/randomawake
Awakening stats have "soft caps" in the code (usually determined by rand functions). Using commands to bypass these caps (creating "Super Items") can break the balance of the game and cause database errors if the values exceed the integer limits of the item structure.
| Action | Command |
| :--- | :--- |
| Add Stat | /awake [ID] [Value] |
| Random Stat | /randomawake |
| Clear Stat | /unawake |
| Add Slots | /piercing [0-4] |
*Note: Always ensure you are clicking/selecting the correct flyff gm commands awakening
This is an advanced command used to "inject" specific stats onto an item rather than rolling randomly. This is often used for custom event rewards or high-tier donations.
/setawake 1 50 (Attempts to add +50 STR)./fullawak <slot> <value1> <value2> ...
Sets multiple random or fixed stats.
If you have an item in slot (e.g., slot 0 = first inventory slot):
/setawak <slot> <optionID> <value>
Common option IDs:
Some server files support:
/setawakening <slot> <option1> <value1> <option2> <value2> ...
/awak <slot> <optionID> <value>
Example:
/awak 0 1 25 (slot 0 = weapon, option 1 = STR, +25)