Final Fantasy Vii Remake Ultrawide Fix Now
⚠️ Works with both Steam and Epic versions. May require updates after game patches.
Q: Will this get me banned on Steam? A: No. FFVIIHook is a runtime memory edit, not a cheat. Steam achievements work fine.
Q: Does it work for the Epic Games Store version? A: Yes. The file structure is identical. Just drop the DLLs into the Win64 folder.
Q: I have a 2560x1080 monitor (less common 21:9). Will this work?
A: Absolutely. Just set r.SetRes=2560x1080w. The math is the same.
Q: The cutscenes are still letterboxed! A: This is the one unfixable part. The pre-rendered movies (FMVs) are video files. You cannot "uncrop" a video. However, FFVIIHook can force the game to play them at 1x speed with black bars instead of stretching them. Some users prefer the "Zoom" function on their monitor for cutscenes.
Go to Nexus Mods and search for “FFVIIHook” (by Tsunamods).
Direct link: https://www.nexusmods.com/finalfantasy7remake/mods/66
For custom resolutions (e.g., 5120x1440) or HUD repositioning, also download the optional “Ultrawide Inputs” file if available.
Another solution involves editing the game's configuration file to enable ultrawide support. This method requires some technical expertise, but it's relatively straightforward.
To use this method, follow these steps:
r.ScreenWidth=3440
r.ScreenHeight=1440
Replace the resolution values with your desired ultrawide resolution.
A third-party patch has been developed by a group of enthusiasts to address the ultrawide support issue in Final Fantasy VII Remake. This patch can be applied to the game to enable ultrawide rendering.
To use this method, follow these steps:
Conclusion
While the lack of native ultrawide support in Final Fantasy VII Remake may be disappointing for some players, there are workarounds and fixes available to enhance the gaming experience. By using one of the methods outlined above, you can enjoy the game in all its ultrawide glory, with a wider field of view and a more immersive experience.
It's essential to note that some of these methods may require technical expertise or involve risks, such as modifying game files or using third-party software. As with any modification, proceed with caution and at your own risk.
Additional Tips and Recommendations
Ultrawide Gaming: The Future of Immersive Entertainment
As gaming technology continues to evolve, we can expect to see more immersive and engaging experiences that take advantage of ultrawide resolutions. With the rise of ultrawide monitors and the growing popularity of PC gaming, it's likely that more games will be optimized for ultrawide support in the future.
In the meantime, gamers can continue to use workarounds and fixes like those outlined above to enhance their gaming experience. By pushing the boundaries of what's possible with ultrawide gaming, we can look forward to a future where games are more immersive, engaging, and visually stunning than ever before.
Final Fantasy VII Remake: A Review
For those who may be new to the game, Final Fantasy VII Remake is an action-packed role-playing game that reimagines the classic 1997 title with modern graphics and gameplay mechanics. The game follows the story of Cloud Strife and his allies as they battle against the megacorporation Shinra and uncover the secrets behind the planet's life force, known as the Lifestream.
The game features a dynamic combat system, stunning visuals, and an engaging narrative that explores themes of environmentalism, corporate greed, and personal identity. With its richly detailed world and memorable characters, Final Fantasy VII Remake is an excellent addition to any gamer's library.
Conclusion
In conclusion, while Final Fantasy VII Remake may not natively support ultrawide resolutions, there are workarounds and fixes available to enhance the gaming experience. By using one of the methods outlined above, players can enjoy the game in all its ultrawide glory, with a wider field of view and a more immersive experience.
As gaming technology continues to evolve, we can expect to see more immersive and engaging experiences that take advantage of ultrawide resolutions. For now, gamers can continue to use workarounds and fixes to push the boundaries of what's possible with ultrawide gaming. Whether you're a fan of the series or a newcomer to the world of Midgar, Final Fantasy VII Remake is an excellent game that's well worth playing.
While Final Fantasy VII Remake Intergrade is a visual masterpiece, PC players with 21:9 or 32:9 monitors quickly discovered a frustrating reality: the game does not natively support ultrawide resolutions. Instead, players are greeted with distracting black bars on the sides of the screen during gameplay and cutscenes.
