The control scheme is simultaneously intuitive and impossible. You move your mouse, and the hammer moves. The hammer’s head sticks to most surfaces, allowing you to pivot, lever, and launch your cauldron upwards.
A rusty bucket that acts as the game’s first real hurdle. Novices spend an hour here.
The hi2u release of Getting Over It for macOS works reliably on older Mac systems and is fully playable from start to “end” (spoiler: there’s a small reward after the summit). However, due to modern macOS security changes (notarization, hardened runtime), users on Catalina or later may need to apply extra terminal commands. For preservation or offline play, it’s a solid crack – but the legitimate Steam version is cheap and supports the developer.
Scene rating: 7/10 – functional, clean, but lacking post‑release updates (the legit version had a few physics tweaks). Getting.over.it.with.bennett.foddy.macosx-hi2u
Here are some general tips and a guide on how to navigate the game:
The official macOS version of Getting Over It is available via:
System requirements for macOS are minimal: System requirements for macOS are minimal:
The Mac version runs natively (not via Wine/Crossover) and supports mouse/trackpad equally well, though a physical mouse is strongly recommended due to the precision required.
At its core, Getting Over It is a meditation on failure, perseverance, and rage. Bennett Foddy, a philosopher-turned-game-designer, deliberately crafted mechanics that punish small mistakes with catastrophic setbacks. There is no progress bar; you either reach the top (which triggers a narrated sequence ending with a surprising twist) or you fall.
The game’s narration — a calm, prodding voice — quotes Stoic philosophers, recounts mountaineering failures, and occasionally laughs at you. It’s not cruel for cruelty’s sake; it’s a test of your relationship with futility. The Mac version runs natively (not via Wine/Crossover)
Playing the hi2u release offline, without leaderboards or social validation, transforms the experience. You are alone with your failures. The first hour is pure, screaming anger. The fifth hour is grim determination. The tenth hour—if you reach it—is something close to meditation.
Bennett Foddy narrates your journey with quotes from Epictetus, Nietzsche, and his own dry commentary: "You were not put on this earth to get it, you were put here to struggle."
When you finally reach the summit—a garden overlooking a starry sky—the game doesn't congratulate you. It simply ends. And then, an invitation: "Do it again. In under ten minutes." The hi2u version retains this cruel New Game Plus mode.
Running Getting.over.it.with.bennett.foddy.macosx-hi2u on modern Macs: