Use Raycast on the server to detect hits, not client bullet scripts.
-- LocalScript under a TextButton local replicatedStorage = game:GetService("ReplicatedStorage") local killRemote = replicatedStorage:WaitForChild("AdminKill") local player = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function() local targetName = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) if targetName then killRemote:FireServer(targetName.Name) end end)fe roblox kill gui script upd
In the vast ecosystem of Roblox, few concepts have generated as much intrigue, controversy, and misunderstanding as the "kill GUI script." For years, especially among younger players, the idea of a simple click-to-kill button has been the holy grail of exploiting. However, the introduction and continuous refinement of Filtering Enabled (FE) have fundamentally changed what is possible. As of 2026, understanding FE is not just a technicality—it is the key to distinguishing between a genuine exploit and a visual scam. Use Raycast on the server to detect hits,
-- Script in ServerScriptService local killRemote = game:GetService("ReplicatedStorage"):WaitForChild("AdminKill")
killRemote.OnServerEvent:Connect(function(player, targetPlayerName) local target = game.Players:FindFirstChild(targetPlayerName) if target and player:GetRankInGroup(yourGroupId) >= 254 then -- admin only target.Character:FindFirstChild("Humanoid").Health = 0 end end)-- LocalScript under a TextButton local replicatedStorage =
This works only in your own FE game, is legal, and teaches real scripting.