Fortunately, the community has developed several reliable ways to remove these pillars. Here is your definitive guide to the Final Fantasy VII Remake ultrawide fix. The Best Solution: FFVIIHook (The Universal Fix)
The most robust and popular method to achieve ultrawide support is using FFVIIHook. This mod doesn’t just fix the aspect ratio; it unlocks the developer console, allowing you to tweak hidden engine settings. How to Install: Download: Head to Nexus Mods and search for "FFVIIHook." Extract: Open the downloaded zip file. final fantasy vii remake ultrawide fix
Place Files: Move the contents into your game directory. The path usually looks like this:FFVIIRemakeIntergrade\End\Binaries\Win64\
Edit the INI: Look for the Engine.ini file (usually in your Documents or AppData folder for FFVII). You can add specific lines to force the resolution and disable the black bars.
Why use this? It provides a "true" horizontal Field of View (FOV) increase, meaning you actually see more of Midgar rather than just a zoomed-in image. The "Plug and Play" Method: Flawless Widescreen
If you aren't comfortable moving files into game folders, Flawless Widescreen is a third-party application that automates the process for hundreds of games, including FFVII Remake. Download and install Flawless Widescreen. Search for "Final Fantasy VII Remake" in the plugins list.
Enable the fix and ensure the "Fix HUD" and "Fix Cutscenes" boxes are checked. Launch the game while the app is running in the background.
Note: You may need to restart the app after a game update to ensure the memory offsets are still correct. Fine-Tuning: Fixing the UI and Cutscenes
Even after fixing the gameplay aspect ratio, you might notice two lingering issues:
The UI/HUD: Minimaps and health bars might stay "centered" as if they are on a 16:9 screen.
Capped Cutscenes: Many cinematics are pre-rendered FMVs. No fix can "generate" extra footage for these, so black bars will remain during video files. However, for in-engine cutscenes, FFVIIHook or Flawless Widescreen will stretch the camera to fill your screen. Recommended Engine.ini Tweaks for Ultrawide
To get the most out of your setup, add these lines to your Engine.ini file to prevent the game from feeling "zoomed in":
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Use code with caution.
This ensures that as your screen gets wider, the game increases your horizontal vision rather than cutting off the top and bottom of the frame.
For the best experience, FFVIIHook is the gold standard for enthusiasts, while Flawless Widescreen is perfect for those who want a one-click solution. With these fixes, the slums of Sector 7 and the heights of Shinra HQ look more immersive than ever before.
This content is structured so you can use it for a Nexus Mods description, a GitHub README, or a YouTube video script/guide.
Since Final Fantasy VII Remake Intergrade does not natively support ultrawide resolutions (21:9 or 32:9), players must use community-developed tools to remove the pillarboxes and fix the field of view (FOV). As of early 2026, two primary methods exist to achieve this: a dynamic tool called Flawless Widescreen and a static mod called FF7RemakeFix. Method 1: Flawless Widescreen (Easiest)
Flawless Widescreen is a third-party application that injects a plugin into the game while it is running. It is the most popular choice because it is easy to toggle and requires no manual file editing. Installation: Download and install Flawless Widescreen.
Configuration: Search for "Final Fantasy VII Remake" in the plugin list and install it.
Usage: Keep the program open in the background before launching the game. Once in-game, you can select your monitor's native resolution (e.g., 3440x1440p) in the graphics settings.
Known Issues: The map menu may exhibit graphical artifacts or scaling issues. Method 2: FF7RemakeFix (Best for Stability)
Created by modder Lyall, FF7RemakeFix (now often hosted on Codeberg) is a persistent mod that provides cleaner HUD centering and aspect ratio corrections without needing a background app.
