Fe Op Player Control Gui Script Roblox Fe Work Link
| Feature | Description | |---------|-------------| | π Player List | Auto-updating list of all current players in the server | | π Kill Player | Instantly kills the selected player | | π§ Freeze / Unfreeze | Locks playerβs character in place | | π Teleport to Player | Moves your character to the target player | | π Teleport Player to You | Moves target player to your position | | π Loop Damage | Deals set damage every 0.5s to target | | π» Invisible / Visible | Toggles character transparency for target | | π« Give Tool | Spawns a tool into targetβs backpack | | π£οΈ Fake Chat | Sends a message as the target player | | 𧨠Explode Player | Triggers explosion at targetβs position | | π Respawn | Forces target to respawn |
An FE-compatible "OP" player control GUI in Roblox balances powerful functionality with robust server-side validation. Keep the client focused on interface and local polish while the server enforces rules, clamps values, and logs activity. Prioritizing architecture, validation, and a clear user experience yields a responsive, secure, and maintainable system that enables advanced player controls without compromising fairness or safety.
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Finding a fully functional Filtering Enabled (FE) player control GUI script that "works" in 2026 can be tricky because Roblox frequently updates its security to patch exploits. Most "OP" (overpowered) scripts rely on specific game vulnerabilities or unanchored parts to function. Currently Active FE Script Types (as of April 2026)
NPC Controller Panel: Created by I'm Patrick, this GUI allows players to take network ownership of NPCs. Once ownership is gained (indicated by a green highlight), you can force them to sit, follow, or "punish" them.
Unanchored Part Controllers: Scripts like the FE Part Control Script Hub V2 by Vocon or "H's" Part Controller manipulate unanchored items to create "Dragon Auras," "Death Rings," or tornadoes.
FE Fling & Trolling Hubs: Scripts like seal.key's Fling Panel or the R4D Trolling Hub focus on player-to-player interaction, such as "loop flinging" or custom R15 animations (Spider-Man, tank, etc.) that are visible to everyone.
Utility & Movement: The FE Invincible Fly Script V2 includes flight and multi-level speed boosts, though users must be wary of fall damage in certain games. Technical Context for Developers fe op player control gui script roblox fe work
If you are trying to create your own control GUI in Roblox Studio: How to Manipulate the Client GUI - Developer Forum | Roblox
Filtering Enabled (FE) player control GUI script is a tool designed to manipulate player characters or game objects in a way that replicates to everyone on the server. In the context of "OP" (Overpowered) scripts, these often utilize "loopholes" in Robloxβs physics or network ownership to affect other players or NPCs even with FE active. 1. Understanding FE Mechanisms Roblox uses FilteringEnabled
to prevent the client from making unauthorized changes to the server. However, certain things still replicate: Network Ownership:
If a player is physically near an unanchored part or NPC, the server may grant them "Network Ownership." This allows the client to control that object's physics (position, velocity) directly. Character Physics:
A player always has ownership of their own character. "Fling" scripts work by setting the player's velocity to an extreme value and colliding with others. Remote Events: Scripts often look for insecure RemoteEvents
on the server that can be "fired" with custom arguments to perform actions like killing or giving items. 2. Common GUI Features
"OP" Control GUIs typically include these categories of features: FE NPC Controller GUI Script - ROBLOX EXPLOITING | Feature | Description | |---------|-------------| | π
Put this inside a ScreenGui β Frame β Buttons, or just paste as a full GUI script.
-- LocalScript (StarterGui > OPControlGui)local player = game.Players.LocalPlayer local remote = game:GetService("ReplicatedStorage"):WaitForChild("OPControlEvent")
-- Create simple GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "OPControlGui" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 300) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BackgroundTransparency = 0.2 frame.Parent = screenGui
local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Text = "OP Player Control" title.TextColor3 = Color3.new(1, 1, 1) title.BackgroundTransparency = 1 title.Parent = frame
local playerList = Instance.new("ListBox") -- or use ScrollingFrame -- Simplified: let's make buttons for nearby players
local function makeButton(text, yPos, callback) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.9, 0, 0, 30) btn.Position = UDim2.new(0.05, 0, 0, yPos) btn.Text = text btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70) btn.Parent = frame btn.MouseButton1Click:Connect(callback) end Server (Script)
-- Refresh player list local function updateControls() -- Clear old buttons except title for _, child in ipairs(frame:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end
local yOffset = 40 for _, otherPlayer in ipairs(game.Players:GetPlayers()) do if otherPlayer ~= player then local pName = otherPlayer.Name local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.9, 0, 0, 30) btn.Position = UDim2.new(0.05, 0, 0, yOffset) btn.Text = pName btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70) btn.Parent = frame -- Sub-menu when clicked btn.MouseButton1Click:Connect(function() local subFrame = Instance.new("Frame") subFrame.Size = UDim2.new(0, 150, 0, 120) subFrame.Position = UDim2.new(0, 210, 0, yOffset) subFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) subFrame.Parent = frame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(1, 0, 0, 20) closeBtn.Text = "X" closeBtn.Parent = subFrame closeBtn.MouseButton1Click:Connect(function() subFrame:Destroy() end) local teleportBtn = Instance.new("TextButton") teleportBtn.Size = UDim2.new(1, 0, 0, 30) teleportBtn.Position = UDim2.new(0, 0, 0, 20) teleportBtn.Text = "Teleport to me" teleportBtn.Parent = subFrame teleportBtn.MouseButton1Click:Connect(function() remote:FireServer("Teleport", otherPlayer) end) local killBtn = Instance.new("TextButton") killBtn.Size = UDim2.new(1, 0, 0, 30) killBtn.Position = UDim2.new(0, 0, 0, 50) killBtn.Text = "Kill" killBtn.Parent = subFrame killBtn.MouseButton1Click:Connect(function() remote:FireServer("Kill", otherPlayer) end) local freezeBtn = Instance.new("TextButton") freezeBtn.Size = UDim2.new(1, 0, 0, 30) freezeBtn.Position = UDim2.new(0, 0, 0, 80) freezeBtn.Text = "Freeze" freezeBtn.Parent = subFrame freezeBtn.MouseButton1Click:Connect(function() remote:FireServer("Freeze", otherPlayer) end) end) yOffset = yOffset + 35 end endend
game.Players.PlayerAdded:Connect(updateControls) game.Players.PlayerRemoving:Connect(updateControls) updateControls()
This acts as the telephone line between your screen and the server.
For a true FE OP player control GUI (working on most FE games with a remote executor), you would:
This script provides a fully functional admin/OP control GUI that works on FE (FilteringEnabled) servers.
It allows the user to control any player remotely β including freezing, killing, teleporting, looping damage, and modifying character states β by exploiting RemoteEvents or server-side execution (if available).
β οΈ Disclaimer: This is for educational purposes only. Using this against other players violates Roblox ToS.