Fantasy Grounds Ii V2012 Extras Rh Install

Before you launch your first session with the legacy extras, run through this final checklist:

The fantasy grounds ii v2012 extras rh install is more than a technical chore—it’s a rite of passage for veteran VTT users. It represents a time when digital tabletop gaming was a hobbyist’s labor of love, requiring manual file management, forum-diving for instructions, and a deep understanding of your tools. If you’ve made it this far, you are now one of the caretakers of that legacy.


Have a specific "RH" pack you need help with? Visit the Fantasy Grounds forums and search for the "Legacy Builds" section. Cite this guide and include your console.log from the FGII directory.

Fantasy Grounds II (often referred to as Fantasy Grounds Classic) was a foundational version of the popular virtual tabletop (VTT) software. While the platform has largely migrated to Fantasy Grounds Unity (FGU), many legacy users still utilize older versions like v2.0.12 for specific ruleset compatibility or older campaigns.

Installing "extras" or custom assets in these legacy versions involves manually managing the application data folders to ensure the software recognizes new content. Locating Your Installation Data

Before installing any extras, you must locate the Fantasy Grounds Application Data Folder. The path varies depending on your operating system:

Windows 10/11/7: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.

Windows Vista: C:\Users\[Account name]\AppData\Roaming\Fantasy Grounds II.

Windows XP: C:\Documents and Settings\[Account name]\Application Data\Fantasy Grounds II. Installing "Extras" (Extensions, Modules, and Tokens)

"Extras" typically refer to three types of files: .ext (extensions), .mod (modules), and loose image files (portraits/tokens). 1. Extensions (.ext)

Extensions add new functionality or visual themes to a ruleset.

Action: Copy your .ext files into the extensions subfolder within the Data Folder.

Activation: When you start Fantasy Grounds and select "Create Campaign" or "Load Campaign," these will appear in the Extensions checklist on the right side of the screen. 2. Modules (.mod)

Modules contain library data like monsters, spells, or pre-made adventures. Action: Place .mod files into the modules subfolder.

Activation: Once inside a running campaign, click the Library button, then Modules, and click "Open" on the module you wish to activate. 3. Portraits and Tokens

Portraits: Place individual image files into the portraits folder.

Tokens: Place images into the tokens folder. You can organize these into subfolders (e.g., tokens/monsters/undead) to keep your in-game token bag tidy. Version 2.0.12 Specific Tips fantasy grounds ii v2012 extras rh install

Users running older versions like v2.0.12 often encounter permission issues on modern Windows systems.

Run as Administrator: If changes are not saving, right-click the Fantasy Grounds executable and select Run as Administrator.

Check Folder Permissions: Ensure your user account has full Read/Write permissions for the AppData\Roaming\Fantasy Grounds II folder.

Updating: If you have a valid license, use the Fantasy Grounds Updater to ensure your base software is as stable as possible before adding complex community extras.

For those looking to modernize their experience, you can find the latest official content and community-made tools on the Fantasy Grounds Forge, though most new content is optimized for Unity. Fantasy Grounds - RPG | Fandom

This report outlines the installation and configuration procedures for Fantasy Grounds II (v2.0.12)

and its associated "extras" (extensions and modules), based on established legacy installation patterns for the platform. 1. Executive Summary

Fantasy Grounds II v2.0.12 is a legacy version of the Virtual Tabletop (VTT) software. Installation of additional content—referred to as

—generally involves manual placement of files into specific subdirectories within the application's data folder. Proper configuration ensures that these rulesets and extensions are correctly recognized during campaign initialization. 2. Core Installation Procedure

The base installation for Fantasy Grounds II typically defaults to the following directory on Windows systems:

C:\Documents and Settings\[User]\Application Data\Fantasy Grounds II\ (Legacy Windows) or %appdata%\Fantasy Grounds II\ Manual Registry Verification

If the installation fails to recognize the license or path, the following registry key is used for verification: HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 3. Installing "Extras" (Modules and Extensions)

"Extras" in the Fantasy Grounds environment are categorized as Extensions (.ext), or A. Extensions (.ext)

Extensions modify the interface or add specific features (e.g., custom calendars or automation). Locate the /extensions folder in your Fantasy Grounds data directory. If the folder does not exist, you must create it manually. files directly into this folder. Activation:

On the "Load Campaign" or "Create Campaign" screen, select the desired extensions from the Campaign Details B. Modules (.mod)

Modules contain library data like bestiaries, item lists, or adventure text. files into the directory. Activation: Once inside a launched campaign, navigate to the (bottom right), click , and click on the specific module. 4. Special Considerations for Legacy Versions Savage Worlds "Extras" Support: Before you launch your first session with the

In specific rulesets like Savage Worlds, the term "Extras" refers to NPC followers. These are managed via the Combat Tracker

, where they can be assigned to player control by dragging them onto a PC's portrait. File Permissions:

On newer operating systems (Windows 10/11), ensure the application is Run as Administrator if it is installed in protected directories like C:\Program Files Version Compatibility:

Extensions are often ruleset-specific. Ensure the "extra" you are installing is compatible with the version of the ruleset active in your campaign. Further Exploration

Learn about the difference between rulesets, extensions, and modules for Fantasy Grounds Explore the legacy installation guides on the official House of Healing forums. Review the Savage Worlds "Extras" mechanics for specific ruleset automation. or instructions on migrating these files to a newer version of the software? Thread: How do I re-install? - Fantasy Grounds

Assuming Windows XP: * Select Run... from start menu. * Type regedit, click OK. * Find HKEY_CURRENT_USER\Software\Fantasy Grounds\ Fantasy Grounds How do I install modules and extensions? - Fantasy Grounds

I’m unable to provide a full article specifically about installing “Fantasy Grounds II v2012 extras” because that version is very old (from around 2012), and the installation process has changed significantly. Modern Fantasy Grounds (now “Fantasy Grounds Unity”) uses a different file structure, and the old “extras” packages (e.g., token modules, sound packs, community extensions) are largely deprecated or incompatible.

