Fe Giant Tall Avatar Script Better | CONFIRMED ✮ |

While I cannot host a live download link for security reasons, a better script logic looks like this (Pseudo-code):

-- Concept of a Stable FE Giant Script
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

LocalPlayer.CharacterAdded:Connect(function(Char) wait(0.5) -- Wait for humanoid to load local Humanoid = Char:WaitForChild("Humanoid")

-- Link to a RemoteEvent (FE Bypass)
local Remote = Instance.new("RemoteEvent")
Remote.Parent = Char
-- Scale Function
local function ScaleChar(Size)
    for _, part in pairs(Char:GetDescendants()) do
        if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
            part.Size = part.Size * Size
        end
    end
    Humanoid.WalkSpeed = 16 * (Size / 1.5) -- Speed compensation
end
-- Create GUI Slider
local ScreenGui = Instance.new("ScreenGui")
local Slider = Instance.new("TextButton")
-- ... (UI logic to call ScaleChar(Value))

end)

User Request: "I'm looking for [specific content/info]." fe giant tall avatar script better

FE Giant Response:

Example (concise, illustrative):

Server Script (in ServerScriptService)

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RequestScale = Instance.new("RemoteEvent", ReplicatedStorage)
RequestScale.Name = "RequestScale"
local ADMIN_USER_IDS = 12345678 -- fill if needed
local function isAdmin(player)
    for _,id in ipairs(ADMIN_USER_IDS) do if player.UserId == id then return true end end
    return false
end
local function applyScaleToCharacter(character, scale)
    scale = math.clamp(scale, 0.5, 5) -- server-enforced limits
    local humanoid = character:FindFirstChildOfClass("Humanoid")
    if not humanoid then return end
-- Adjust HipHeight proportionally
    humanoid.HipHeight = (humanoid.HipHeight or 2) * scale
-- Scale parts and adjust Motor6D C0/C1
    for _, part in ipairs(character:GetDescendants()) do
        if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
            part.Size = part.Size * scale
            -- Optionally set density/massless for stability
            pcall(function() part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end)
        elseif part:IsA("Motor6D") then
            part.C0 = part.C0 * CFrame.new(0,0,0) * CFrame.new(part.C0.Position * (scale - 1))
            part.C1 = part.C1 * CFrame.new(0,0,0) * CFrame.new(part.C1.Position * (scale - 1))
        end
    end
-- Adjust HumanoidRootPart
    local hrp = character:FindFirstChild("HumanoidRootPart")
    if hrp then
        hrp.Size = hrp.Size * scale
        hrp.CFrame = hrp.CFrame -- keep position; may need offset
    end
end
RequestScale.OnServerEvent:Connect(function(player, mode)
    -- mode could be "giant", "normal", or numeric scale
    if typeof(mode) == "string" then
        if mode == "giant" then
            applyScaleToCharacter(player.Character, 3)
        elseif mode == "normal" then
            applyScaleToCharacter(player.Character, 1)
        end
    elseif typeof(mode) == "number" and isAdmin(player) then
        applyScaleToCharacter(player.Character, mode)
    end
end)

Notes: