Fe Animation Id Player Script ✪
This script allows you to play animations based on IDs. It's a basic example and can be expanded based on specific needs.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FEAnimationIdPlayer : MonoBehaviour
// Dictionary to hold animation IDs and their corresponding animations
public Dictionary<int, AnimationClip> animationDictionary = new Dictionary<int, AnimationClip>();
// Reference to the Animator component
private Animator animator;
void Start()
// Get the Animator component attached to this GameObject
animator = GetComponent<Animator>();
// Check if Animator is found
if (!animator)
Debug.LogError("Animator component not found.");
enabled = false;
// Method to add an animation to the dictionary
public void AddAnimation(int id, AnimationClip clip)
if (!animationDictionary.ContainsKey(id))
animationDictionary.Add(id, clip);
Debug.Log($"Animation id added successfully.");
else
Debug.LogError($"Animation ID id already exists.");
// Method to play an animation by ID
public void PlayAnimation(int id)
if (animationDictionary.ContainsKey(id))
animator.Play(animationDictionary[id].name);
Debug.Log($"Playing animation id.");
else
Debug.LogError($"Animation ID id not found.");
// Optionally, you can also use a method to remove animations
public void RemoveAnimation(int id)
if (animationDictionary.ContainsKey(id))
animationDictionary.Remove(id);
Debug.Log($"Animation id removed.");
else
Debug.LogError($"Animation ID id does not exist.");
Punching, kicking, casting spells, or reloading weapons all rely on server-authoritative animations. This script ensures enemies see your attack windup. FE Animation Id Player Script
| Problem | Explanation |
|---------|-------------|
| Animation not showing for others | Script lacks remote event to fire server |
| Character breaks after playing | No AdjustSpeed or Stopped cleanup |
| ID format invalid | Script assumes rbxassetid://... but user inputs only numbers |
| Animations overlap | No track stopping before playing new one | This script allows you to play animations based on IDs
In the context of animations:
Here are some best practices to keep in mind when using the FE Animation Id Player Script: Punching, kicking, casting spells, or reloading weapons all