In the pantheon of open-world action games, Far Cry 4 (2014) holds a special place. Set in the stunning, vertical Himalayas of the fictional Kyrat, it offered a vibrant playground of forests, rivers, and ancient ruins. Yet, as we approach the game’s second decade, its graphical fidelity struggles to keep pace with modern expectations. While the community has turned to resolution scaling and brute-force rendering, a sophisticated solution already exists that could breathe new life into this classic: Nvidia’s Deep Learning Super Sampling (DLSS). Unfortunately, Far Cry 4 remains one of the most glaring omissions from the DLSS support list, representing a significant missed opportunity for both Ubisoft and the player base.
Since you are looking up "Far Cry 4 DLSS," you likely own an Nvidia card. However, it is worth noting that the modding community has also released Universal FSR 2.0/3.0 mods that work on any GPU (including GTX 10-series and AMD cards).
For Far Cry 4, the FSR 3.0 with Frame Generation mod is actually superior to DLSS 2.0 in one specific way: It bypasses the game's 60 Fps physics lock. Far Cry 4’s geometry and cloth physics are tied to frame rate. Running native at 120 FPS causes vehicles to jitter. However, the Frame Generation mod inserts interpolated frames after the physics engine renders, giving you the smoothness of 120 FPS with the input lag and physics stability of 60 FPS. It is a game-changer for high-refresh-rate monitors.
The biggest surprise? DLSS often fixes the base game’s temporal anti-aliasing (TAA), which always made foliage shimmer and power lines look like dotted chains. DLSS clears that right up. The neon-lit arena fights and the snowy peaks of the north have a newfound clarity. far cry 4 dlss
However, it’s not perfect. Far Cry 4’s UI elements (especially the minimap and quest text) can ghost faintly during rapid camera pans. Also, the fur on elephants and honey badgers (those demons) can flicker in DLSS Performance mode. But for 99% of the game, it’s a net win.
We tested Far Cry 4 DLSS on a test bench consisting of an RTX 3060 12GB, Ryzen 5 5600X, and 32GB DDR4 at 3440x1440 (Ultrawide).
| Setting | Native 1440p (Ultra) | Native 1440p (Ultra + SMAA) | DLSS Balanced (1440p Output) | DLSS Quality (4K Output) | | :--- | :--- | :--- | :--- | :--- | | Average FPS | 62 | 48 | 94 | 71 | | 1% Low FPS | 44 | 32 | 71 | 53 | | VRAM Usage | 6.7 GB | 7.1 GB | 4.1 GB | 4.9 GB | | Render Latency | 28 ms | 34 ms | 19 ms | 22 ms | In the pantheon of open-world action games, Far
Verdict: DLSS Balanced provides a 51% performance uplift over native TAA. The 1% lows jump above 60 FPS, eliminating the infamous Far Cry 4 stutter during firefights.
On an RTX 4080 at 4K, the game becomes a joke: Native max settings run at 85 FPS. With DLSS Quality, it locks at 165 FPS (the engine's physics limit).
If you still have Far Cry 4 in your library (and let’s be honest, who doesn’t after a dozen Ubisoft sales?), do yourself a favor. Install the DLSS mod, crank the resolution, and ride an elephant into a Royal Army convoy at 90 FPS. It’s a technical revival that makes Kyrat feel fresh again—sharper, smoother, and ready for one more playthrough. If you still have Far Cry 4 in
Has anyone else tried DLSS on Far Cry 4? Any success with Frame Gen mods on the 40-series? Let me know below. And remember: Should you choose to accept it, the Golden Path awaits.
— A reformed honey-badger hater
P.S. Ubisoft, if you’re listening: An official Far Cry 4 Remastered with native DLSS 3.5 and Ray Reconstruction would break the internet. Just saying.
The cynical reality is that profit motives disincentivize updates for older titles. Far Cry 4 is a decade old; Ubisoft’s resources are allocated to live-service games (Rainbow Six Siege) and new releases (Far Cry 7). Retrofitting DLSS into an older game requires developer time for integration, QA testing, and certification. Nvidia has a history of partnering with developers for "Classic" DLSS updates (e.g., The Witcher 3, Rise of the Tomb Raider), but those were marquee, system-selling RPGs. Far Cry 4, while beloved, is often overshadowed by its predecessor (Far Cry 3) and its more innovative sequel (Far Cry 5).
In the absence of official support, the modding community has stepped into the breach. Using tools like DLSSTweaks and NVPI (Nvidia Profile Inspector), savvy users can force DLSS 3.1.1 onto Far Cry 4 by replacing the DLSS file and spoofing a compatible game’s profile. Results are mixed. While performance gains are real, ghosting is common—especially on the helicopter rotor blades and falling snow—due to mismatched motion vector data. Furthermore, forced DLSS often breaks the game’s depth of field and lens flares. It is a hack, not a solution.