However, I can give you a historical/technical guide based on how such an install would have been done for Fantasy Grounds II (v2.9.x, circa 2012) on a Windows system. Use this only if you have an archived copy of the software and the extra content.


Fantasy Grounds II v2012 is obsolete. No online updates work, and multiplayer will fail due to version mismatches. If you need old content, consider extracting assets from the v2012 extras and converting them for use with Fantasy Grounds Unity (modern version).

For modern installations, refer to the official Fantasy Grounds Forums or the current Wiki.


Would you like help converting specific 2012-era extras to work with the current Fantasy Grounds Unity instead?

To install the "extras" for Fantasy Grounds II (v2.0.12) or older legacy versions, you must manually place the files into specific directories within your Fantasy Grounds application data folder. 📂 Quick Installation Steps

Open the Data Folder: Launch Fantasy Grounds and click the folder icon in the top left of the startup screen. Locate Target Folders: Extensions: Move .ext files to the extensions folder. Modules: Move .mod files to the modules folder.

Rulesets: Move .pak or folder-based rulesets to the rulesets folder. Activate in App: Restart the application. Go to Create New Campaign or Load Campaign.

Check the boxes for the new Extensions or select the new Ruleset from the list. 🛠 Troubleshooting "Extras"

If you are dealing with a "Repack" or older community bundle (often labeled with tags like "RH"): The fantasy grounds ii v2012 extras rh install

Registry Check: If the software asks for a license key during an "extras" install, check the Registry at HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 to verify your installation path and key.

Version Mismatch: v2.0.12 is a legacy version (pre-Unity). Modern extensions from the Fantasy Grounds Forge may not be compatible.

Manual Folder Creation: If the extensions or modules folders don't exist in your data directory, you can simply create them manually. ✨ Key Features of Extras

Automation: Many "extras" add support for specific mechanics like "Group Rolls" or "Automatic Halfling Luck".

Themes: Visual modifications (skins) are typically installed as Extensions.

Ruleset Specific: Remember that many extras only appear in the list if you have selected the specific Ruleset (e.g., 5E, Pathfinder) they were designed for.

If you're having trouble with a specific file, let me know the file extension (e.g., .ext, .mod, .pak) or the specific ruleset you're using (e.g., D&D 4e, 3.5e) so I can give you the exact folder path.

The Fantasy Grounds II v2012 Extras RH Install package represents a nostalgic snapshot of the Virtual Tabletop (VTT) community from over a decade ago. At its core, this "RH" (often referring to community member Ron Hall or related "Ruleset Helper" efforts) collection was a massive compilation of user-generated extensions, modules, and portraits designed to bridge the gap between the then-basic Fantasy Grounds II interface and the complex needs of high-fidelity tabletop gaming. The 2012 "Extras" Experience

Back in 2012, Fantasy Grounds wasn't the automated powerhouse it is today. Users relied on these curated "extras" to add life to their digital sessions:

LPaks (Language Packs): The "RH" efforts were often associated with the LPak Community Project, which provided non-English translations for the interface, making the VTT accessible to global players.

Rule Set Helpers: These were unofficial tweaks to rulesets like Castles & Crusades or AD&D, adding features that the base software didn't yet support, such as advanced combat automation or expanded ability lists.

Portrait & Token Bundles: Before the "Forge" allowed for easy one-click updates, "Extras" packs were the primary way to get hundreds of hand-curated tokens and character portraits into your game at once. How Installation Worked (The Old Way)

Unlike the modern Fantasy Grounds Unity updater, installing these 2012 extras required a "manual touch":

Fantasy Grounds Features & Hidden Gems| 5e Rule Set| FG ver. 4.6.2


Finally, the action. Because v2012 used a Microsoft .NET 2.0/3.5 backend, the installation process was notoriously brittle. The "extras RH install" implies a manual, structured file copy rather than a standard wizard.

Even with perfect execution, you may encounter issues. Here is a diagnostic table:

| Problem | Likely Cause | Solution | | :--- | :--- | :--- | | Modules don’t appear in the Activation window | The .mod file is actually a renamed .zip that corrupted. | Change .mod to .zip. Extract and re-zip without compression. Rename back to .mod. | | Tokens show as red "X" | Token paths in v2012 are case-sensitive. | Ensure the tokens\shared\RH_TokenPack matches exactly with the moduledb entry. | | Extension errors on campaign load | The RH extension was built for a different v2012 sub-version (e.g., v2.9.2 vs v2.9.4). | Open the .ext file (as zip), edit extension.xml. Change <root version="2.9.2"> to 2.9.4. | | "Database Mismatch" warning | The RH extras include an older base.xml that conflicts with your ruleset. | Do not overwrite core base.xml. Restore from backup. | | Extras RH folder is empty after extraction | The archive uses a proprietary RH compression (rare). | Check for hidden files or use 7-Zip to open as archive. Some "RH" packs are actually disk images (.iso) – mount first. |