In the Roblox development ecosystem, handling character animations—specifically R15 emotes—can be trickier than it appears. A common headache for developers is the "FE all emotes" script that works perfectly in Studio but breaks instantly in a live game.
If you are looking for a fix for your FE (FilterEnabled) R15 emotes script, the issue usually lies in Animation Asset IDs, Network Ownership, or Replication logic.
This guide breaks down the common pitfalls and provides a robust, modern script fix to ensure your emotes work for everyone.
Most people search for the "fe all r15 emotes script fix" because they want a wheel or a large GUI. Once the server script above is working, expanding to "all emotes" is easy.
Create a table of your favorite R15 emote IDs. Here are some verified working R15 IDs (as of 2025):
| Emote Name | R15 Animation ID | | :--- | :--- | | The Floss | 2571468037 | | Default Dance | 2512631294 | | Laugh | 6110478628 | | Point | 6110480848 | | Wave | 6110483340 | | Robot | 507768994 | fe all r15 emotes script fix
How to extend the GUI:
Make 6 buttons. Copy the LocalScript into each button, but change the emoteId variable to the specific ID.
Pro Tip: Instead of making 50 LocalScripts, make one LocalScript that reads a TextLabel or Attribute on the button to know which ID to fire.
-- Advanced: One script for all buttons
script.Parent.MouseButton1Click:Connect(function()
local emoteId = script.Parent:GetAttribute("EmoteID") -- Set Attribute on button
emoteEvent:FireServer(emoteId)
end)
This script goes inside a TextButton or ImageButton in your GUI (StarterGui).
-- LocalScript inside a GUI button local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local emoteEvent = replicatedStorage:WaitForChild("EmoteRequest")-- The Animation ID (Example: floss dance / Replace with your R15 ID) local emoteId = "rbxassetid://1234567890" -- PASTE YOUR R15 ANIMATION ID HERE
script.Parent.MouseButton1Click:Connect(function() -- Send request to server emoteEvent:FireServer(emoteId) end)Most people search for the "fe all r15
In the Roblox development community, FE (Filtering Enabled) is a critical security setting that prevents clients from directly changing the game state for all players. The phrase “FE all R15 emotes script fix” typically refers to attempts to bypass FE restrictions to play any emote (animation) on an R15 avatar, regardless of whether the player owns or has access to that emote.
R15 characters require specific animation assets. A script intended for R6 often tries to load R6 animation IDs onto an R15 rig. This results in the animation failing to load or the character "floating" in a T-pose because the motor joints do not match the animation keyframes.
To ensure other players see the emote (true FE functionality), you need a standard Script inside ServerScriptService to receive the signal.
-- Script inside ServerScriptServicelocal ReplicatedStorage = game:GetService("ReplicatedStorage") local emoteRemote = ReplicatedStorage:WaitForChild("EmoteRemote") This script goes inside a TextButton or ImageButton
local emotes = ["Wave"] = "rbxassetid://6543210987", ["Dance"] = "rbxassetid://1234567890", ["Cheer"] = "rbxassetid://0987654321"
emoteRemote.OnServerEvent:Connect(function(player, emoteName) -- Validate the player and the emote if not player.Character or not emotes[emoteName] then return end
local humanoid = player.Character:FindFirstChild("Humanoid") if not humanoid then return end -- Load on Server Animator local animator = humanoid:FindFirstChild("Animator") if animator then local animation = Instance.new("Animation") animation.AnimationId = emotes[emoteName] local track = animator:LoadAnimation(animation) track.Priority = Enum.AnimationPriority.Action track:Play() end
end)