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Fe Animation Id Player Script ✪

This script allows you to play animations based on IDs. It's a basic example and can be expanded based on specific needs.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FEAnimationIdPlayer : MonoBehaviour
// Dictionary to hold animation IDs and their corresponding animations
    public Dictionary<int, AnimationClip> animationDictionary = new Dictionary<int, AnimationClip>();
// Reference to the Animator component
    private Animator animator;
void Start()
// Get the Animator component attached to this GameObject
        animator = GetComponent<Animator>();
// Check if Animator is found
        if (!animator)
Debug.LogError("Animator component not found.");
            enabled = false;
// Method to add an animation to the dictionary
    public void AddAnimation(int id, AnimationClip clip)
if (!animationDictionary.ContainsKey(id))
animationDictionary.Add(id, clip);
            Debug.Log($"Animation id added successfully.");
else
Debug.LogError($"Animation ID id already exists.");
// Method to play an animation by ID
    public void PlayAnimation(int id)
if (animationDictionary.ContainsKey(id))
animator.Play(animationDictionary[id].name);
            Debug.Log($"Playing animation id.");
else
Debug.LogError($"Animation ID id not found.");
// Optionally, you can also use a method to remove animations
    public void RemoveAnimation(int id)
if (animationDictionary.ContainsKey(id))
animationDictionary.Remove(id);
            Debug.Log($"Animation id removed.");
else
Debug.LogError($"Animation ID id does not exist.");

Punching, kicking, casting spells, or reloading weapons all rely on server-authoritative animations. This script ensures enemies see your attack windup. FE Animation Id Player Script

| Problem | Explanation | |---------|-------------| | Animation not showing for others | Script lacks remote event to fire server | | Character breaks after playing | No AdjustSpeed or Stopped cleanup | | ID format invalid | Script assumes rbxassetid://... but user inputs only numbers | | Animations overlap | No track stopping before playing new one | This script allows you to play animations based on IDs


In the context of animations:

Here are some best practices to keep in mind when using the FE Animation Id Player Script: Punching, kicking, casting spells, or reloading weapons all