Final Fantasy VII Remake Intergrade on ultrawide (21:9 or 32:9) monitors, you must use unofficial community tools, as the game lacks native support and defaults to a 16:9 aspect ratio with black bars. The two most reliable methods to fix this are using the FF7RemakeFix Flawless Widescreen Method 1: FF7RemakeFix (Recommended)
This is an ASI plugin created by modder Lyall that provides a more permanent, "set and forget" solution. It has migrated from GitHub to Codeberg but remains the gold standard for adding ultrawide support and FOV adjustments. Key Features:
Adds support for ultrawide and super-ultrawide resolutions, centers the 16:9 HUD, and allows for FOV (Field of View) adjustments. Installation: Download the latest FF7RemakeFix ZIP file from Extract the contents (typically dsound.dll FF7RemakeFix.asi ) into the game’s main directory, usually located at SteamLibrary\steamapps\common\FINAL FANTASY VII REMAKE
Launch the game; it should now automatically recognize your monitor's native ultrawide resolution in the graphics settings. Method 2: Flawless Widescreen
For players who prefer a visual interface without moving files manually, Flawless Widescreen
is a popular utility that injects the fix while the game is running. Installation: Install and open the Flawless Widescreen tool In the plugin list, find and click Final Fantasy VII Remake to download and enable the plugin.
Ensure "Fix Enabled" is checked and leave the program running in the background before launching the game. Map Troubleshooting: ⚠️ Works with both Steam and Epic versions
If the in-game map looks distorted, temporarily disable the fix in Flawless Widescreen, lower your resolution to 16:9, then re-enable the fix once you exit the map screen. Common Performance Tips final fantasy vii remake intergrade - Steam Community
Title: Final Fantasy VII Remake — Ultrawide Fix Guide
If you play Final Fantasy VII Remake on an ultrawide monitor (21:9 or wider), the game may not natively support the aspect ratio, causing stretched UI, incorrect FOV, black bars, or clipped HUD. Below is a concise, actionable guide to get the best ultrawide experience.
Quick summary of options
Preparation
Step-by-step: Mod-based ultrawide fix (recommended)
Alternative: Injection tools (use with caution)
Common problems & fixes
Safety and troubleshooting
Where to look for mods and help
Final tips
Would you like a short list of current popular ultrawide mods and direct install steps for a specific resolution (e.g., 3440x1440)?
To enjoy Final Fantasy VII Remake Intergrade in its full glory on 21:9 or 32:9 monitors, you’ll need a "fix," as the game does not offer native ultrawide support. Without a workaround, you are stuck with 16:9 gameplay and distracting black bars during both combat and cutscenes.
Fortunately, the community has developed two primary methods to enable ultrawide resolutions: using the Flawless Widescreen utility or installing a dedicated GitHub/Nexus mod. Method 1: Flawless Widescreen (Easiest)
This is the most popular "plug-and-play" solution. It injects code into the game while it’s running to force your desired aspect ratio.
Download: Get the latest version from the official Flawless Widescreen website.
Install Plugin: Launch the app and find Final Fantasy VII Remake in the "FWS Plugins" list on the left. Double-click it to download the configuration.
Configure: In the plugin settings, ensure "Fix Enabled" is checked. You can also adjust FOV (Field of View) here to prevent the camera from feeling too "zoomed in" on wider screens.
Launch Game: Keep Flawless Widescreen open in the background and start the game. Your ultrawide resolution should now appear in the in-game Graphics Settings.
Pro Tip: If your in-game map looks distorted, uncheck "Fix Enabled" in the app while viewing the map, then re-enable it for gameplay. Method 2: FF7RemakeFix Mod (Best Performance)
For a more permanent solution that doesn't require an external app running, use the FF7RemakeFix mod available on Nexus Mods or GitHub.
The prompt was simple, typed into a search bar on a rainy Tuesday evening: "final fantasy vii remake ultrawide fix."
To the outside observer, it was a technical query. A request for a file. But to Elias, it was the beginning of a heist.
Elias had spent three months’ salary on his rig. A 34-inch curved monitor that wrapped around his peripheral vision like a cocoon. He believed in the gospel of 21:9. He believed that video games were not meant to be viewed through a letterbox, but experienced as a panoramic slice of reality.
Then, Final Fantasy VII Remake launched on PC.
