s troubled past in Eastern Europe. 2. The First Mission: "The Cousins Bellic"

Once Niko steps off the ship, the first playable mission begins. It serves as a tutorial for basic mechanics while delivering a narrative "gut punch":

Reality Check: Niko discovers Roman’s "mansion" is actually a cramped, roach-infested apartment in a run-down part of Broker.

Driving Tutorial: Players take the wheel of Roman’s taxi (an Esperanto), learning the game's revolutionary, heavy-physics driving model as they navigate to the apartment.

The First Safehouse: Reaching the apartment introduces players to the saving mechanic and the early-game hub. 3. Setting the Stakes

The prologue phase of GTA IV is unique because it doesn't use a flashback. Instead, it slowly peels back the layers of Niko's motivation:

Niko’s Secret Goal: While Roman thinks Niko is there for a fresh start, Niko reveals he is searching for a man from his old military unit who betrayed him.

Immediate Conflict: Within the first few minutes, players see Roman is heavily in debt to local loan sharks, forcing Niko back into the life of violence he hoped to escape. 4. Technical Atmosphere

The "prologue" section also showcases the leap in technology for the series at the time:

The RAGE Engine: Players immediately notice the advanced lighting and the way the world reacts to Niko's movement.

The "Euphoria" Physics: Simple actions, like Niko bumping into pedestrians or the way the car leans during turns, highlighted a level of realism unseen in previous entries like San Andreas. Prologue | GTA Wiki | Fandom

It is a common misconception that Grand Theft Auto IV has a "Prologue" mission (similar to GTA V’s opening heist). In reality, the opening of GTA IV is simply titled "The Cousins Bellic."

However, if we are treating the arrival in Liberty City as the game’s prologue, it is arguably one of the most effective narrative openings in the series' history. It sets the tone for a game that is drastically different from its predecessor, San Andreas.

Here is a solid review of the GTA IV opening (The Cousins Bellic and the BrokerSafehouse era).


If you are replaying GTA 4 or starting fresh, keep these tips in mind during the prologue:

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