Going Medieval Multiplayer Mod -
If you want, I can also provide:
To start playing Going Medieval with the multiplayer mod, follow these steps:
Title: Has anyone tried the Multiplayer Mod for Going Medieval? Is it worth it in 2024? going medieval multiplayer mod
I’ve sunk a ridiculous amount of hours into Going Medieval, but lately, I’ve been thinking about how much fun it would be to build a colony with a friend. I know the devs are focusing on the core game first, but I’ve seen a few multiplayer mods popping up on the workshop.
Has anyone here actually tried them recently? Action model:
I’m specifically curious about:
I’d love to hear some first-hand experiences before I convince my friend to buy a copy just to test this out! If you want, I can also provide: To
Unlike RimWorld’s flat 2D grid, Going Medieval is fully 3D. Every block is a voxel. Pathfinding in a 3D space is exponentially more complex than in 2D. Now imagine synchronizing that pathfinding across two machines in real-time. If your game says a settler is on floor 3, coordinate (45, 22), but your friend’s game thinks they are on floor 2, coordinate (45, 23) due to a single dropped packet, the entire simulation desyncs. The mod would have to constantly reconcile these 3D positions without crashing.