It was a port of undeniable beauty, a sprawling cyberpunk fantasy of Midgar. But for Elias, it was broken. The developers had locked the horizontal field of view. On his pristine, ultrawide monitor, the game forced thick black bars onto the left and right thirds of the screen. It was like watching a movie in a closet. It was a cage.
The first night was denial. Maybe I missed a setting. He dug through menus. Nothing. The second night was anger. How dare they? He scoured forums. Reddit threads filled with angry silhouettes of monitor owners demanding justice. The third night was the search. The "fix." Q: Will this get me banned on Steam
Elias found the file on a shadowy forum thread, buried on page twelve of a heated debate about aspect ratios. The poster was anonymous, the avatar a glitched sprite. The file was simply named MidgarUnlock.exe.
"Restores horizontal FOV," the description read. "May cause cutscene anomalies. Use at own risk."
Elias hesitated. He knew the risks. Modding a game mid-playthrough could corrupt saves. It could crash the engine. It could trigger the anti-cheat, though this was a single-player game, the corporate paranoia of the modern internet had seeped into everything.
But he looked at his monitor. The black bars mocked him.
He downloaded the file.
He placed it in the game directory. He took a deep breath, his finger hovering over the 'Enter' key. He felt like AVALANCHE, planting a bomb at the Mako Reactor. It wasn't just about a wider picture; it was about the principle. It was about refusing to consume art the way a corporation dictated he should.
He launched the game.
The splash screen flickered. The Square Enix logo spun. Then, the main menu appeared.
It filled the screen.
No black bars. The UI stretched, crisp and clean, to the very edges of the glass. Elias exhaled a breath he didn’t know he was holding. He clicked Continue.
Cloud Strife stood in the Sector 1 Reactor. Usually, this scene felt cramped, focused solely on Cloud’s back. But as the fix injected its code into the game’s memory, the world expanded.
The camera pulled back. The vertical steel beams of the reactor stretched into the periphery. He could see the steam venting from pipes that were previously invisible, cut off by the cruel edges of a 16:9 frame.
He walked Cloud forward. The movement felt different. The wider view gave him a profound sense of scale. He felt small. The reactor felt massive, oppressive, industrial. He wasn't just watching a scene; he was standing inside it.
Then, the cutscene triggered.
This was the danger zone. The modders had warned of "anomalies."
The camera panned to Barret. The leader of AVALANCHE was shouting, his gun-arm raised. But as the cinematic camera angle shifted, the engine struggled to render what it was never meant to show. The characters popped in and out of existence. Cloud’s massive buster sword clipped through a wall that shouldn't have been there. For a split second, the background turned into a void of gray geometry.
It was the "uncanny valley" of aspect ratios. The illusion shattered.
Elias winced, waiting for the crash.
But then, the scene settled. The geometry corrected itself. The textures loaded. The game held. It was messy, sure—a little janky—but the game hadn't broken. It had bent.
He played through the bombing mission. The combat was transformed. In the standard view, enemies often attacked from off-screen, requiring a radar to track them. Now, Elias could see the Shinra troopers flanking him in his peripheral vision. He turned the camera and saw the entirety of the walkway, the Mako tank bubbling below, the distant lights of the city above. It was immersive in a way the developers hadn't intended, a secret view of the world.
When he finally reached the overworld of Midgar, the true victory was won. The slums stretched out before him. The smog, the neon signs, the rusted pipes—it was a tapestry.
Elias sat back. The black bars were gone. The cage was open.
He hadn't just fixed a game. He had pried the lid off a shoebox diorama and turned it into a world. He saved the file and quit to desktop, looking at the glowing MidgarUnlock.exe icon.
It was a small file, perhaps a few kilobytes of code. But for Elias, on a rainy Tuesday night, it was the most important file in Midgar.
Important note: The game does not natively support ultrawide. It renders with pillarboxes (black bars on the sides). This fix removes them and fixes FOV, HUD placement, and cutscenes.
If your native resolution (e.g., 3440x1440) isn't showing up in the game's settings menu, you have two options:
If you need a pure standalone ultrawide fix without console mod, search Nexus for “UltrawideFix” by Lyall (same author) — but FFVIIHook is more future-proof.
Enjoy Midgar without the black bars!